Quoted from mrgregb123:Clarvoyant/Mummy newton balls register on flipper press/pop bumper hits.
FIX: This is just an awful, awful design. A 2" hex bolt is screwed into a pinball, that connects to a pop bumper skirt. The hex bolt is likely not tight on your machine, either due to poor assembly or because Stern actually thought it could be used as an "adjustment screw". Except that every hit to the newton ball loosens the hex bolt, which forces the switch closed, and the ball stops registering. The -only- permanent solution is to fully tighten the bolt, Loctite it so it never unscrews, and then carefully adjust the switch gap to about half a millimeter. Seriously though Stern, WTF with this design.
This is the first thing I did. Secure the hex post from moving then adjust the switch gap. It was obvious that any movement in the post defeats whatever switch gap you have dialed in. This is a very weak design. Loctite, or a thin nut adjacent to the ball tightened against the hex post should have been factory installed. ( I would have done the latter but that meant moving the switch stack)
Quoted from mrgregb123:- Auto plunger shoots ball at upper flipper.
FIX: I tried all sorts of leveling, had the back legs as high as they go, etc. Nothing worked. I unscrewed the screw holding the shooter lane ball guide in place (under the plastic) got plyers and bent the curve of the shooter lane further left (use a cloth with the plyers so you don't scratch the ball guide), and then re-screwed it. You could try simply unscrewing, forcing it left and then re-screwing, but I doubt this will hold up over time.
I have a better than 90% success rate when the game auto loads balls for Trooper multiball. I expect this won't last (I've seen pics of bent auto launch mechs on another thread)