(Topic ID: 217498)

Iron Maiden issues


By rvdv

1 year ago



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  • Latest reply 9 days ago by vireland
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There are 2128 posts in this topic. You are on page 39 of 43.
#1901 6 months ago
Quoted from parsonsaj:

I have something that I hope is more of a question than a problem. I have a Pro, and am wondering what is supposed to cause the right ramp flasher to activate? (This is the big yellow flasher at the top of the right ramp). I can test it in the diags and it works fine, but I don't think I've ever seen it come on during normal gameplay. I thought this was odd since this is the recommended flasher to control Pinstadium lights for this game (I used another flasher for mine, but was thinking that if I HAD used the recommended one I wouldn't have got much in the way of results!)

I thought the same thing about my pro after playing a LE on location. I had noticed that flasher going off quite often on the LE, and after thinking about it I couldn't really remember if it was even there on the pro. Went home and confirmed that there was actually a light there, although the LE light cover is blueish instead of yellow, and possibly a little taller. I fired up a few games, and confirmed that it does work the same on my pro, however the plastic cyborg cut out on the pro obstructs the light much more than the cyborg toy figurine on the LE. Of course that doesn't mean yours isn't working properly, just thought I'd point out my findings.

#1902 6 months ago
Quoted from NeilMcRae:

is the an LE/Premium? if so likely captive balls. Put the game into switch test and you should be able to see what's causing it quickly.

It’s an LE, and I called Chaz at Stern since I’m also having other problems with it(erratic shooter lane), and yes-it was the spoon being too tight against the captive ball stick.
Thanks

One problem down, one to go....

#1903 6 months ago
Quoted from parsonsaj:

I have something that I hope is more of a question than a problem. I have a Pro, and am wondering what is supposed to cause the right ramp flasher to activate? (This is the big yellow flasher at the top of the right ramp). I can test it in the diags and it works fine, but I don't think I've ever seen it come on during normal gameplay. I thought this was odd since this is the recommended flasher to control Pinstadium lights for this game (I used another flasher for mine, but was thinking that if I HAD used the recommended one I wouldn't have got much in the way of results!)

Doesn’t it flash when you have a current combo shot running?

#1904 6 months ago
Quoted from ktrain315:

Doesn’t it flash when you have a current combo shot running?

I will find out for sure tonight! I hadn’t noticed it during a combo but then again I still suck at hitting the ramp shots with any consistency...

#1905 6 months ago
Quoted from mbott1701:

Here are two slomo videos.

Also noticed the end of the guide is a bit hammered and it might be throwing the ball trajectory off sometimes.[quoted image]

My guide looks exactly like this, and i'm having the same exact problems. I don't have a grinder to polish it down, so I will have to find another method.

A question I have (I know this is going to sound ridiculous): How do you adjust the ball guide without bending it? Bare in mind, I'm a real simpleton when it comes to crap like this... Chose the right hobby, didn't I?

#1906 6 months ago

There is a screw holding the top part of the guide to the playfield, via a tab. You have to remove the gate and plastic to get to it. Then loosen it up and adjust the guide, re-tighten.

It's right on the other side of the guide where I have the arrow in this pic.

Capture (resized).PNG
#1907 6 months ago
Quoted from PinLen83:

My guide looks exactly like this, and i'm having the same exact problems. I don't have a grinder to polish it down, so I will have to find another method.
A question I have (I know this is going to sound ridiculous): How do you adjust the ball guide without bending it? Bare in mind, I'm a real simpleton when it comes to crap like this... Chose the right hobby, didn't I?

Get a dremel tool kit. Pretty much mandatory for general pinball tasks that come up. This bump grinding can be its coming out party.

amazon.com link »

#1908 6 months ago
Quoted from NeilMcRae:

Its the utterly shite design of the captive ball. You need to adjust it until it works, read the rest of the thread.

I finally had a chance last night to take a look at the captive ball. Sure enough the actuator rod had come un-screwed ever so slightly causing the sensitive switch activation. I noticed mine has the older rods that are just beveled at the bottom and not the more pointed ones. Are the ones with the point that much better? Should I contact Stern to see if they will send them to me or should I just go ahead and put some blue loctite on my current ones and roll with it?

#1909 6 months ago
Quoted from pindude80:

I finally had a chance last night to take a look at the captive ball. Sure enough the actuator rod had come un-screwed ever so slightly causing the sensitive switch activation. I noticed mine has the older rods that are just beveled at the bottom and not the more pointed ones. Are the ones with the point that much better? Should I contact Stern to see if they will send them to me or should I just go ahead and put some blue loctite on my current ones and roll with it?

The new pointy tip actuator shafts that Stern sent me are still in the bag. I have the original ones gapped correctly and they perform just fine. I've not had any reason to replace them. Blue loctite will address the unscrewing issue. Spend time on accurately gapping the switches and you'll be ok.

