(Topic ID: 217498)

Iron Maiden issues

By rvdv

5 years ago


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  • 2,495 posts
  • 364 Pinsiders participating
  • Latest reply 8 months ago by Skinner
  • Topic is favorited by 157 Pinsiders

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Topic index (key posts)

11 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #96 sarcophagus switch fix. Posted by DG_Amuse (5 years ago)

Post #434 Black t-moulding pictured to replace stock banana yellow. Posted by Strummy (5 years ago)

Post #597 Stern fix for Newton Ball issues on LE Posted by Fytr (5 years ago)

Post #887 Fix for fast balls not registering on upper loop Posted by PinNin (5 years ago)

Post #1039 Picture of factory fix for bad mummy newton ball on Prem/LE Posted by RA77 (5 years ago)

Post #1343 Fix for fast balls leaving wireforms Posted by Kevlar (5 years ago)

Post #1452 Shim method to get auto launch to work nearly 100% Posted by hank35 (5 years ago)

Post #1713 TECH: PLAYFIELD. Fix auto launch consistency with stronger coil Posted by NeilMcRae (5 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#2263 4 years ago

IMDN Pro owner for a few months. Struggled with autolaunch issues. Read this whole thread and tried most of the fixes. For me the fix was adjusting (not bending) the guide at the end of the launch lane. I think this issue is responsible for most incidents of inconsistency, more than anything involving the admittedly janky autoplunge mech such as prong contact points. I think that the guide repeatedly getting hammered by the ball loosens the attachment of the guide to the PF, resulting in degraded and increasingly random performance. Once the attachment is not 100% you are left with a battle between the provided attachment and the intrinsic bend of the guide that plays out with some randomness on every launch. I think a larger screw with a washer might help to keep it more solidly in place once you have it dialed in. I think it would be useful to have some kind of horizontal adjustment mechanism to do fine tuning on the exact position of the end of the guide, I'm brainstorming that now. I am also thinking of dremeling the plastic above the existing screw to provide access to that screw without having to remove plastic and ramp wireform.

So no new revelation, but my 2 cents as a NOOB after hours of analysis and trial-and-error.

BTW love this forum, I've learned so much, just reading has given me confidence to work on the machine. Thanks to all.

#2266 4 years ago

The larger coil is being delivered in the next few days. But I'm on about 100 consecutive successful autolaunches since the guide adjustment a few nights ago so I think the new coil will be sidelined until/if the problem resurfaces. For anyone else considering the guide adjustment, I had to adjust more than I would have thought. The ball just barely clears the upper right flipper now. I don't think I could adjust any more in that direction without starting to graze the flipper. Also FWIW my autolaunch power is set at the default max. Trooper MB is so much more satisfying when the balls queue as intended. Even leaves enough time for a solid beer swig. That alone makes a solution worth pursuing.

#2296 4 years ago
Quoted from Chetrico:

Wow! Thank you for this information! Last week I started having the same problem after a routine cleaning. A shot that use to hit the loop 100% of the time now bricks into the post/guide just below the loop...manual and auto. And like you, I tried about everything suggested on this thread. How hard was it to adjust the guide? After you loosened the screw near the top of the launch, did the guide give you a little play then you tightened it back down? Thanks again for this post.

That's right. The screw goes into a tab on the guide that provides room to adjust. Getting to that screw is mildly annoying, requiring removal of plastic and ramp wireform. I have about 100 games since the adjustment and had only one failed loop entrance that I think was due to bad luck coincidence with a hard nudge that left the to-be-launched ball out of position, because it wasn't even close and sort of dribbled out of shooter lane..

1 year later
#2420 2 years ago
Quoted from chickenscratch:

Well, I was determined last night and temporary fixed the pin and the hinge behind it and it’s all held up though dozens of plays. Did pick up some c/e pins at hardware store today, but have not tried them yet - having too much fun playing! Also got the Stern Playboy pin in today too so that doesn’t help; two new pins within 24 hours.
I am having two other issues.
One, during song select, it’ll select a song on its own and award the level 1 mystery award. Probably a switch, but not sure which one. The switch test makes little sense to me.
Second issue, the auto plunge rarely makes it around the main loop, manual is fine. Typically hits below and either drops, trying to SDTM or flies up into the secret skill shot x next to small loop. Is this normal, or what should be expected of auto plunge?
Also, is there a good resource explaining all the skill shots? The rulesheet at tilt footing doesn’t appear to really explain them.

If you haven't already, it's worth searching the IMDN owners channel for these questions, I think answers to all have been covered there.

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