(Topic ID: 217498)

Iron Maiden issues

By rvdv

5 years ago


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  • 2,495 posts
  • 364 Pinsiders participating
  • Latest reply 8 months ago by Skinner
  • Topic is favorited by 157 Pinsiders

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Topic index (key posts)

11 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #96 sarcophagus switch fix. Posted by DG_Amuse (5 years ago)

Post #434 Black t-moulding pictured to replace stock banana yellow. Posted by Strummy (5 years ago)

Post #597 Stern fix for Newton Ball issues on LE Posted by Fytr (5 years ago)

Post #887 Fix for fast balls not registering on upper loop Posted by PinNin (5 years ago)

Post #1039 Picture of factory fix for bad mummy newton ball on Prem/LE Posted by RA77 (5 years ago)

Post #1343 Fix for fast balls leaving wireforms Posted by Kevlar (5 years ago)

Post #1452 Shim method to get auto launch to work nearly 100% Posted by hank35 (5 years ago)

Post #1713 TECH: PLAYFIELD. Fix auto launch consistency with stronger coil Posted by NeilMcRae (5 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#2158 4 years ago
Quoted from WizardsCastle:

What coil should I be ordering?

Pinball Life is out of stock currently on the coil, Terry said it will be 2-3 weeks before the new stock arrives. Guessing everyone is swapping out that coil.

3 months later
#2223 4 years ago

If you have a specific design you want cut out of mylar, I cut a bunch of different things out on my vinyl cutter for the pins. I have a roll of mylar specifically for the pins. Just has to be in a vector form for me to work with.

3 months later
#2306 3 years ago
Quoted from pavelump:

I've had this pin now since Christmas and have had a few issues.
This is my first machine, so I didn't really know why there was a pile of brass shavings underneath the main flippers. I can attest that the coil stops that came stock kind of suck. Replaced all four flippers.
Early on, my machine would do the auto-launch at the beginning of a ball. I traced that down to a bulls eye target leaf switch that needed to be adjusted a little bit.
I had also been having the auto-launch issue that has been discussed here ad nauseam. My ball was consistently hitting the upper flipper, but would go around if I did a full manual pull. It seemed that I just needed a little more umph from the auto-launcher. I was getting ready to order to more beefy coil that had been mentioned a while back, but I thought I'd try cleaning my machine first. I had never done any real cleaning other than wiping with an old dry t-shirt rag.
After vacuuming, wiping the playfield down with naptha, waxing with blitz wax, and replacing the balls with new ones, my balls were coming out so fast that they were now hitting the post below the flipper! Previously I had adjusted the ball launch guide all the way "down" in an attempt to steer it away from the flipper, but now I have it set about mid-way. I've even reduced my auto-launch strength down to 200! I haven't counted but I'd estimate at least a 95% success rate on the auto-launch. I suppose we'll see how long that lasts.
Also, while I was cleaning, I removed the apron and the metal backing plate that directs the balls into the trough. I was able to really clean out the trough. There was a TON of caked on dirt that the balls would pick up every time they made their way down the trough. Ever since I cleaned that, the ball trails have stopped for the most part. Totally worth cleaning.
Now the game plays fast and everything seems to be working (that I know of) with the exception of one thing. The power ramps light near the right ramp flickers occasionally (when it is supposed to be off). Anyone else have this minor, but annoying issue?
[quoted image]

Did you get this game from someone who had in on route? Or someone who just put a ton of plays on it?

#2309 3 years ago
Quoted from pavelump:

Brand new out of the box.

Dang, was just looking at the ball dimples and figured it was used by the number of them. How many plays on the game? We have all the new Sterns on route and get the same gold dust in the bottom of the cabinet, but these games get a ton of play.

6 months later
#2361 3 years ago
Quoted from pavelump:

Anyone ever get a ball stuck behind the slingshots? I don’t know how my wife gets them in there, but it has happened 3 times. Twice on the right and once on the left.
[quoted image]

Those washers under your posts are what is causing the balls to get behind the slingshots, or at least it is making it easier. The rubber is raised up a little higher than normal making it easier for the ball to get behind.

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