#1910 6 months ago
Quoted from superJackpot:

The new pointy tip actuator shafts that Stern sent me are still in the bag. I have the original ones gapped correctly and they perform just fine. I've not had any reason to replace them. Blue loctite will address the unscrewing issue. Spend time on accurately gapping the switches and you'll be ok.

This is the first I've had problems with either of mine and they registered great prior to this. When I tightened it last night I adjusted the gap and it's working great again, for now at least. I will go ahead and add the blue loctite. It sounds like you already did this. Are the threads long to where I should unscrew the switch to prevent bending it out of adjustment when I go to unscrew the rod to add the loctite?

#1911 6 months ago

I installed the pointed actuators and think they do work better than the round ones. Not a great deal better, but better.

#1912 6 months ago

I've not added loctite, yet. The mummy spoon switch shaft never loosened and has been working flawlessly. I only tightened it by hand (firmly) when I first gapped the switch 10 months ago.

The jackpot/orb switch shaft does loosen up on occasion. When this happens you'll notice the song is pre-selected as soon as ball1 is fed to the shooter lane - or the pop bumpers activate it mid game. To resolve this I reach into the cabinet through the coin door and tighten it by hand. It worked the first time and I've done it a few times since. This lasts about 50-100 games - ymmv, but I wouldn't take this approach outside of a home environment.

I only have red loctite so I'll admit to being lazy in this regard. When I remember to buy some blue loctite I will apply it to the 3 or 4 turns of thread that are exposed when you loosen (but not remove) the shaft. It would be great to incorporate a set screw into this design instead.

Quoted from Billy16:

I installed the pointed actuators and think they do work better than the round ones. Not a great deal better, but better.

I'd bet this to be true. In my case I adhered to "if it ain't broke..." way of thinking. If both switches (Prem/LE) were acting up, I probably would have upgraded to the pointy ones at that time.

#1913 6 months ago
Quoted from mbott1701:

There is a screw holding the top part of the guide to the playfield, via a tab. You have to remove the gate and plastic to get to it. Then loosen it up and adjust the guide, re-tighten.
It's right on the other side of the guide where I have the arrow in this pic.
[quoted image]

Thank you for the explanation! Much appreciated

#1914 6 months ago

I replaced the balky sarcophagus switch with a roller switch--problem solved. Added the stronger auto fire coil, and that does make a difference. Why Stern doesn't use these items to begin with is lame, lazy...and cheap.

2 weeks later
#1915 5 months ago

Have issue with this sleeve post sliding up and not letting ball rolling

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#1916 5 months ago
Quoted from BMore-Pinball:

Have issue with this sleeve post sliding up and not letting ball rolling
[quoted image][quoted image]

Have you removed it? The sleeve isn't straight, it's tapered, so orientation matters.

#1917 5 months ago
Quoted from vireland:

Have you removed it? The sleeve isn't straight, it's tapered, so orientation matters.

Nope

#1918 5 months ago

Does it move freely if you raise and lower it by hand? How old is this machine?

#1919 5 months ago

Someone made a great offer to buy my IMDN and I tentatively said yes, but just couldn't do it. My issue with IMDN is the game is too good

#1920 5 months ago
Quoted from vireland:

Does it move freely if you raise and lower it by hand? How old is this machine?

Yes,. 2 days old

#1921 5 months ago
Quoted from BMore-Pinball:

Have issue with this sleeve post sliding up and not letting ball rolling
[quoted image][quoted image]

Pull the black sleeve off...then wrap one turn of electric tape around the metal post, then slide the black sleeve on over the tape. fixed!

#1922 5 months ago

Has anyone had issues with the ball getting stuck behind Anubis when you hit the left ramp? I've had several games where this happens and the ball is "lost" for a bit...

#1923 5 months ago
Quoted from DrMark12PA:

Has anyone had issues with the ball getting stuck behind Anubis when you hit the left ramp? I've had several games where this happens and the ball is "lost" for a bit...

Yes. Check the angle of your machine (is the PF at least 6.5 degrees?). If that's not it, just angle that little pathway a tiny bit to provide more downward angle to encourage a slow ball to move forward and out.

#1924 5 months ago

Have any of these more common recurring issues been addressed by Stern on the later run games?
Deciding between Pro and Premium.
Thanks

#1925 5 months ago
Quoted from vireland:

Yes. Check the angle of your machine (is the PF at least 6.5 degrees?). If that's not it, just angle that little pathway a tiny bit to provide more downward angle to encourage a slow ball to move forward and out.

Pardon my lack of skill but what is the best way to measure the angle of the playfield? I've always just left it set to whatever it is when I buy it...

