(Topic ID: 217498)

Iron Maiden issues

By rvdv

3 years ago


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  • Latest reply 1 day ago by Mr_Outlane
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11 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 2427 posts in this topic. You are on page 49 of 49.
#2401 3 months ago

Update: the most surreal thing just happened regarding my original problem #2, not being able to trigger the pharaoh. I just played a few games, and after months of having the problem, there was one game where literally every shot that cleared the ramp was a success. Aces High, Skillshot, Mummy, literally I went from months with no pharaoh trigger to 5 or 10 times in one game. Also, Mummy is connected to the same issue. I hadn’t realized it, but I also never get to advance Mummy letters. I realized it in that one game, where all of a sudden this part of the game that I didn’t realize I was missing came back. Next game after that: Gone again, old problems.
Can this be a short or some sort of bad electrical connection? Or a software issue? I am running the latest update.

Thank you for anyone who has an idea, also regarding the right orbit problem.

Edit: I said sarcophagus, but I meant oharaoh. Maybe now my post makes more sense and gets a reply.

Quoted from Headbanger:

Hey there! First time posting, and it’s my first pinball, so you might have to bear with me a bit. I’m a noob.
2 issues with my Iron Maiden Pro:
1) Every time I lock a ball for Trooper by using the right orbit, it doesn’t actually get locked and goes straight through. But the game says it locked it. I think I read somewhere that the right orbit switch may be broken or misadjusted, but I can’t find that post again. It would make sense. How do I diagnose whether it is broken or just needs to be adjusted?
2) Hitting the sarcophagus has become near impossible. I suspect it may have to do with the different target areas being misaligned. Any helpful tips on what to do? Picture hopefully shows what I mean.
[quoted image]

#2402 3 months ago
Quoted from Headbanger:

Update: the most surreal thing just happened regarding my original problem #2, not being able to trigger the pharaoh. I just played a few games, and after months of having the problem, there was one game where literally every shot that cleared the ramp was a success. Aces High, Skillshot, Mummy, literally I went from months with no pharaoh trigger to 5 or 10 times in one game. Also, Mummy is connected to the same issue. I hadn’t realized it, but I also never get to advance Mummy letters. I realized it in that one game, where all of a sudden this part of the game that I didn’t realize I was missing came back. Next game after that: Gone again, old problems.
Can this be a short or some sort of bad electrical connection? Or a software issue? I am running the latest update.
Thank you for anyone who has an idea, also regarding the right orbit problem.
Edit: I said sarcophagus, but I meant oharaoh. Maybe now my post makes more sense and gets a reply.

If I understand you correctly, it sounds like you have a switch issue related to the 3 switch target beyond the jump ramp. Off hand, I would check underneath for a connector for those switches. It may be loose or have a defect/short. Check the solder points as well. Also, the switches themselves may be binding on something. Put the game in switch edges test mode and trigger the switches with your finger. They should move freely and trigger the test when pressed. If not, examine the back of the switches and adjust them if needed.

Follow the switch edges test for your loop switch. It also may just need adjustment or possibly some soldering.

As for your jump ramp, it does look a little more left of centre than mine and other images on Pinside. It might be your camera angle though. Have a look at the images on the game page. Stern isn't exactly known for their QC, so you might have a defective build.

1 month later
#2403 63 days ago

Q:

I just picked up a used IM Prem..

I am tweaking it here and there and noticed that the sarcophagas does not 'read' the ball each time it's dropped in from the diverter. I realize that there are posts here on what steps to take to fix it.... but the sarcophagas itself is 'wiggly' left-to-right, and some of that I do believe is due to the design but I want to open it up to verify something's not loose (and blue loc-tite after).

Does someone out there have a method or pictures on how to take out the captive ball?

I see that there's a post, 1/4" with a semi-pointy end that goes to the switch 'cup' that registers a hit to the captive ball.

Took the switch out so I could get more room.

I was able with channel locks to hold the "newton ball centering cone" and take off the "newton ball actuator".

However, I cannot get the "newton ball centering cone" to come off of the newton ball, that's the last thing I need to remove to pull the assembly out.

Anyone know how to pull out the centering cone?

What method did you use when taking yours apart?

TIA

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1 month later
#2404 26 days ago

Hi everyone,

My IMDN bulleye ramp has settled backwards a little and it it catching and stopping slow balls going around the back loop. Anyone run into this? Any solutions?

