NEW CODE: 0.97
V0.97.0 - May 9, 2018
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- Number of the Beast - wizard mode is now complete
- Eddie Cards - after a Number of the Beast mode loss level 1 Eddie cards are un-lit, light all level 1 cards again to re-light Number of the Beast
- Eddie Cards - after a Number of the Beast mode loss level 2 Eddie cards stay lit, light all level 2 cards to re-light Number of the Beast
- Mummy Multiball - added scepter shots for add-a-ball / additional awards during the mode
- Mummy Multiball - sarcophagus lock improvements
- Aces High - added fighter ace super jackpot animation / sounds
- Rime of the Ancient Mariner - better scoop response when shots enter the scoop
- Rime Albatross Hurry Up - added a delay before the timer starts to give a chance at locking in the maximum value
- Flight of Icarus - shortened the length of the intro animation
- Soul Shard - replaced placeholder soul shard animation with new animation / sounds
- Cyborg Multiball - cyborg Eddie card collect - level 2 - changed from 3rd pyramid completion to 5th pyramid completion
- Cyborg Multiball - new intro / background loop / total animations / sounds
- Cyborg Multiball - cyborg jackpot animation updated
- Loop Award - mini loop scores 3x loop value and lights 2x loop
- Loop Jackpot - mini loop boosts loop jackpot value +500K and adds 3 seconds to loop jackpot timer
- Loop Jackpot - loop up post logic changed to only hold up for 2 seconds and then back down, also bring down immediately on mini-loop
- Loop Jackpot - improved big loop detection when a ball is being plunged
- Loop Jackpot - fix a bug when you drain with one loop left to light loop jackpots, it would not light jackpots when the next loop was hit after next ball was served
- Loop Jackpot - fix double loop award when the up post is blocking a big loop and you directly shoot a mini loop back into the post on the opposite side
- Loop Jackpot - score frame loop jackpot value is now visible when loop jackpots are active
- Tomb Award - change tomb award text from wrong: "2X Bonus Multiplier" to correct: "Collect 2X Bonus"
- Match - Iron Maiden themed match animations / sounds added
- RGB Beacon Light Shows - improvements to existing light shows and added additional light shows
- Revive - fixed problem with revive not saving the ball properly during grace periods
- Revive - added a new revive activated animation / sounds
- Sound - volume tweaks for many sounds
- Improved ball detection in top eject
- Ticket Dispenser Coil - enable testing in coil test
- Power Features - updating UI icons art
- Score Frame - better alignment of 'Ball' and 'Credits' text at the top of the screen
- All Modes - do not wait for grace period to expire to show mode totals
- High Score Tables - Obelisk scroll is now aligned with score groups better
- High Score Totals - fixed a bug with soul shard collected amount not getting included in the mode's high score total
- Adjustment Changes:
- 'LOOP VALUE TIMER' default changed from 10 to 5
- 'LOOP JACKPOT TIMER' default changed from 15 to 12
- 'LOOP JACKPOT UP POST LOOPS' default changed from 5 to 3
- '2 MINS/MIDNIGHT BALL SAVE TIME' default changed from 30 to 45
- 'EXTRA BALL/POWER SHOTS COMPLETE' default changed from 2 to 3
- increased all REPLAY defaults by 25M - starting default is now 125M