(Topic ID: 220579)

Iron Maiden new code 1.02 - download fixed!

By T7

5 years ago


Topic Heartbeat

Topic Stats

  • 14 posts
  • 10 Pinsiders participating
  • Latest reply 5 years ago by Frax
  • Topic is favorited by 1 Pinsider

You

#1 5 years ago

New Iron Maiden code!

EDIT --- This code shows on Stern's website as being released today 7/5/18, but it seems it was released 2 weeks ago --- Very odd....
EDIT - EDIT - They didn't update the download from 1.0.1 to 1.0.2 at first -> but it's fixed now!!!

V1.02.0 - July 3, 2018
======================
- Trooper Multiball - fixed issues with Trooper intro not launching balls into play and sometimes ending the ball without ever launching balls or starting ball save
- Trooper Multiball - fixed an issue where the 3rd lock would conflict with the Number of the Beast lit shots, the Number of the Beast will be started in this case
- Trooper Multiball - hitting Add-A-Ball during the grace period will now restart the mode
- Trooper Multiball - fixed an issue where starting the mulitball stacked with a single ball mode doesn't award you the shot for the stacked mode if it is lit on the orbit
- Mummy Multiball - fixed an issue with Sarcophagus Jackpots not awarding playfield multiplier
- Mummy Multiball - adding callouts for Sarcophagus Jackpots for Triple and Quintuple Jackpots when multiplied by playfield multiplier
- Mummy Multiball - hitting Add-A-Ball during the grace period will now restart the mode
- Mummy Multiball - Super Jackpot now blinks center arrow red (along with Pharaoh Target and under ramp flasher light show)
- Timed Battle Modes - fixed an issue with timed modes that are killed by restarting the game (via long press of the start button), would not completely kill their timers
- Tomb Open Sound - added back in tomb open sound effect that plays when the display shows the tomb opening, was removed inadvertently
- Revive - fixed issues with revive taking a ball away when the ball saver was running during certain modes
- Skill Shot - fixed an issue where it was possible to hit 2 Secret Skill Shots on the same ball, only one allowed
- Super Skill Shot - hitting the mini loop can now extend the Super Skill Shot timer and increases the award for finishing the shot
- Secret Skill Shots - fixed an issue where plunging the Big Loop would not invalidate Secret Skill Shots from the inlane / outlane
- Score Frame - fix credits overlap with the score frame when you have partial credits
- Sound - updated Big Loop and Mini Loop entry sound effects
- Speech - added more callouts to the game as well as the sound test
- Balanced skill shot scoring
- Adjustment Changes:
- added 'BONUS COUNTDOWN USES SHAKER' - defaults to NO, turn to YES for a shaker effect during bonus countdown
- added 'SECRET SKILLSHOTS' - defaults to YES, turn to NO to disable all secret skill shots (defaults to NO in competition mode)
- changed 'LEFT FLIPPER POWER' default to HARD
- changed 'RIGHT FLIPPER POWER' default to HARD
- changed 'AUTO REPLAY START' - maximum value to 1B
- changed 'DYNAMIC REPLAY START' - maximum value to 1B
- changed 'REPLAY LEVEL #1' - maximum value to 1B
- changed 'REPLAY LEVEL #2' - maximum value to 1B
- changed 'REPLAY LEVEL #3' - maximum value to 1B
- changed 'REPLAY LEVEL #4' - maximum value to 1B

#2 5 years ago

oddly, the website says today but its listen as a code made in june. did they delay putting this out?

#4 5 years ago
Quoted from zaki:

oddly, the website says today but its listen as a code made in june. did they delay putting this out?

The date of the code version is almost always older than when they actually put it on the website.

#5 5 years ago

I am pretty sure I have been using this code for a couple weeks. There was this exact thread except called “Iron Maiden 1.01”.

#6 5 years ago

Why would they need to program an auto-reboot?

#7 5 years ago
Quoted from T7:

Skill Shot - added Super Secret Skill shots

Fail.

Quoted from snakesnsparklers:

Why would they need to program an auto-reboot?

In case there are any tiny memory leaks that build up over time. It's like clearing the cache and rebooting your computer. Sometimes software just gets slow and needs a kick in the pants.

#8 5 years ago
Quoted from skink91:

I am pretty sure I have been using this code for a couple weeks. There was this exact thread except called “Iron Maiden 1.01”.

