Iron Maiden issues

(Topic ID: 217498)

Iron Maiden issues


By rvdv

10 months ago



Topic Stats

  • 1,907 posts
  • 262 Pinsiders participating
  • Latest reply 3 hours ago by vireland
  • Topic is favorited by 104 Pinsiders

You

Topic Gallery

There have been 238 images uploaded to this topic. (View topic image gallery).

Capture (resized).PNG
screen (resized).JPG
86747A9B-F95D-4CA0-8351-55118D464C9E (resized).jpeg
IMG_20190312_204948 (resized).jpg
IMG_20190222_1832481 (resized).jpg
IMG_20190222_1831451 (resized).jpg
IMG_20190222_1832071 (resized).jpg
EB673503-58E4-4CCA-ADA8-7F1A0E4B86A5 (resized).jpeg
Unknown-1 (resized).jpeg
Unknown (resized).jpeg
5DE96578-9E58-4FEE-A9F3-FE65874925E0 (resized).jpeg
IMG_2657 (resized).JPG
20190209_213227 (resized).jpg
20181215_210738 (resized).jpg
IMG_1241 (resized).jpeg
IMG_1239 (resized).jpeg

Topic index (key posts)

9 key posts have been marked in this topic (Show topic index)

There are 1907 posts in this topic. You are on page 38 of 39.
#1851 23 days ago

So I have a Maiden Pro on route. While I was cleaning it I felt the newton ball for the Mummy shot seemed loose. I figured the nut under the playfield worked its way loose. Nope. It was on good and tight. When I lowered the playfield, I was able to just pull the ball right off the post. Isn't that thing pressed on the post? I can't imagine it just sits on there with the plastic above it to hold it down. Anyone know if this is supposed to be solidly attached or just sitting on the post loose enough to pull the ball off?

#1852 23 days ago

Oddly enough I changed my coil out and now I’m getting more misfires. Set strength to 235, and about once every 4 or 5 times the shot just bricks and misses the loop completely. Manual plunge is a crapshoot also-sometimes bricks, sometimes doesn’t have enough power to get around, and sometimes perfect. I need to check the alignment of the playfield to see if that’s the issue.

#1853 23 days ago
Quoted from bowz:

Oddly enough I changed my coil out and now I’m getting more misfires. Set strength to 235, and about once every 4 or 5 times the shot just bricks and misses the loop completely. Manual plunge is a crapshoot also-sometimes bricks, sometimes doesn’t have enough power to get around, and sometimes perfect. I need to check the alignment of the playfield to see if that’s the issue.

Definitely need to get the manual plunge working before auto-launch...

I'm curious...did you fiddle with the guide prior to installing the new coil?

#1854 23 days ago
Quoted from snaroff:

Definitely need to get the manual plunge working before auto-launch...
I'm curious...did you fiddle with the guide prior to installing the new coil?

I'm not so sure about that--my auto was 95% or better right out of the box and the manual was terrible. I got the manual to 100% by adjusting the mechanism placement and the auto plunge absolutely tanked. Took forever to get it almost back to where it was. How adjusting the manual mech screwed up the auto launcher is baffling, but that's how mine went.

#1855 23 days ago
Quoted from Billy16:

I'm not so sure about that--my auto was 95% or better right out of the box and the manual was terrible. I got the manual to 100% by adjusting the mechanism placement and the auto plunge absolutely tanked. Took forever to get it almost back to where it was. How adjusting the manual mech screwed up the auto launcher is baffling, but that's how mine went.

Interesting. The shooter mech is voodoo Mine is working great lately, but it's given me PTSD...

#1856 23 days ago
Quoted from schudel5:

So I have a Maiden Pro on route. While I was cleaning it I felt the newton ball for the Mummy shot seemed loose. I figured the nut under the playfield worked its way loose. Nope. It was on good and tight. When I lowered the playfield, I was able to just pull the ball right off the post. Isn't that thing pressed on the post? I can't imagine it just sits on there with the plastic above it to hold it down. Anyone know if this is supposed to be solidly attached or just sitting on the post loose enough to pull the ball off?

