Quoted from FatPanda:I'm a glutton for punishment I suppose. TWD, TNA, Flash Gordon, R&M, and now IM, yeah I like my games fast and brutal
Welcome to the club my friend!! Truly one of the best pins in my collection.
You're currently viewing posts by Pinsider pinzap.
Click here to go back to viewing the entire thread.
Quoted from FatPanda:I'm a glutton for punishment I suppose. TWD, TNA, Flash Gordon, R&M, and now IM, yeah I like my games fast and brutal
Welcome to the club my friend!! Truly one of the best pins in my collection.
Quoted from pinballjj:risk to the subwoofer?
No, a risk to putting a signal from one game into the speakers of another game and back through to the sound board... even if turned off. The risk is probably low, but i wouldn’t do it either. With the 2 channels in the subwoofer (left and right) there is circuitry in the sub to prevent the signal from one pin “backflowing” for lack of a better term to the other pin. To do three inputs, you would have at least 2 cross wired together for most subs that only have 2 inputs. This all assumes you are taking the signal from the pin speaker and not through a 3rd party board (pinwoofer?). I’m not sure how those do it and maybe can accommodate multiple inputs?
It is very common for people to confuse the Do or Die hurry-up with the Do or Die Multiball.
Don’t fret it… others have made the same mistake.
Quoted from Jason_Jehosaphat:Gosh. I'm sorry. Rookie blunder! Do you need to qualify all the character modes to reach the hurry-up?
Yes, you need to start all the character modes but not necessarily complete them to get the hurry-up. To get DoD Multiball, you have to complete them by achieving the super jackpot for each or for some just do multiple things… like collect all drone Targets 4 times, or complete all 3 Iron Man modes.
Quoted from hd60609:I thought there may be another way, but the easy way I like to remember is to:
1) Battle each of the 5 characters (it will then light up). When all 5 are lit, they will flash in unison. Do or Die is ready...
2) Do or Die is started by then hitting the center shot. It's a hurry-up, counting down from 35M points.
3) One needs to hit the center shot again to collect the remaining points.
***Losing the ball at any point along this process will start the requirements for Do or Die all over again. Basically, all the character lights will go back off and need to be lit again.
Do or Die hurry-up is NOT THE SAME as Do or Die Multiball which is the final wizard mode. One is easy to get to…. one is not.
Found this post from 9yrs ago. Not sure if anything changed with code updates since then.
https://pinside.com/pinball/forum/topic/the-near-impossibility-of-do-or-die-multiball
You're currently viewing posts by Pinsider pinzap.
Click here to go back to viewing the entire thread.
Wanna join the discussion? Please sign in to reply to this topic.
Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!
This page was printed from https://pinside.com/pinball/forum/topic/iron-man-owners-club?tu=pinzap and we tried optimising it for printing. Some page elements may have been deliberately hidden.
Scan the QR code on the left to jump to the URL this document was printed from.