(Topic ID: 217498)

Iron Maiden issues


By rvdv

1 year ago



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  • 1,983 posts
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  • Latest reply 2 days ago by barakandl
  • Topic is favorited by 114 Pinsiders

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Topic index (key posts)

9 key posts have been marked in this topic (Show topic index)

There are 1983 posts in this topic. You are on page 40 of 40.
#1951 48 days ago
Quoted from Rob_G:

When you turn on the game? If so, you probably damaged node board 8. You may need to replace the flipper coil too if it got too hot.
Rob

I dont think is the full node board 8, because if i connect the right flipper(ORG GRN) on the same wire of the upper right flipper (YEL BRN) it works just nice, but of course i lose the abiliy to make Stage Flipping because i use the same transistor for both.

1 week later
#1952 40 days ago

Ok bros I'm having issues with my center ramp. It is stuck in the down position and will never lift. I checked for loose screws, lubed the metal edge and it's not catching the post. Any ideas? Imalso not sure which diagnositics switch or coil to test. Thanks in advance.

#1953 40 days ago

Started trooper and waited about 30-40 seconds before the post finally dropped and the lcd caught up. I've had this happen before but this time was easily the longest

#1954 38 days ago
Quoted from jefryan:

Ok bros I'm having issues with my center ramp. It is stuck in the down position and will never lift. I checked for loose screws, lubed the metal edge and it's not catching the post. Any ideas? Imalso not sure which diagnositics switch or coil to test. Thanks in advance.

Do you have a pro model?

#1955 38 days ago
Quoted from Dantesmark:

Do you have a pro model?

LE

#1956 37 days ago

Update with Pro software? You wouldn't be the first...

#1957 37 days ago
Quoted from TrekTobbyGermany:

Update with Pro software? You wouldn't be the first...

No I've been running the existing LE software for several months. This just started. The only thing new I did recently was replace the weak coil for the auto-launch and that is working fine.

#1958 37 days ago
Quoted from jefryan:

No I've been running the existing LE software for several months. This just started. The only thing new I did recently was replace the weak coil for the auto-launch and that is working fine.

Ok, I reinstalled the software and it appears to be working now. Hopefully no more issues.

1 week later
#1959 30 days ago

I just got a maiden... played about 25 games so far. I downloaded the latest code beforethe first game and installed...
When trooper multi ball starts, the game goes dead for a few seconds! No flipper power or lights...
Is there a fix for this? I searched but didn't find anything.
Kinda sucks... it's my first NIB...

#1960 30 days ago
Quoted from tominator:

I just got a maiden... played about 25 games so far. I downloaded the latest code beforethe first game and installed...
When trooper multi ball starts, the game goes dead for a few seconds! No flipper power or lights...
Is there a fix for this? I searched but didn't find anything.
Kinda sucks... it's my first NIB...

Is this reproducible? i.e. does it happen all the time?

NIB games have become a crap shoot...not unusual to work through issues. If you bought this from a local distributor, they should help you. If not, contact your distributor anyway, however also contact Stern.

Hopefully something simple. Took me ~1 month to fully dial-in my NIB IMDN Premium. Less-than-great, however Stern supported me well.

#1961 30 days ago

I haven’t tried taking the glass off to reproduce it, but it’s happened 4 or 5 times.
I will contact my distributor, and also try reloading the software.

#1962 30 days ago
Quoted from tominator:

I just got a maiden... played about 25 games so far. I downloaded the latest code beforethe first game and installed...
When trooper multi ball starts, the game goes dead for a few seconds! No flipper power or lights...
Is there a fix for this? I searched but didn't find anything.
Kinda sucks... it's my first NIB...

First, did you load the correct version of the code for the machine you have? It does NOT double check that you are putting thr right update on the correct machine, so you can put premium code on a pro, and vice versa, and it will cause weird things to happen.

When you say "goes dead" does it reboot? Or the flippers are just unresponsive?

#1963 30 days ago
Quoted from vireland:

First, did you load the correct version of the code for the machine you have? It does NOT double check that you are putting thr right update on the correct machine, so you can put premium code on a pro, and vice versa, and it will cause weird things to happen.
When you say "goes dead" does it reboot? Or the flippers are just unresponsive?