#1926 5 months ago

I was having the same issue with the sleeve sliding up and blocking the ball. I did the exact same thing as Pinzzz (wrapping 1 turn of electrical tape around the post and sliding the sleeve back on) and it works perfectly now. No issue in 2 months. Very simple fix.

#1927 5 months ago

DrMark

Go to Amazon and buy a digital inclinometer. The level tube on your game is inaccurate.

#1928 5 months ago
Quoted from DrMark12PA:

Pardon my lack of skill but what is the best way to measure the angle of the playfield? I've always just left it set to whatever it is when I buy it...

There are tools you can get to measure it. I have an old route operator's analog incline tool you place on the playfield and the dial shows you the angle. Failing that, you can download apps for your phone that measure incline, but they must be calibrated on a known flat surface, and even then they vary widely in accuracy, but it will get you in the ballpark. That said, if that's the way you go, run the app and take the glass off, then lay the phone on the PF at the bottom and the top. Take both measurements. That will at least give you a rough idea of your playfield incline, likely within a few tenths of a degree (IF the app is calibrated on a known flat surface first!).

#1929 5 months ago
Quoted from pokerag2:

Have any of these more common recurring issues been addressed by Stern on the later run games?
Deciding between Pro and Premium.
Thanks

they have a new ball guide for launch in testing but they will deny it. suspect this will roll into future games quietly.

#1930 5 months ago
Quoted from pokerag2:

Have any of these more common recurring issues been addressed by Stern on the later run games?
Deciding between Pro and Premium.
Thanks

I just got a premium. I have had all the issues expressed here plus a new one (plunger barely makes contact with the ball). About 6 hours in on tweaking but its playing good. Wish qq was better but no regrets.

#1931 5 months ago
Quoted from vireland:

Yes. Check the angle of your machine (is the PF at least 6.5 degrees?). If that's not it, just angle that little pathway a tiny bit to provide more downward angle to encourage a slow ball to move forward and out.

I'm having this problem as well. I thought it was getting stuck on the switch there but you say it has more to do with the pf'd degrees! Hmmm, might check this.

The pathway you say to angle slightly?? Can you explain what you mean in a little more detail please.

#1932 5 months ago
Quoted from jardine:

Sorry to bump guys but I'm still getting this thud kinda sound? Any help at all? Did adjusting the spring help?

I stretched the spring out and it helped a bit. It's quieter now, but still hear the thump. I'm worried that if I stretch it any more the flipper might start having issues returning to it's home position.

#1933 5 months ago
Quoted from jardine:

I'm having this problem as well. I thought it was getting stuck on the switch there but you say it has more to do with the pf'd degrees! Hmmm, might check this.
The pathway you say to angle slightly?? Can you explain what you mean in a little more detail please.

I'd check the angle of your PF first...that's the most-likely cause (also make sure it's level left to right).

#1934 5 months ago
Quoted from jardine:

I'm having this problem as well. I thought it was getting stuck on the switch there but you say it has more to do with the pf'd degrees! Hmmm, might check this.
The pathway you say to angle slightly?? Can you explain what you mean in a little more detail please.

Mine was getting stuck on the switch arm, as this switch was super stiff (like the one I had to replace in the sarcophagus). I flattened it out a little and that fixed it. A roller switch would have been a better idea here.

#1935 5 months ago

.

#1936 5 months ago

I was playing last night and all of a sudden I got a tilt even though I had not even nudged the machine. Happened again on the next two balls. Turned the machine off and on and played another game, 2 minutes in I get another tilt and I turn off the machine. Any idea where to look? The tilt bob is unobstructed and appears to be working properly.

#1937 5 months ago
Quoted from LargemouthAss:

I was playing last night and all of a sudden I got a tilt even though I had not even nudged the machine. Happened again on the next two balls. Turned the machine off and on and played another game, 2 minutes in I get another tilt and I turn off the machine. Any idea where to look? The tilt bob is unobstructed and appears to be working properly.

Shaker motor. Is it Stern? They had electrical issues when Spike came out where some of them would cause the machine to tilt even when they weren't running. Even if it IS Stern, it could be faulty electronics on it. Power off, unplug the shaker, and see if the problems persist.

#1938 5 months ago

This is what you need...

https://sternpinball.com/wp-content/uploads/2018/08/Stern-ShakerMotorAdvisory.pdf

It came along with my shaker motor kit and I haven't had any issues with mysterious tilts.

#1939 5 months ago
Quoted from mbott1701:

This is what you need...
https://sternpinball.com/wp-content/uploads/2018/08/Stern-ShakerMotorAdvisory.pdf
It came along with my shaker motor kit and I haven't had any issues with mysterious tilts.

If it's a Stern or a Pinball Life shaker, they probably have a bad shaker. There was only tilt problems in the very beginning, then that was fixed. We use Pinball Life ones in most machines on the route and haven't had any problems.

