(Topic ID: 217498)

Iron Maiden issues

By rvdv

5 years ago


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  • 2,495 posts
  • 364 Pinsiders participating
  • Latest reply 8 months ago by Skinner
  • Topic is favorited by 157 Pinsiders

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Topic index (key posts)

11 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #96 sarcophagus switch fix. Posted by DG_Amuse (5 years ago)

Post #434 Black t-moulding pictured to replace stock banana yellow. Posted by Strummy (5 years ago)

Post #597 Stern fix for Newton Ball issues on LE Posted by Fytr (5 years ago)

Post #887 Fix for fast balls not registering on upper loop Posted by PinNin (5 years ago)

Post #1039 Picture of factory fix for bad mummy newton ball on Prem/LE Posted by RA77 (5 years ago)

Post #1343 Fix for fast balls leaving wireforms Posted by Kevlar (5 years ago)

Post #1452 Shim method to get auto launch to work nearly 100% Posted by hank35 (5 years ago)

Post #1713 TECH: PLAYFIELD. Fix auto launch consistency with stronger coil Posted by NeilMcRae (5 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#2136 4 years ago

Haven't played the game in awhile and looks like I'm having an issue with Trooper multiball now.

When I start the mode it seems to just shoot them all into play rather than the balls auto-launching and held by the post and then all being released simultaneously.

I may be remembering wrong, but after I light the green arrow for the orbit locks the post seems to just raise for a moment before releasing the ball.

Any insight would be much appreciated!

1 month later
#2178 4 years ago
Quoted from KnockerPTSD:

Did you check your post settings? There is a setting to disable posts. Maybe it was accidentally switch to on?

Thanks for the reply, I've been busy for awhile and haven't played the game. Looked through settings and looks like everything is on factory default.

Everything seems to be working besides this, but trooper Multiball just shoots the balls into play one by one rather than shooting them and held by the post and all released simultaneously.

I guess it isn't all that detrimental to play, but just bugs me to have it not working as intended.

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