(Topic ID: 217498)

Iron Maiden issues

By rvdv

5 years ago


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  • 2,495 posts
  • 364 Pinsiders participating
  • Latest reply 8 months ago by Skinner
  • Topic is favorited by 157 Pinsiders

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Topic index (key posts)

11 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #96 sarcophagus switch fix. Posted by DG_Amuse (5 years ago)

Post #434 Black t-moulding pictured to replace stock banana yellow. Posted by Strummy (5 years ago)

Post #597 Stern fix for Newton Ball issues on LE Posted by Fytr (5 years ago)

Post #887 Fix for fast balls not registering on upper loop Posted by PinNin (5 years ago)

Post #1039 Picture of factory fix for bad mummy newton ball on Prem/LE Posted by RA77 (5 years ago)

Post #1343 Fix for fast balls leaving wireforms Posted by Kevlar (5 years ago)

Post #1452 Shim method to get auto launch to work nearly 100% Posted by hank35 (5 years ago)

Post #1713 TECH: PLAYFIELD. Fix auto launch consistency with stronger coil Posted by NeilMcRae (5 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#2426 2 years ago
Quoted from damageinc55:

My launch doesn't orbit on either the manual or auto-plunge.
I've read about shims and upgraded coils, any advice on where to start? It bricks every time just below the orbit.
Edit- I'm at about 6.7 degrees via phone app.

I first tried to solve this problem by cutting down a doorstop and wedging it in between the shooter lane as you have probably seen on this thread. That helped manual/auto launch but would often need readjustment and was never 100%... I left the doorstop wedge in place and installed the coil found here: https://www.pinballlife.com/stern-090-5023-ot22-600-coil.html .

With the new coil installed and wedge in place all manual/auto launches have been 100%. This really improves experience for triggering trooper mode which at least on a Pro 3 balls are autolaunched and held at the top of the playfield. A sequence starts with callout "Begin the charge" then all three balls drop down playfield in a row.

Hope this helps.

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