This same thing happened on a brand new IM pro we were playing on location. All of a sudden the game started spitting out extra balls in the lane. We couldnt figure out what was up then we realized the mummy newton ball and captive ball were gone. The owners opened it up, we looked the pinballs over and yep, one had a hole in it. The ball had just come right off. Ended up hammering it back onto the post and its stayed in place far as I know. Seems like a drop of super glue or epoxy might be a good idea.

#1857 23 days ago

How are you guys correcting manual plunge ? It hits the rubber on top of skill shot pretty much all the time. I tried moving shooter assembly to line up ball with shooter. My auto plunge is about 95% and don’t want to make any moves that would effect the auto plunge. Any ideas?

#1858 23 days ago
Quoted from MJW:

How are you guys correcting manual plunge ? It hits the rubber post on top of skill shot pretty much all the time. I tried moving shooter assembly to line up ball with shooter. My auto plunge is about 95% and don’t want to make any moves that would effect the auto plunge. Any ideas?

#1859 23 days ago
Quoted from MJW:

How are you guys correcting manual plunge ? It hits the rubber on top of skill shot pretty much all the time. I tried moving shooter assembly to line up ball with shooter. My auto plunge is about 95% and don’t want to make any moves that would effect the auto plunge. Any ideas?

https://pinside.com/pinball/forum/topic/iron-maiden-issues/page/33#post-4762444

#1861 23 days ago

EB673503-58E4-4CCA-ADA8-7F1A0E4B86A5 (resized).jpeg
#1862 23 days ago
Quoted from Sinistarrett:

This same thing happened on a brand new IM pro we were playing on location. All of a sudden the game started spitting out extra balls in the lane. We couldnt figure out what was up then we realized the mummy newton ball and captive ball were gone. The owners opened it up, we looked the pinballs over and yep, one had a hole in it. The ball had just come right off. Ended up hammering it back onto the post and its stayed in place far as I know. Seems like a drop of super glue or epoxy might be a good idea.

I didn't have either of those with me but I did have some locktite. I don't think that'll hold so probably just going to order a new newton ball. Hopefully it holds for a few weeks.

#1863 23 days ago
Quoted from MJW:

How are you guys correcting manual plunge ? It hits the rubber on top of skill shot pretty much all the time. I tried moving shooter assembly to line up ball with shooter. My auto plunge is about 95% and don’t want to make any moves that would effect the auto plunge. Any ideas?

See post 1854. My advice, leave it alone.

#1864 23 days ago
Quoted from Billy16:

See post 1854. My advice, leave it alone.

Thanks for the advice. I don’t want to fight with auto.

#1865 23 days ago
Quoted from bowz:

Oddly enough I changed my coil out and now I’m getting more misfires. Set strength to 235, and about once every 4 or 5 times the shot just bricks and misses the loop completely. Manual plunge is a crapshoot also-sometimes bricks, sometimes doesn’t have enough power to get around, and sometimes perfect. I need to check the alignment of the playfield to see if that’s the issue.

Did you try turning it down lower? I think the one with the new coil here is like 225 and makes it 90% of the time.

#1866 23 days ago
Quoted from MJW:

Thanks for the advice. I don’t want to fight with auto.

There are plenty of soft plunge skill shots to aim for, which is what I usually do. If your auto goes wonky, then I'd (try to) fix them both--but if you are getting 90% or better auto launch I'd sit back and enjoy it.

#1867 23 days ago
Quoted from Billy16:

There are plenty of soft plunge skill shots to aim for, which is what I usually do. If your auto goes wonky, then I'd (try to) fix them both--but if you are getting 90% or better auto launch I'd sit back and enjoy it.

One thing I noticed is that if I rotated the shooter the ball would not hit the post by skill shot. The rubber on end of shooter was fully seated but seemed to be bend in one direction. I tried cutting a small portion of the shootet rubber off for a snugger fit. That and not fully plunging the ball seems to have improved manual shooter. The full plunger extension seems to affect the trajectory. Manual plunger now working great if not attempting skill shit. Thanks for all who gave input.
Problem whole time may have just been fully extending the plunger.

#1868 23 days ago
Quoted from snaroff:

Definitely need to get the manual plunge working before auto-launch...
I'm curious...did you fiddle with the guide prior to installing the new coil?

