(Topic ID: 217498)

Iron Maiden issues

By rvdv

5 years ago


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  • 2,495 posts
  • 364 Pinsiders participating
  • Latest reply 8 months ago by Skinner
  • Topic is favorited by 157 Pinsiders

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Topic index (key posts)

11 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #96 sarcophagus switch fix. Posted by DG_Amuse (5 years ago)

Post #434 Black t-moulding pictured to replace stock banana yellow. Posted by Strummy (5 years ago)

Post #597 Stern fix for Newton Ball issues on LE Posted by Fytr (5 years ago)

Post #887 Fix for fast balls not registering on upper loop Posted by PinNin (5 years ago)

Post #1039 Picture of factory fix for bad mummy newton ball on Prem/LE Posted by RA77 (5 years ago)

Post #1343 Fix for fast balls leaving wireforms Posted by Kevlar (5 years ago)

Post #1452 Shim method to get auto launch to work nearly 100% Posted by hank35 (5 years ago)

Post #1713 TECH: PLAYFIELD. Fix auto launch consistency with stronger coil Posted by NeilMcRae (5 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#412 5 years ago

Had ghost hits when I hadn't hit anything and game would randomly choose initial song before ball plunge. Yup classic orb/sarcophagus switch adjustment (prem). Look how the orb switch came from factory.

Adjusted and all good now. But both of the hex screw/post things on each mech were loosened. I tightened them both in and adjusted the leaf switch itself.

I was wondering though, is this supposed to be designed to adjust the switch by loosening and tightening that hex post? For fine tuning maybe? Or were both just accidently left way loose?

If intentional wouldn't the natural vibrations throughout gameplay move the hex post out of position in time as it doesnt take much to turn it either direction.

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#458 5 years ago

Check those lockdown bars, just noticed this today from lockdown being too tight from factory. Fixed the problem but wrinkles are there.

Will see if distributor will send out a front cab decal.

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#549 5 years ago

Is anyone else having a single green led on their dome flasher stay on and not turn off for a few minutes after startup, even while playing a game?

1 green led is staying on and wont turn off during any of the dome color cycling. It eventually turns off and goes back to normal after a few minutes of the machine being on.

First pic is of the green led staying on during bootup and the second is it on during attract or gameplay.

Completly consistent on how it goes back to normal after a few minutes of machine being on. Known bug or is my dome flasher malfunctioning?

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4 weeks later
#755 5 years ago
Quoted from Who-Dey:

Ok im new to the game and i have a Premium on the way. Is this switch on the sarcophagus lock bad on ALL of these games and will need to either be replaced or have a roller ball switch put on it, or do some of them work good and some dont?

I had issues with mine, initially upper sarc switch was too stiff, then after adjustment it was not sensitive enough. I adjusted without pulling out entire mech (rough adjustment by just pulling or pushing switch lever with fingers) and seems to be working fine now. I have roller switches (b/w ones) on standby if it starts getting out of whack again but so far so good.

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