#1940 5 months ago

Thanks guys! This seems to be the problem!

#1941 5 months ago

So I have encountered an issue with my drop target bank on my Iron Maiden Pro...

The targets will not reset. The coil will attempt to raise and reset them in short two attempt bursts throughout the game. When I run diagnostics and test the coil, it raises the drop targets fine.

I loosened the spring that holds the targets a bit and that seemed to fix the issue briefly- but after about 10 plays it’s doing it again.

#1942 5 months ago
Quoted from CaptainYuk:

So I have encountered an issue with my drop target bank on my Iron Maiden Pro...
The targets will not reset. The coil will attempt to raise and reset them in short two attempt bursts throughout the game. When I run diagnostics and test the coil, it raises the drop targets fine.
I loosened the spring that holds the targets a bit and that seemed to fix the issue briefly- but after about 10 plays it’s doing it again.

The most-likely problem is your paper-thin drop target shelf plastic has broken. It goes onto the metal bracket and provides the "lip" for the targets to hang on to when they are reset. Check that - moving it with your finger to see if there is non-obvious breakage that only shifts under pressure. I've pointed the part out in the illustration from Stern's manual.

stern-drop-target-shelf (resized).jpg
#1943 5 months ago
Quoted from vireland:

The most-likely problem is your paper-thin drop target shelf plastic has broken. It goes onto the metal bracket and provides the "lip" for the targets to hang on to when they are reset. Check that - moving it with your finger to see if there is non-obvious breakage that only shifts under pressure. I've pointed the part out in the illustration from Stern's manual.[quoted image]

So I removed the shelf to take a look at it and I found nothing wrong with the shelf (pic 1).

However there is only ONE piece of paper- when there is supposed to be TWO (pic 2). Could that be the issue?

F3D7E97D-6C62-4DAB-B2FF-0379D64284F1 (resized).jpeg5D3ED81C-5F21-473F-A37B-B871EE2C7BE0 (resized).jpeg
#1944 5 months ago
Quoted from CaptainYuk:

So I removed the shelf to take a look at it and I found nothing wrong with the shelf (pic 1).
However there is only ONE piece of paper- when there is supposed to be TWO (pic 2). Could that be the issue?[quoted image][quoted image]

That'll make it thinner by a tiny bit, I don't know if it's enough to make the targets not catch, though. Good news that it's not broken. That narrows it down to the missing paper gasket OR the springs not being tight enough (add a washer to each one to compress them with a little more force).

I couldn't help but notice that someone wears shoes in the house, while another does not.

#1945 5 months ago
Quoted from vireland:

I couldn't help but notice that someone wears shoes in the house, while another does not.

opposites attract?

2 weeks later
#1946 4 months ago
Quoted from Who-Dey:

Yep it happens to my game and others that i know as well. It will probably return to normal soon. Either that or maybe i just get used to the change, not sure?

Quoted from DrMark12PA:

I don't notice the change in sound clarity until it suddenly improves. I'm sure there are times I'm playing and the sound is subpar and not noticeable until it spontaneously improves on its own.

Just to go on record with this. I noticed the same thing, I'm glad I'm not alone. It seems to depend on the mood of the game when you turn it on. Once crappy, seemingly always crappy with periodic moments of clarity. Other times, perfect, or close to it.

#1947 4 months ago

I dont know if any can help, i was ugrading my right default coil to a stronger coil, im pretty sure all is ok, is not the first time i do it, all seam to start ok, but sudenttly the display went off and smell burn... now the display dont start and now every time i try to connect the machine the display dont start, and smell burn... any ideas where to start?
Thanks

#1948 4 months ago

Hello,
Im having some problem with my iron maiden, when i start the machine my right flipper gets stuck on up, and starts heating alot so i unplug the machine right after, ive already unplug the wires of it on the node 8, and i the machine works nice, but i have no bottom flippers working of couse, any way to fix this? Maybe a transistor is shorted?
Thanks in advance.

#1949 4 months ago

Well i dont know if it helps, but i was checking the manual and if i connect the right flipper(ORG GRN) on the same wire of the upper right flipper (YEL BRN) it works just nice, but of course i lose the abiliy to make Stage Flipping because i use the same controller for both.

#1950 4 months ago
Quoted from RGAires:

Hello,
Im having some problem with my iron maiden, when i start the machine my right flipper gets stuck on up, and starts heating alot so i unplug the machine right after, ive already unplug the wires of it on the node 8, and i the machine works nice, but i have no bottom flippers working of couse, any way to fix this? Maybe a transistor is shorted?
Thanks in advance.

When you turn on the game? If so, you probably damaged node board 8. You may need to replace the flipper coil too if it got too hot.
Rob

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