I did not. Just tried to wiggle the playfield a bit.

#1869 23 days ago
Quoted from vireland:

Did you try turning it down lower? I think the one with the new coil here is like 225 and makes it 90% of the time.

I did-same result.
I think it has something to do with the way sits before it gets shot.
I’ll keep working on it. Like most here, I’m totally crazy about stuff working correctly, so I’ll get it.

#1870 23 days ago

Just changed out coil and auto working perfect. Not missing at all. Power at 255. I know recommendation is to reduce power but it’s working perfectly.

#1871 23 days ago
Quoted from MJW:

Just changed out coil and auto working perfect. Not missing at all. Power at 255. I know recommendation is to reduce power but it’s working perfectly.

have you got trooper yet? If not get that and see how it works. The reduction in power is not for the initial ball launch but so that the balls don't overshoot trooper.

#1872 23 days ago
Quoted from MJW:

How are you guys correcting manual plunge ? It hits the rubber on top of skill shot pretty much all the time. I tried moving shooter assembly to line up ball with shooter. My auto plunge is about 95% and don’t want to make any moves that would effect the auto plunge. Any ideas?

glad that you fixed it. but thought I'd comment on this. For a long time it will work and then as the balls, playfield etc get crap on them the ball starts to slow... so fitting the coil works well.

#1873 23 days ago
Quoted from NeilMcRae:

have you got trooper yet? If not get that and see how it works. The reduction in power is not for the initial ball launch but so that the balls don't overshoot trooper.

The balls hit the right post and then line up for the charge behind the left post. Isn’t that what it’s supposed to do?

#1874 23 days ago

Noticed the clear coat bulging around a sling post the other day. On closer inspection I can see this is happening on posts around the p/f at varying degrees of severity.
Interested to know if anyone else is having the same issue are am I the lucky one?
Its hard to tell if it is just the clear lifting, or the artwork as well.

IMG_20190222_1832071 (resized).jpgIMG_20190222_1831451 (resized).jpgIMG_20190222_1832481 (resized).jpg
#1875 23 days ago
Quoted from schudel5:

I didn't have either of those with me but I did have some locktite. I don't think that'll hold so probably just going to order a new newton ball. Hopefully it holds for a few weeks.

Pulled the 22 year old Newton ball out of NGG to replace the 1 month old broken one in Maiden. Crazy.

#1876 23 days ago
Quoted from Flex_in_Aus:

Noticed the clear coat bulging around a sling post the other day. On closer inspection I can see this is happening on posts around the p/f at varying degrees of severity.
Interested to know if anyone else is having the same issue are am I the lucky one?
Its hard to tell if it is just the clear lifting, or the artwork as well.[quoted image][quoted image][quoted image]

This is the new normal at Stern. Seen quite a bit of it.

#1877 23 days ago
Quoted from Flex_in_Aus:

Noticed the clear coat bulging around a sling post the other day. On closer inspection I can see this is happening on posts around the p/f at varying degrees of severity.
Interested to know if anyone else is having the same issue are am I the lucky one?
Its hard to tell if it is just the clear lifting, or the artwork as well.[quoted image][quoted image][quoted image]

Common issue on the IMDN games but hasn't caused any issues that I've heard of.

#1878 22 days ago
Quoted from vireland:

This is the new normal at Stern. Seen quite a bit of it.

From ghosting to planking to bulging... it's always something with their pf's. Brutal.

1 week later
#1879 9 days ago

Well, I just spent an hour and thirty working on the bottom sarcophagus switch.... We'll see how long this fix works...

Nevermind--none of the adjustment worked as it all went wonky again today. I believe the switch is so stiff it isn't going to work no matter how I bend the arm. Next up, taking it all back apart and swapping in a roller switch...

#1880 7 days ago

Has anyone noticed having issues with the sound all of a sudden becoming much more clear and more bass? It's almost as if the sound changes similarly to when your ears pop. I've noticed it happen a few times on my premium and again tonight.

#1881 6 days ago
Quoted from DrMark12PA:

Has anyone noticed having issues with the sound all of a sudden becoming much more clear and more bass? It's almost as if the sound changes similarly to when your ears pop. I've noticed it happen a few times on my premium and again tonight.

