Quoted from Snailman:
when you’re playing your ball that you’ve cashed in Tomb 4. 5x combos and death blows.
This gets into the nuance -- due to the fact that a qualified 3x PF, and a lit Tomb #4 will both carry between balls, whereas a *collected* Tomb #4 and an *activated* 3x PF do not.
- Qualify Tomb #4, but do NOT collect it.
- get 3x PF ready, but do NOT activate it. (If you drain your non-final ball during this step, your 900M Deathblow is still in play.)
- Collect Tomb #4. (You're now "all in," and if you drain, your chance for 900M Deathblow will be gone.)
- Complete a 6-way combo, with one of the ramps as the final 6th shot.
- Use the ramp return to go over your lit inlane to activate 3x PF.
- Cash in your Super Deathblow at either the Revive spinner or the Bulls-eye target (must be the true center of the bulls-eye).
Normal Deathblows re-award the same value as your highest Combo award of that Combo sequence, if the deathblow shot is hit as final shot of the sequence.
But Super Deathblows give 3x of a normal Deathblow.
A 6-way combo awards 20M as its 6th shot award.
Having Tomb #4 gives 5x that, so 100M as 6th combo shot award.
Finishing the sequence with a Super Deathblow gives 3x 100M = 300M.
If you have 3x PF running, then you get the massive 900M.
And don't forget that on your way to the 900M, you also scored at least another 190M in 5x Combos on your way there (without 3x PF).
(2.5M + 5M + 10M + 25M + 50M + 100M)
Tomb #4 is, by far, the most lucrative scoring opportunity in the game. It's untimed and unlimited, but similar to Stern POTC Max Jackpots award, it's only valid for THAT ball.