Thanks
Duff

#2405 26 days ago
Quoted from pduffy:

Hi everyone,
My IMDN bulleye ramp has settled backwards a little and it it catching and stopping slow balls going around the back loop. Anyone run into this? Any solutions?
Thanks
Duff

I figured it out. The pin holding the ramp in does not have a c clip on one side

#2406 25 days ago
Quoted from pduffy:

I figured it out. The pin holding the ramp in does not have a c clip on one side

I have had to replace one right side c clip in the few years of my ownership.

#2407 25 days ago

New IMDN Prem owner today. Should the sarcophagus ramp be lifting when it’s telling me a battle is lit and to shoot the underworld, cause it typically does not and stays down and sometimes slides to the left. Not sure what is and is not normal, or if I need to qualify somewhere else to get the ramp up? Cheers

#2408 25 days ago

Think I might have found the issue, that pin is out on the right side. I gotta grab a pliers and slide it back in, hoping it’s not broke. Feels like it needs an oil too; 3-1 oil safe on any pivot point of the ramp, or what’s the typical ramp maintenance protocol?

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#2409 25 days ago
Quoted from chickenscratch:

Think I might have found the issue, that pin is out on the right side. I gotta grab a pliers and slide it back in, hoping it’s not broke. Feels like it needs an oil too; 3-1 oil safe on any pivot point of the ramp, or what’s the typical ramp maintenance protocol?[quoted image]

A drop or two of 3-1 / superlube should be fine. Need a c-clip.

#2410 25 days ago

Ah it’s missing the little c lock washer deal… any idea where to pick one up?

Also found these down underneath the assembly, any ideas what they’re for and where they do?

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#2411 25 days ago

Ah they go thru that white bracket and connects to ramp assembly. Thing is, can’t get my fingers in that tight of a spot to get it back together.

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#2412 25 days ago
Quoted from chickenscratch:

Ah they go thru that white bracket and connects to ramp assembly. Thing is, can’t get my fingers in that tight of a spot to get it back together.
[quoted image]

You should get the pf protector that goes behind the jump ramp. The jumps beat the shit out of it.

#2413 25 days ago
Quoted from chickenscratch:

Think I might have found the issue, that pin is out on the right side. I gotta grab a pliers and slide it back in, hoping it’s not broke. Feels like it needs an oil too; 3-1 oil safe on any pivot point of the ramp, or what’s the typical ramp maintenance protocol?[quoted image]

This was the identical issue i had. I haven’t found a hardware store yet that has the C clip (too small). A buddy of mine said he may have it laying around, hoping it is the right size.

#2414 25 days ago
Quoted from pduffy:

This was the identical issue i had. I haven’t found a hardware store yet that has the C clip (too small). A buddy of mine said he may have it laying around, hoping it is the right size.

https://www.pinballlife.com/e-clips.html

#2415 25 days ago
Quoted from Tranquilize:

You should get the pf protector that goes behind the jump ramp. The jumps beat the shit out of it.

Ah, good to know!! Thanks

Ah very cool, didn’t know they were called e clips; happen to know which size is on the maiden pin; otherwise I’ll just order one of each

#2416 25 days ago
Quoted from chickenscratch:

Ah very cool, didn’t know they were called e clips; happen to know which size is on the maiden pin; otherwise I’ll just order one of each

No sorry, mine hasn't come off (yet) so haven't had to take a look at it. For reference the biggest size in that link (3/8") is for shooter rods (won't be that big) Just going off the pics of the shaft i reckon it will either be 3/16" or 7/32" (my bet is on 3/16"), very much doubt it's the tiny 1/8" size but best to get some of each anyway

#2417 24 days ago
Quoted from Mancave:

No sorry, mine hasn't come off (yet) so haven't had to take a look at it. For reference the biggest size in that link (3/8") is for shooter rods (won't be that big) Just going off the pics of the shaft i reckon it will either be 3/16" or 7/32" (my bet is on 3/16"), very much doubt it's the tiny 1/8" size but best to get some of each anyway

Smaller than 3/16. Hardware store had those. I would say 1/8

#2418 24 days ago
Quoted from pduffy:

This was the identical issue i had. I haven’t found a hardware store yet that has the C clip (too small). A buddy of mine said he may have it laying around, hoping it is the right size.

