(Topic ID: 218758)

Iron Maiden 1.06 bugs, code issues, and code wishlist

By PinMonk

5 years ago


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  • 664 posts
  • 151 Pinsiders participating
  • Latest reply 2 years ago by CUJO
  • Topic is favorited by 40 Pinsiders

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#562 4 years ago

I just picked up IM Premium, and expected to have to spend some time tweaking to get it playing properly. My question - has anyone had a problem with the right ramp being improperly wired?? I tested it in the diagnostic mode, and the opto is tripping switch 50 (as opposed to switch 56) which is apparently for the right orbit. It won't award any points, Eddie letters, mode rewards etc etc. This is super effing frustrating for a NIB game. Any possible info or thoughts would be greatly appreciated.

Overall, this is an stellar game, as it was designed. However, Stern's QA is pretty fricking frustrating. I can't imagine not doing some sort of 200 point inspection before boxing and shipping out ANY finished product, but it clearly seems there's some sort of failure in thorough diagnostic testing. Maybe I'm being too harsh... Dunno.

Ramp Switch (resized).pngRamp Switch (resized).png
#565 4 years ago

Thanks for the info, guys. I didn't even think to see if the right orbit was triggering switch 56, which if it is, then I'm thinking it's a matter of swapping the connections, if it's not some huge pain in the @$$.

A quick note about the sarcophagus lock, and it not working, etc - When I get the game set up, I couldn't be bothered to level it, and the lock gate (that lifts to release the ball), was not letting the ball down consistently. I decided to properly level the pitch (it was around 6% out of the box, and I adjusted it closer to 7%) and the gate mechanism now properly lets the ball down. As for the switches, I haven't played enough to determine if they suck or not (lol).

I hope Elwin is designing more games for Stern or WHOMEVER!! Even with the flaws, and frustrations, it's so fricking awesome!!! The multi-ball modes are totally ridiculous and crazy!!

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