I installed the pro version; I have a pro...(1_06_0.spk)
By "goes dead" I mean that the flippers stop working and the playfield lights go out, then after 2 or 3 seconds the play continues, lights come back and flippers work again...it does not re-boot, play picks up where it left off.

#1964 30 days ago
Quoted from tominator:

I installed the pro version; I have a pro...(1_06_0.spk)
By "goes dead" I mean that the flippers stop working and the playfield lights go out, then after 2 or 3 seconds the play continues, lights come back and flippers work again...it does not re-boot, play picks up where it left off.

Check the output of the power supply to the power distribution board and make sure it is at least 48v. Usually if that drops low the watchdog circuit resets the machine, but maybe they've changed it so it only limits power usage until the levels come back up.

#1965 30 days ago
Quoted from vireland:

Check the output of the power supply to the power distribution board and make sure it is at least 48v. Usually if that drops low the watchdog circuit resets the machine, but maybe they've changed it so it only limits power usage until the levels come back up

Certainly sounds like a power issue, considering the PF led's all go out too. I'm familiar with a B/W reset issue from the watchdog circuit and how the machine reacts to that, not had this issue with my Maiden as yet. My Monopoly was doing a reset thing cause of a dodgy plug connection and that resets fully, dmd, etc, etc.

1 week later
#1966 22 days ago

This is not an issue, maybe a upgrade, but i would to see on a new code a "random letter ramp", when you put it on hard after the first mode you always shot right and left ramp to get letters, if they can put it on random, you need to shot all over the playfield go get letters... Is a simple update that would make all the diference.

#1967 19 days ago

After not playing my Maiden LE for months due to a sarcophagus issue, I finally troubleshot and fixed the issue tonight. The sarcophagus ball sense switches were loose and not detecting balls in the sarcophagus due to two loose screws in the side of the sarcophagus. I removed them and then reinstalled them tight with blue loctite. Now the game plays perfectly again. Got 550M my second game, Cyborg multiball and two soul shards. Boy, I missed this game...what a masterpiece. Hope this helps someone else.

#1968 18 days ago

Ok I was noticing that Revive was never getting activated on my Pro for some reason... and then I realized that the lower spinner is not registering. I went into switch test and can’t make the spinner register even if I push the switch blades manually? Is this a bad switch or something else? In switch alerts I see this:

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#1969 18 days ago
Quoted from parsonsaj:

Ok I was noticing that Revive was never getting activated on my Pro for some reason... and then I realized that the lower spinner is not registering. I went into switch test and can’t make the spinner register even if I push the switch blades manually? Is this a bad switch or something else? In switch alerts I see this:[quoted image]

When you manually test the switch, do it by hand, and slowly trigger it - do you hear a click from the switch? If so, your switch should be good. You can test the other spinner switch to hear the click. Next step would be check wiring to the switch; make sure none of the wires broke off.

#1970 18 days ago
Quoted from Eskaybee:

When you manually test the switch, do it by hand, and slowly trigger it - do you hear a click from the switch? If so, your switch should be good. You can test the other spinner switch to hear the click. Next step would be check wiring to the switch; make sure none of the wires broke off.

The room was noisy so I couldn’t hear any clicks... will try later with everything else turned off. I did try to push the switch down by hand so I know it was closing. All wires seem to be intact as far as I can tell...

Thanks!

#1971 16 days ago

Hello,

so looks like my right spinner microswitch is borked (part number 80-5010-04). Cap circled in red is missing, so basically I need to get a new one.

My first problem is that I am having issue removing it, because looks like you need a small wrench or a similar specialised tool to remove the bolds, but I have no idea what size it is or where I can get it. I am based in EU, so I will probably need to buy it online ? Can anyone tell me the exact tool I need. Last, but not least to replace the microswitch will I need to do some soldering or just plug it in ?

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1 week later
#1972 6 days ago

I have started having some weirdness with lamps on the center LED PCB just has a bunch of leds on it and controls other leds through connectors.

