(Topic ID: 217498)

Iron Maiden issues

By rvdv

5 years ago


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  • 2,495 posts
  • 364 Pinsiders participating
  • Latest reply 8 months ago by Skinner
  • Topic is favorited by 157 Pinsiders

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Topic index (key posts)

11 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #96 sarcophagus switch fix. Posted by DG_Amuse (5 years ago)

Post #434 Black t-moulding pictured to replace stock banana yellow. Posted by Strummy (5 years ago)

Post #597 Stern fix for Newton Ball issues on LE Posted by Fytr (5 years ago)

Post #887 Fix for fast balls not registering on upper loop Posted by PinNin (5 years ago)

Post #1039 Picture of factory fix for bad mummy newton ball on Prem/LE Posted by RA77 (5 years ago)

Post #1343 Fix for fast balls leaving wireforms Posted by Kevlar (5 years ago)

Post #1452 Shim method to get auto launch to work nearly 100% Posted by hank35 (5 years ago)

Post #1713 TECH: PLAYFIELD. Fix auto launch consistency with stronger coil Posted by NeilMcRae (5 years ago)


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#83 5 years ago

Had my best game ever after updating to this version, but also hit a bug I think. Had several of the MB's running (Trooper, ACES High, Mummy) got the add a ball somewhere in all of that, probably a couple stacked the same time.. Seemed like it lasted for 5-10 minutes, during all the frenzy, there were balls draining, reviving like mad.. Then the flippers died, and it totaled my bonus, with 3 balls still in play.. In any case, I doubt I'll recreate that again any time soon, but wondering if anyone had that happen with this or previous version.. Otherwise I like the few new things I noticed in this version, some font changes for high scores, new animations, call outs in attract mode..

#88 5 years ago
Quoted from zacaj:

I thought you couldn't stack multiballs?

I think it just felt that way, with them all one after another, and with the add a ball.

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