Yep it happens to my game and others that i know as well. It will probably return to normal soon. Either that or maybe i just get used to the change, not sure?

#1882 6 days ago

Was playing my game last night when I noticed that if I hit the flipper button while the ball was in the shooter lane it would score 1k points every time. I went into switch test to check it out and when I hit the flipper button in switch test mode "top ball sense" would come up on the display. Is this the sarcophagus lock problem, if not does anyone know what switch it is and what I need to do to fix?

IMG_20190312_204948 (resized).jpg
#1883 6 days ago
Quoted from Who-Dey:

Yep it happens to my game and others that i know as well. It will probably return to normal soon. Either that or maybe i just get used to the change, not sure?

I don't notice the change in sound clarity until it suddenly improves. I'm sure there are times I'm playing and the sound is subpar and not noticeable until it spontaneously improves on its own.

#1884 6 days ago
Quoted from pindude80:

Was playing my game last night when I noticed that if I hit the flipper button while the ball was in the shooter lane it would score 1k points every time. I went into switch test to check it out and when I hit the flipper button in switch test mode "top ball sense" would come up on the display. Is this the sarcophagus lock problem, if not does anyone know what switch it is and what I need to do to fix?[quoted image]

Its the utterly shite design of the captive ball. You need to adjust it until it works, read the rest of the thread.

#1885 6 days ago
Quoted from n1teowl:

I know this sounds like a minor problem, but has anyone had an issue where the upper right flipper is very loud when returning? It didn't used to be so loud when the flipper comes back to it's resting position. I tried adjusting the rubber stopper that the flipper hits, but it doesn't seem to be doing anything. It's like a loud thud/clack whenever I flip. And it's just the upper right flipper and none of the others.

Quoted from Riffrider:

I had the same issue with noise when the right upper flipper returns to the resting position. Fixed it by relieving some of the tension on the return spring.

n1teowl did this do the trick as my game has just started doing the exact same thing.

...and when riffrider mentioned spring, presume it's that little spring that's part of the mech (the only spring I think).

#1886 5 days ago

I replaced the coil for the auto launcher with the one recommended by neilmcrae and vireland , but am still having the ball brick into the post at the skillshot about half the time. I have the power set to 205, but also tried 225, with the same results.

Can someone that has their auto launch dialed in, post a top down pic of the launch kicker arm to see how the ends of it are resting against a ball in the shooter lane?

#1887 5 days ago
Quoted from mbott1701:

I replaced the coil for the auto launcher with the one recommended by neilmcrae and vireland , but am still having the ball brick into the post at the skillshot about half the time. I have the power set to 205, but also tried 225, with the same results.
Can someone that has their auto launch dialed in, post a top down pic of the launch kicker arm to see how the ends of it are resting against a ball in the shooter lane?

can you take a video please?

#1888 5 days ago

Here are two slomo videos.

Also noticed the end of the guide is a bit hammered and it might be throwing the ball trajectory off sometimes.

86747A9B-F95D-4CA0-8351-55118D464C9E (resized).jpeg
#1889 5 days ago
Quoted from mbott1701:

Here are two slomo videos.

I'd loosen and adjust the top guide rail up just a tiny bit.

#1890 4 days ago

yeah the guide looks suspect on that, it needs directing more downards.

Neil.

#1891 4 days ago

Thank you guys. I will adjust and report back. For clarification, by downwards do you mean loosen the screw and push the guide in a bit and then re-tighten. Or bend in the the top of the guide a bit.

screen (resized).JPG
#1892 4 days ago

try first without bending it.

Neil.

#1893 4 days ago
Quoted from mbott1701:

Thank you guys. I will adjust and report back. For clarification, by downwards do you mean loosen the screw and push the guide in a bit and then re-tighten. Or bend in the the top of the guide a bit. [quoted image]

Might want to get rid of that bump on the end of the lane guide first. Even something that small can redirect the ball.

#1894 4 days ago

OK, thanks again guys, I think I’m good to go. I polished the end of the ball guide on my grinder to get it smoother. I adjust the guide at the end as suggested, too. Now it makes it around the loop 9 out of 10 times.

