(Topic ID: 217498)

Iron Maiden issues

By rvdv

5 years ago


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  • 2,495 posts
  • 364 Pinsiders participating
  • Latest reply 8 months ago by Skinner
  • Topic is favorited by 157 Pinsiders

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Topic index (key posts)

11 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #96 sarcophagus switch fix. Posted by DG_Amuse (5 years ago)

Post #434 Black t-moulding pictured to replace stock banana yellow. Posted by Strummy (5 years ago)

Post #597 Stern fix for Newton Ball issues on LE Posted by Fytr (5 years ago)

Post #887 Fix for fast balls not registering on upper loop Posted by PinNin (5 years ago)

Post #1039 Picture of factory fix for bad mummy newton ball on Prem/LE Posted by RA77 (5 years ago)

Post #1343 Fix for fast balls leaving wireforms Posted by Kevlar (5 years ago)

Post #1452 Shim method to get auto launch to work nearly 100% Posted by hank35 (5 years ago)

Post #1713 TECH: PLAYFIELD. Fix auto launch consistency with stronger coil Posted by NeilMcRae (5 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#8 5 years ago
Quoted from SDTMinSTL:

Can't help on the first one, but I can on the third.
Stern's ball trough rollover switches can sometimes not register due to a sticky or stiff switch. Generally, a simple adjustment to the rollover leaf will allow the pressure of the ball to make more constant contact. This can show all the time, or more typically in a scenario where the ball slowly falls in the trough and doesn't have the inertia to activate the rollover. I would bet it is the last switch to the left in the trough. It is simple to get to. Worst case scenario, you could put in a new switch. Some of them just inherently have more resistance and require some adjustment. I had this same issue with my Walking Dead and it now functions just fine. Best of luck.

I think the newest sterns use optos. At least my SW does.

#15 5 years ago
Quoted from IdahoRealtor:

Hmm. Knowing what you LE owners know, what version would you recommend to those of us considering Pro or Premium?

Helped unbox a friend's LE and the sarcophagus mech was misadjusted out of the box. One of the switches wouldn't register, and it's nearly impossible to access. That whole mech concerns me, and the code couldn't compensate for any of the issues that came up with it.

#85 5 years ago
Quoted from Zukram:

Had my best game ever after updating to this version, but also hit a bug I think. Had several of the MB's running (Trooper, ACES High, Mummy) got the add a ball somewhere in all of that, probably a couple stacked the same time.. Seemed like it lasted for 5-10 minutes, during all the frenzy, there were balls draining, reviving like mad.. Then the flippers died, and it totaled my bonus, with 3 balls still in play.. In any case, I doubt I'll recreate that again any time soon, but wondering if anyone had that happen with this or previous version.. Otherwise I like the few new things I noticed in this version, some font changes for high scores, new animations, call outs in attract mode..

I thought you couldn't stack multiballs?

Quoted from Russell:I don’t fully understand the rules of Mummy MB and sarcophagus locks. However, it seems to be very difficult to trigger a switch connected to the captive ball when a second ball is in the lock position behind it. It is basic conservation of momentum. The first ball doesn’t move. Perhaps not even enough to trigger a very sensitive switch. Just watch a Newton’s Cradle.

I think there's a switch behind the second ball in the sarcophagus that is supposed to register hits when the ball is knocked over it

#107 5 years ago
Quoted from Russell:

Hmm, that switch tests OK, but I wonder if it should be more sensitive.

Maybe ball is skipping over it or going too fast? Code definitely needs some improvements to handle this stuff...

#162 5 years ago
Quoted from Toasterdog:

So I found out my answer after investigating further. The lower support on this wireform is wielded too high some how. It acts like a very small speed bump and causes my balls to hop over either rail probably 1 out of 3 returns, maybe more. On my last game the ball actually got stuck on it during multiball and it took a vigorous shake to dislodge it. I’ve lost plenty of balls hopping right over and into the outlane.
This was my previous attempt to corral the ball. It worked pretty well but created a bounce back effect at times.

I know a couple of you had similar, frequent issues. This might be the thing to look for. (I tried bending to correct with no luck)

Looks like the two rails the ball rolls on spread out a bit right there, letting the ball rest bit lower and hit the cross beam. Probably no way to fix it besides requesting a new one...

#178 5 years ago
Quoted from AttilaK:

I ran into all the problems that is mentioned on this thread and was able to solve it. But now running into something that I have been trying to fix for the last 2 hours with no luck. It is a very strange problem and something that may have come out of alignment after putting a lot of games on this machine. I called stern and apparently the fix they recommended to me has fixed several machines now ... however, no luck. Maybe they are BS'ing me.
Anyway, the problem is with auto-launch or even shooting ball manually. It will never make it across playfield to say the super skill shot. It keeps hitting the top post (see pic)... it works 100% since I got game about 2 weeks ago but stopped worked a few days ago. It is very annoying when you get trooper multiball and all the balls don't make it up to the top where it is released at one. I am very disappointed that paying this much money for something and have continuous problems. I took the ball guide off and bent in many positions to see if I can get it to work, but no luck. Hope someone here was able to fix - as per stern it should be just a minor adjustment.
Thanks!

ours on location had the opposite problem (ball hitting flipper). No amount of adjusting the guide would do it, and it'd just slide out of adjustment even worse the next day. We were told by Keith to loosen the shooter rod housing and move it around a bit. I don't understand why that would help but it did help a ton

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