(Topic ID: 217498)

Iron Maiden issues

By rvdv

5 years ago


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  • 2,495 posts
  • 364 Pinsiders participating
  • Latest reply 8 months ago by Skinner
  • Topic is favorited by 157 Pinsiders

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Topic index (key posts)

11 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #96 sarcophagus switch fix. Posted by DG_Amuse (5 years ago)

Post #434 Black t-moulding pictured to replace stock banana yellow. Posted by Strummy (5 years ago)

Post #597 Stern fix for Newton Ball issues on LE Posted by Fytr (5 years ago)

Post #887 Fix for fast balls not registering on upper loop Posted by PinNin (5 years ago)

Post #1039 Picture of factory fix for bad mummy newton ball on Prem/LE Posted by RA77 (5 years ago)

Post #1343 Fix for fast balls leaving wireforms Posted by Kevlar (5 years ago)

Post #1452 Shim method to get auto launch to work nearly 100% Posted by hank35 (5 years ago)

Post #1713 TECH: PLAYFIELD. Fix auto launch consistency with stronger coil Posted by NeilMcRae (5 years ago)


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#126 5 years ago

Any ideas as to why the auto launch would activate at the start of a players’ turn if they were dragging their feet plunging?

6 months later
#1420 5 years ago

I wish they’d have placed a pice of metal under the ramp instead of Mylar...it’s wearing through:/

7 months later
#2029 4 years ago
Quoted from Bohdi:

That's what i loosened and tried to push the guide as much "up" as i could because the ball was hitting the post below the upper left flipper, just above the skill shot target. It's better, but still not right. Are most people trying to move this guide up or down

I filed the end of my guide a hair since a little lip/bur was bashed into the end from the balls flying around the playfield. It was small, but just big enough to change the trajectory of the ball. It works like a champ now

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