(Topic ID: 217498)

Iron Maiden issues

By rvdv

5 years ago


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  • 2,495 posts
  • 364 Pinsiders participating
  • Latest reply 8 months ago by Skinner
  • Topic is favorited by 157 Pinsiders

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Topic index (key posts)

11 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #96 sarcophagus switch fix. Posted by DG_Amuse (5 years ago)

Post #434 Black t-moulding pictured to replace stock banana yellow. Posted by Strummy (5 years ago)

Post #597 Stern fix for Newton Ball issues on LE Posted by Fytr (5 years ago)

Post #887 Fix for fast balls not registering on upper loop Posted by PinNin (5 years ago)

Post #1039 Picture of factory fix for bad mummy newton ball on Prem/LE Posted by RA77 (5 years ago)

Post #1343 Fix for fast balls leaving wireforms Posted by Kevlar (5 years ago)

Post #1452 Shim method to get auto launch to work nearly 100% Posted by hank35 (5 years ago)

Post #1713 TECH: PLAYFIELD. Fix auto launch consistency with stronger coil Posted by NeilMcRae (5 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#1178 5 years ago

The fix that worked for me on the Orb ball was to elongate the holes in the plastic cup on the switch so it could be easier aligned, then readjust the leaf switch so it triggers with Orb shot but not with lower pop bumper.

With the auto-plunger hitting the post at the skillshot position, a bit of pressure on the launch lane guide and it seems fine for now.

I do have a problem of the Underworld shot will sometimes not sit on the switch, but get stuck between the sub playfield feeder ramp end and the underworld mech. Any ideas on this one?.

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#1180 5 years ago

No I didn't, but now the ramp is getting stuck open, so I'll do the loctite while it's open fixing that. Argh...

#1182 5 years ago

No worries, will do. I saw somewhere in this thread a recommended lube for the underworld ramp to fix the issue of it getting stuck open. Do you happen to know what that recommendation was?

For the benefit of others experiencing the same issue, I also fixed the ball getting stuck in the underworld by moving the little ramp that joins the sarcophagus to the underworld (below the playfield) further towards the underworld, and bending the tips of that little ramp up just enough to sit over the underworld mech.

This is before the fix:

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#1187 5 years ago

Thanks for that. Still having issues with the auto plunge hitting the post below the top left flipper. How do I adjust the power to that solenoid? In the coil test it says "power=1-4", how do I change that?

#1188 5 years ago

Never mind, found it... already at max. Hmmm...

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