Harbor freight assortment $6.99:

https://www.harborfreight.com/300-piece-e-clip-assortment-67653.html

#2419 24 days ago

Well, I was determined last night and temporary fixed the pin and the hinge behind it and it’s all held up though dozens of plays. Did pick up some c/e pins at hardware store today, but have not tried them yet - having too much fun playing! Also got the Stern Playboy pin in today too so that doesn’t help; two new pins within 24 hours.

I am having two other issues.

One, during song select, it’ll select a song on its own and award the level 1 mystery award. Probably a switch, but not sure which one. The switch test makes little sense to me.

Second issue, the auto plunge rarely makes it around the main loop, manual is fine. Typically hits below and either drops, trying to SDTM or flies up into the secret skill shot x next to small loop. Is this normal, or what should be expected of auto plunge?

Also, is there a good resource explaining all the skill shots? The rulesheet at tilt footing doesn’t appear to really explain them.

#2420 24 days ago
Quoted from chickenscratch:

Well, I was determined last night and temporary fixed the pin and the hinge behind it and it’s all held up though dozens of plays. Did pick up some c/e pins at hardware store today, but have not tried them yet - having too much fun playing! Also got the Stern Playboy pin in today too so that doesn’t help; two new pins within 24 hours.
I am having two other issues.
One, during song select, it’ll select a song on its own and award the level 1 mystery award. Probably a switch, but not sure which one. The switch test makes little sense to me.
Second issue, the auto plunge rarely makes it around the main loop, manual is fine. Typically hits below and either drops, trying to SDTM or flies up into the secret skill shot x next to small loop. Is this normal, or what should be expected of auto plunge?
Also, is there a good resource explaining all the skill shots? The rulesheet at tilt footing doesn’t appear to really explain them.

If you haven't already, it's worth searching the IMDN owners channel for these questions, I think answers to all have been covered there.

#2421 24 days ago
Quoted from jlock:

If you haven't already, it's worth searching the IMDN owners channel for these questions, I think answers to all have been covered there.

Good idea, I just saw this one first and thought maybe the “help desk” was its own thread, perhaps due to popularity alone and keeping threads not-huge.

2 weeks later
#2422 4 days ago

I'll post this here and owners thread.

NIB iron maiden pro, set it up Thursday, love it but these are the issues I've had at this point.

Manual plunger at full plunge will make that orbit slowly about 80 percent of the time, auto plunge makes it 99 percent of the time fastly. So assuming it's isolated to the manual plunger, what to look for?

Ball balances perfectly at top of loop if hit the pharoh softly, happens about 1 in 4 games.

This one bugs me the most... Ocd wise. Left and right bottom flippers look both aligned perfectly with the holes, but when you hold both flippers up the left one seems to go higher a wee bit. Is this designed? Or a issue that I need to look for.

Also if y'all have any other issues y'all have had that much need to be aware of, please let me know, thank y'all.

#2423 2 days ago

My launch doesn't orbit on either the manual or auto-plunge.

I've read about shims and upgraded coils, any advice on where to start? It bricks every time just below the orbit.

Edit- I'm at about 6.7 degrees via phone app.

#2424 2 days ago

Check first that the ball isn´t hitting the lower tip of the upper right flipper on launch.
If so adjust the lane guide down.

#2425 2 days ago
Quoted from Bundy:

Check first that the ball isn´t hitting the lower tip of the upper right flipper on launch.
If so adjust the lane guide down.

Great, thanks for the tip! This sounds like a good starting point.

#2426 2 days ago
Quoted from damageinc55:

My launch doesn't orbit on either the manual or auto-plunge.
I've read about shims and upgraded coils, any advice on where to start? It bricks every time just below the orbit.
Edit- I'm at about 6.7 degrees via phone app.

I first tried to solve this problem by cutting down a doorstop and wedging it in between the shooter lane as you have probably seen on this thread. That helped manual/auto launch but would often need readjustment and was never 100%... I left the doorstop wedge in place and installed the coil found here: https://www.pinballlife.com/stern-090-5023-ot22-600-coil.html .

With the new coil installed and wedge in place all manual/auto launches have been 100%. This really improves experience for triggering trooper mode which at least on a Pro 3 balls are autolaunched and held at the top of the playfield. A sequence starts with callout "Begin the charge" then all three balls drop down playfield in a row.

Hope this helps.

#2427 1 day ago

So, has anyone blew out a chip with these larger coils yet? This is not to spec I'm sure. A 600 is two sizes up.
Also, don’t install the diode.

There are 2427 posts in this topic. You are on page 49 of 49.

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