You're right - but the code comes up as being just released on 7/5/18 on the Stern Website.
Would they have changed something without changing the version #? Seems odd.

#9 5 years ago

Either they're getting ready to release a new version, or it's a mistake (some other game getting new code, for example).

#10 5 years ago

They did update!

V1.02.0 - July 3, 2018
======================
- Trooper Multiball - fixed issues with Trooper intro not launching balls into play and sometimes ending the ball without ever launching balls or starting ball save
- Trooper Multiball - fixed an issue where the 3rd lock would conflict with the Number of the Beast lit shots when you have Up/Down Ramp disabled, the Number of the Beast will be started in this case
- Trooper Multiball - hitting Add-A-Ball during the grace period will now restart the mode
- Trooper Multiball - fixed an issue where starting the mulitball stacked with a single ball mode doesn't award you the shot for the stacked mode if it is lit on the orbit
- Mummy Multiball - fixed an issue with Sarcophagus Jackpots not awarding playfield multiplier
- Mummy Multiball - adding callouts for Sarcophagus Jackpots for Triple and Quintuple Jackpots when multiplied by playfield multiplier
- Mummy Multiball - hitting Add-A-Ball during the grace period will now restart the mode
- Mummy Multiball - Super Jackpot now blinks center arrow red (along with Pharaoh Target and under ramp flasher light show)
- Timed Battle Modes - fixed an issue with timed modes that are killed by restarting the game (via long press of the start button), would not completely kill their timers
- Can I Play with Madness - fixed an issue where grace period shots to the scoop will bring up the lock timer to countdown and the panel never goes away when it expires
- Can I Play with Madness - hitting Add-A-Ball during the grace period will now restart the mode
- Guardian Diverter - fixed an issue where disabling only the Sarcophagus Motor would not allow the diverter to open to make the shot into the tomb
- Revive - fixed issues with revive taking a ball away when the ball saver was running during certain modes
- Skill Shot - fixed an issue where it was possible to hit 2 Secret Skill Shots on the same ball, only one allowed
- Super Skill Shot - hitting the mini loop can now extend the Super Skill Shot timer and increases the award for finishing the shot
- Secret Skill Shots - fixed an issue where plunging the Big Loop would not invalidate Secret Skill Shots from the inlane / outlane
- Center Up/Down Ramp - now formatting tech alerts properly, showing disabled status in test, and allowing operator to change disabled adjustment within test
- Sarcophagus Motor - now formatting tech alerts properly, showing disabled status in test, and allowing operator to change disabled adjustment within test
- Guardian Diverter Motor - now formatting tech alerts properly, showing disabled status in test, and allowing operator to change disabled adjustment within test
- Score Frame - fix credits overlap with the score frame when you have partial credits
- Sound - updated Big Loop and Mini Loop entry sound effects
- Speech - added more callouts to the game as well as the sound test
- Balanced skill shot scoring
- Added "dirty pool" callout and effect for aiballs landing in sarcophagus. It will also credit the player for an instant lock.

- Adjustment Changes:
- added 'BONUS COUNTDOWN USES SHAKER' - defaults to NO, turn to YES for a shaker effect during bonus countdown
- added 'SECRET SKILLSHOTS' - defaults to YES, turn to NO to disable all secret skill shots (defaults to NO in competition mode)
- changed 'AUTO REPLAY START' - maximum value to 1B
- changed 'DYNAMIC REPLAY START' - maximum value to 1B
- changed 'REPLAY LEVEL #1' - maximum value to 1B
- changed 'REPLAY LEVEL #2' - maximum value to 1B
- changed 'REPLAY LEVEL #3' - maximum value to 1B
- changed 'REPLAY LEVEL #4' - maximum value to 1B

#11 5 years ago

And all this time I thought the lack of grace period on add-a-balls was intentional. Excellent!

#12 5 years ago

Yeah! - There goes 2,657,340,000 ;(

#13 5 years ago
Quoted from ryanwanger:

And all this time I thought the lack of grace period on add-a-balls was intentional. Excellent!

Just cause it changed doesn't mean it wasn't intentional to start with.
I liked it, but could see a lot of people not liking it, and sometimes majority rules.
Have to as KME to really know, I guess.

#14 5 years ago
Quoted from Midway-Man:

added 'SECRET SKILLSHOTS' - defaults to YES, turn to NO to disable all secret skill shots (defaults to NO in competition mode)

WOOT!!!

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