(Topic ID: 217498)

Iron Maiden issues

By rvdv

5 years ago


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  • 2,495 posts
  • 364 Pinsiders participating
  • Latest reply 8 months ago by Skinner
  • Topic is favorited by 157 Pinsiders

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Topic index (key posts)

11 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #96 sarcophagus switch fix. Posted by DG_Amuse (5 years ago)

Post #434 Black t-moulding pictured to replace stock banana yellow. Posted by Strummy (5 years ago)

Post #597 Stern fix for Newton Ball issues on LE Posted by Fytr (5 years ago)

Post #887 Fix for fast balls not registering on upper loop Posted by PinNin (5 years ago)

Post #1039 Picture of factory fix for bad mummy newton ball on Prem/LE Posted by RA77 (5 years ago)

Post #1343 Fix for fast balls leaving wireforms Posted by Kevlar (5 years ago)

Post #1452 Shim method to get auto launch to work nearly 100% Posted by hank35 (5 years ago)

Post #1713 TECH: PLAYFIELD. Fix auto launch consistency with stronger coil Posted by NeilMcRae (5 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#79 5 years ago

V0.98.0 - May 23, 2018
======================
- Can I Play with Madness - new mode added as one of the Pharaoh's Tomb Treasure awards
- Instant Info - Soul Shard, Tomb Awards, and Mystery Awards have been added
- Loop Jackpots - after second round of Loop Jackpots you must keep the upper left flipper down to increase the multiplier for each loop jackpot
- Eddie Letters - fixed an issue where you would be locked out from collecting Eddie letters when tilting.
- Eddie Cards - fixed an issue with cyborg eddie card collection, when you completed all the power features and drained before collecting the power jackpot
- Trooper Locks - right spinner lockout after drop target completion was changed to only drop target sweep
- Trooper Locks - right spinner lockout time reduced from 2s to 1.5s
- Mummy Letter Collect - sarcophagus will go back down to a flat position when you cannot collect mummy letters
- Mummy Multiball - Scepter Awards are now being multiplied by playfield multiplier
- Mummy Multiball - Jackpots / Double Jackpots / Quadruple Jackpots now being properly called out
- Mystery Award - allow mystery awards to award a 'Boost Power Jackpot' even if a power feature hasn't been started
- Power Jackpot - allow a power jackpot to be collected after reaching the minimum threshold even if a power feature hasn't been started
- Power Features - ORBITS and RAMPS completion bonus to the power jackpot changed from 1M to 3M
- Tomb Award - changed 'TOMB AWARD' text during award to 'Pharaoh's Tomb Treasure'
- Tomb Award - added 'Super Combos', awards 5x combos and deathblows for the rest of the ball
- Tomb Award - added 'Power Jackpot X+5', adds 5X to the current power jackpot multiplier
- Tomb Award - added some descriptive text for some of the tomb awards when they are awarded
- Flight of Icarus - changed the starting score from 500K to 1M
- Flight of Icarus - boost the combo time from 4s to 6s
- Hallowed be thy Name - orange arrow shots score changed from 500K to 3M
- Hallowed be thy Name - award shots increased from 3M, 5M, 7M to 5M, 10M, 15M
- Number of the Beast - starting attack value changed from 4M to 10M
- Tomb Lock Gate - diabling this device will change the mummy lock to happen at the bullseye (as the diverter and sarcophagus devices already do)
- RGB Beacon Light Shows - Mystery Orb light show added
- Light Shows - tomb flashes now when you have the Pharaoh's Tomb Treasure lit
- Attract Mode - now cycles through select background videos
- Attract Mode - idle flipper button speech added
- Shoot Again - added background animation and 'Shoot Again' text
- Replay - added replay animation
- High Score Tables - Obelisk scroll can now flip through pages with flipper buttons
- Improved stability
- Adjustment Changes:
- added 'FEAR OF THE DARK SECRET BG %' adjustment
- increased all REPLAY defaults by 25M - starting default is now 150M

V0.97.0 - May 9, 2018
=====================
- Number of the Beast - wizard mode is now complete
- Eddie Cards - after a Number of the Beast mode loss level 1 Eddie cards are un-lit, light all level 1 cards again to re-light Number of the Beast
- Eddie Cards - after a Number of the Beast mode loss level 2 Eddie cards stay lit, light all level 2 cards to re-light Number of the Beast
- Mummy Multiball - added scepter shots for add-a-ball / additional awards during the mode
- Mummy Multiball - sarcophagus lock improvements
- Aces High - added fighter ace super jackpot animation / sounds
- Rime of the Ancient Mariner - better scoop response when shots enter the scoop
- Rime Albatross Hurry Up - added a delay before the timer starts to give a chance at locking in the maximum value
- Flight of Icarus - shortened the length of the intro animation
- Soul Shard - replaced placeholder soul shard animation with new animation / sounds
- Cyborg Multiball - cyborg Eddie card collect - level 2 - changed from 3rd pyramid completion to 5th pyramid completion
- Cyborg Multiball - new intro / background loop / total animations / sounds
- Cyborg Multiball - cyborg jackpot animation updated
- Loop Award - mini loop scores 3x loop value and lights 2x loop
- Loop Jackpot - mini loop boosts loop jackpot value +500K and adds 3 seconds to loop jackpot timer
- Loop Jackpot - loop up post logic changed to only hold up for 2 seconds and then back down, also bring down immediately on mini-loop
- Loop Jackpot - improved big loop detection when a ball is being plunged
- Loop Jackpot - fix a bug when you drain with one loop left to light loop jackpots, it would not light jackpots when the next loop was hit after next ball was served
- Loop Jackpot - fix double loop award when the up post is blocking a big loop and you directly shoot a mini loop back into the post on the opposite side
- Loop Jackpot - score frame loop jackpot value is now visible when loop jackpots are active
- Tomb Award - change tomb award text from wrong: "2X Bonus Multiplier" to correct: "Collect 2X Bonus"
- Match - Iron Maiden themed match animations / sounds added
- RGB Beacon Light Shows - improvements to existing light shows and added additional light shows
- Revive - fixed problem with revive not saving the ball properly during grace periods
- Revive - added a new revive activated animation / sounds
- Sound - volume tweaks for many sounds
- Improved ball detection in top eject
- Ticket Dispenser Coil - enable testing in coil test
- Power Features - updating UI icons art
- Score Frame - better alignment of 'Ball' and 'Credits' text at the top of the screen
- All Modes - do not wait for grace period to expire to show mode totals
- High Score Tables - Obelisk scroll is now aligned with score groups better
- High Score Totals - fixed a bug with soul shard collected amount not getting included in the mode's high score total
- Adjustment Changes:
- 'LOOP VALUE TIMER' default changed from 10 to 5
- 'LOOP JACKPOT TIMER' default changed from 15 to 12
- 'LOOP JACKPOT UP POST LOOPS' default changed from 5 to 3
- '2 MINS/MIDNIGHT BALL SAVE TIME' default changed from 30 to 45
- 'EXTRA BALL/POWER SHOTS COMPLETE' default changed from 2 to 3
- increased all REPLAY defaults by 25M - starting default is now 125M

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