#1895 4 days ago
Quoted from mbott1701:

OK, thanks again guys, I think I’m good to go. I polished the end of the ball guide on my grinder to get it smoother. I adjust the guide at the end as suggested, too. Now it makes it around the loop 9 out of 10 times.

Yeah, pretty sure that little nub at the end was most of your problem. Glad it's all good now.

#1896 4 days ago
Quoted from jardine:

n1teowl did this do the trick as my game has just started doing the exact same thing.
...and when riffrider mentioned spring, presume it's that little spring that's part of the mech (the only spring I think).

Sorry to bump guys but I'm still getting this thud kinda sound? Any help at all? Did adjusting the spring help?

#1897 3 days ago

So, my newest problem is right when you start a game, instead of giving you a chance to pic whatever song you want, it makes you take 1 song, along with saying the sarcophagus lock is open. i made a video of the damn thing with my phone, but can't for the life figure out how to upload it here-says it doesn't accept .mov files.
Either way-anyone have this problem before? I'm assuming its something with a switch involving the sarcophagus.

Thanks

#1898 3 days ago
Quoted from bowz:

So, my newest problem is right when you start a game, instead of giving you a chance to pic whatever song you want, it makes you take 1 song, along with saying the sarcophagus lock is open. i made a video of the damn thing with my phone, but can't for the life figure out how to upload it here-says it doesn't accept .mov files.
Either way-anyone have this problem before? I'm assuming its something with a switch involving the sarcophagus.
Thanks

Yeah, would be a switch activating one of the balls. needs to open slightly I'd say.

#1899 1 day ago
Quoted from bowz:

So, my newest problem is right when you start a game, instead of giving you a chance to pic whatever song you want, it makes you take 1 song, along with saying the sarcophagus lock is open. i made a video of the damn thing with my phone, but can't for the life figure out how to upload it here-says it doesn't accept .mov files.
Either way-anyone have this problem before? I'm assuming its something with a switch involving the sarcophagus.
Thanks

is the an LE/Premium? if so likely captive balls. Put the game into switch test and you should be able to see what's causing it quickly.

#1900 1 day ago

I have something that I hope is more of a question than a problem. I have a Pro, and am wondering what is supposed to cause the right ramp flasher to activate? (This is the big yellow flasher at the top of the right ramp). I can test it in the diags and it works fine, but I don't think I've ever seen it come on during normal gameplay. I thought this was odd since this is the recommended flasher to control Pinstadium lights for this game (I used another flasher for mine, but was thinking that if I HAD used the recommended one I wouldn't have got much in the way of results!)

Promoted items from the Pinside Marketplace
$ 39.95
Playfield - Toys/Add-ons
ULEKstore
8,400 (OBO)
Machine - For Sale
Denver, CO
5,800 (OBO)
Machine - For Sale
Clearwater, FL
$ 84.95
Cabinet - Shooter Rods
Super Skill Shot Shop
$ 5,799.00
Pinball Machine
Gulf Coast Pinball, LLC
$ 79.99
Cabinet - Shooter Rods
Great American Pinball
From: $ 20.00
Cabinet - Other
Rock Custom Pinball
$ 76.95
Cabinet - Shooter Rods
Super Skill Shot Shop
$ 69.00
From: $ 5,799.00
Pinball Machine
Music City Pinball
5,799
Machine - For Sale
Milford, CT
5,799
Machine - For Sale
Fullerton, CA
$ 24.50
$ 84.95
Cabinet - Shooter Rods
Super Skill Shot Shop
$ 79.95
Playfield - Toys/Add-ons
Hookedonpinball.com
From: $ 34.00
Playfield - Toys/Add-ons
Hdmike mods
$ 79.99
Cabinet - Armor And Blades
Great American Pinball
$ 5,799.00
Pinball Machine
Gulf Coast Pinball, LLC
$ 18.00
Cabinet - Decals
Top-Notch Target Shields
$ 79.95
Cabinet - Shooter Rods
Super Skill Shot Shop
$ 7,499.00
Pinball Machine
Gulf Coast Pinball, LLC
$ 26.50
From: $ 5,799.95
Pinball Machine
Pinball Pro
There are 1907 posts in this topic. You are on page 38 of 39.

Hey there! Got a moment?

Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside