(Topic ID: 218758)

Iron Maiden 1.06 bugs, code issues, and code wishlist

By PinMonk

5 years ago


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  • 664 posts
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  • Latest reply 2 years ago by CUJO
  • Topic is favorited by 40 Pinsiders

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#13 5 years ago

Just upgraded to 1.0 today (Prem/LE), and played a few games. Two different times I made a shot to load a ball into Trooper multiball lock, and it killed the power to the flippers. Going to try and manually recreate it now to see if I can determine what is causing that.

#16 5 years ago
Quoted from PinMonk:

Did the power come back once the "Ball Locked" animation was over? I haven't heard of anyone with this issue yet, but if it's on purpose in 1.00 on the Prem/LE, it's a terrible idea because sometimes the posts don't get the ball and you have a ball loose while the "Ball Locked" animation is playing. That would be a disaster with dead flippers.

Yes came back. I’ve been having multiple issues all day with this game...spitting out multiple balls in the shooter lane, multi ball going and I hit an upper target (don’t know which one) and it ends the ball). I don’t know what is going on. I checked switches, reseated connectors, looked for broken wires... can’t find what is causing these issues. It’s almost as if a target and the ball drain switch are confused.

#19 5 years ago
Quoted from PinMonk:

More
Sounds like your ball trough optos are intermittent or not working right (or you have too many balls loaded in the game). Have you cycled through clearing the ball trough a few times from the menu? That shows what balls it thinks are in the trough as it cycles through. If it disagrees with reality, start debugging there.

Yes manually plunged the balls out of the trough and went into switch test mode. Rolled them back in one at a time to make sure each switch got triggered. They did.

#25 5 years ago
Quoted from PinMonk:

If you leave the ball trough loaded and go into the clear ball trough mode but do not unload balls, if you hit the playfield with the palm of your hand near the flippers to create vibration, to any of the ball indicators flicker (showing intermittent opto)?
If that doesn't do it, this is probably more for the tech section. I'd make a post in that section to continue.

I will try this tonight. Thank you. I gotta guess a sticky switch in the trough is causing most of these issues.

#28 5 years ago
Quoted from jk2171:

I will try this tonight. Thank you. I gotta guess a sticky switch in the trough is causing most of these issues.

Following up...I checked this last night. Banged on the playfield near the slings with my hands and nothing happened with the trough switches. I'm at a loss as to why one game I will have a perfect working game; then others I will have my turn end while I still have a ball in play. Sometimes I'll even have just one ball in play, hit a switch somewhere and the flippers die and that turn is over. Super frustrating. Part of me thinks there is so much going on at one time that the code isn't sufficient enough to cover all the possibilities? I've tested every switch individually; all register fine in test mode. My hunch is the sarcophogus switches causing this problem. Like the ball getting knocked out of there but the upper switch doesn't sense it left so I drain one of the two balls and the game thinks there was only one ball on the playfield. Is that logical?

#36 5 years ago
Quoted from Doot77:

Very logical, no would be my guess as well. I believe this has happened to a few folks with the premium. If you haven’t already check out the Iron Maiden Issues thread a lot of good info in there.

Thanks, Matt.

Does anyone know how the sarcophagus lock keeps the locked ball in there? Is it held in place by a post until mummy multiball is active and available?

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