When i first turn on the game attract mode always looks normal. The first ball of the first game after power on when i flip the flippers some of the LEDs like number of the beast, cards, and the left ramp arrow turn on and off and change color as I flip the flippers. Some of them that should be solid on will be blinking at the same rate as other lamps are blinking normally. After launching the first ball and playing a minute the issue goes away and stays fixed until the game is powered off and then back on.

I pulled out the LED board in questioned and reflowed some questionable looking solder but the issue still remains. I have not pulled the node board that controls this LED board yet, but I am starting to wonder if it is not a hardware issue but software because it always does it just on ball one of the first game and attract mode looks normal.

Anyone else notice any lamp weirdness on the ball one of the first game before any balls are launched?

#1973 6 days ago

I doubt software but if you want to be 100% just reload the software. If it was in the code everyone would have the problem.

It sounds a lot like the cable is not making good contact. That doesn't solve for it going back to normal unless just the light amount of heat in it from being on changes things enough to resolve. Have you tried moving it while the game was on and doing that?

#1974 6 days ago
Quoted from 85vett:

I doubt software but if you want to be 100% just reload the software. If it was in the code everyone would have the problem.
It sounds a lot like the cable is not making good contact. That doesn't solve for it going back to normal unless just the light amount of heat in it from being on changes things enough to resolve. Have you tried moving it while the game was on and doing that?

I flexed on the PCBs and wiggled the plugs and it did not make the problem come and go. I initially thought hardware like a bad connector but after noticing attract mode is always fine and it only happens on ball one of the first game played after power on made me question if it really is a hardware thing.

I think maybe I should take the glass off and while its acting up bang on the PF to see if I get any effect like the pounding of the flippers does. I will try and take a video of it later too.

#1975 6 days ago

Lamps are wrong and clears up first time I flip.

#1976 6 days ago
Quoted from barakandl:

Lamps are wrong and clears up first time I flip.

What happens if you launch the ball without flipping and the ball hits a switch (with still no flipping)?

#1977 5 days ago

Good day,

Wondering if anyone knows of a fix for ball continually getting stuck on drop targets, i usually have to nudge pretty hard to get ball back in play and if I leave ball there targets reset. Thanks in advance!

#1978 5 days ago
Quoted from CHIEF1893:

Good day,
Wondering if anyone knows of a fix for ball continually getting stuck on drop targets, i usually have to nudge pretty hard to get ball back in play and if I leave ball there targets reset. Thanks in advance!

There should be an adjustment screw on the bottom of the drop target bank that sets the height of the targets when they're dropped. It sounds like yours are a bit low, creating a lip with the playfield well edge. Raise the resting point so the targets are straight flush with the playfield when dropped.

#1979 5 days ago

vireland thank you very much!!!

#1980 5 days ago

Thank you very much!!!

#1981 5 days ago
Quoted from CHIEF1893:

vireland thank you very much!!!

No problem. Let me know if that solves it for you.

The other thing is to make sure your pin has a decent pitch and isn't too flat so gravity can work on the ball.

#1982 4 days ago
Quoted from CHIEF1893:

Good day,
Wondering if anyone knows of a fix for ball continually getting stuck on drop targets, i usually have to nudge pretty hard to get ball back in play and if I leave ball there targets reset. Thanks in advance!

Ever since I put a Cliffy there mine get stuck from time to time. I need to see if adjusting that screw will help.

#1983 2 days ago
Quoted from vireland:

What happens if you launch the ball without flipping and the ball hits a switch (with still no flipping)?

I pulled out the node board near the flippers that looked to be controlling the LEDs in question. Reformed some header posts that where bent and re-soldered relevant header pins. The lead free solder used on these boards kind of sucks. If you want to reflow the headers you must remove all the old solder or a good joint will not form, you can't just heat and add new leaded solder or the joint gets all dingy and looks like lava rock.

Anyways after doing that the issue seems to have resolved but Im not saying 100% fixed yet as it was intermittent.

These PCBs mounted on the play field would benefit from some shock absorbing grommet mounts. The hammering of the flippers is pretty violent and the PCB is really close by.

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