Iron Maiden 1.05 bugs, code issues, and code wishlist

(Topic ID: 218758)

Iron Maiden 1.05 bugs, code issues, and code wishlist


By vireland

5 months ago



Topic Stats

  • 428 posts
  • 110 Pinsiders participating
  • Latest reply 1 day ago by tp
  • Topic is favorited by 33 Pinsiders

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There are 428 posts in this topic. You are on page 9 of 9.
#401 17 days ago

Does anyone else get static every once in awhile with 1.05? Seems like when callouts are layered, like sarcophogus lock along with battle start

#402 14 days ago

Can we have a
Midnight Madness mode please Stern.
Something unique to The Beast perhaps ?

Also im not sure if IMDN got any Easter eggs as such ?

Something unique to add to the awesomeness of this game would be cool

Many owners are getting over the honeymoon phase now and a little extra or surprise to put this game over the top would be appreciated by all.

#403 14 days ago
Quoted from RA77:

Also im not sure if IMDN got any Easter eggs as such ?

Have you found all the super secret skill shots? I bet you haven't hit the MXV one.

#404 13 days ago

Had another weird one. Got a super loop jackpot for like 15 million then hit the right orbit, which was flashing green and red (trooper lock and treasure?). It locked the ball, got that animation, but did NOT get the treasure and it never let the lock post down, despite shaking, jiggling, bouncing the machine to loosen the post if it was stuck. Had to wait for ball search to release the ball.

1 week later
#405 6 days ago

Why is there a test for a lockdown bar button light (R-G-B, even) on the IM specific diag LED tests when no version no Iron Maiden has a button on the lockdown bar?

#406 6 days ago
Quoted from yancy:

Have you found all the super secret skill shots? I bet you haven't hit the MXV one.

Which one is MXV ?

From Vic's thread

Super Secret Skill Shots:
1. [Updated for 1.02] Soft plunge straight into the left outlane. Value: 20 Million points + 10 sec ball save! (also works with a full plunge around the orbit that goes into the left outlane immediately)
2. Full plunge then 3 orbits in a row off upper right flipper. 15 Million + 10 sec ball save!
3. Hold Left flipper up, full plunge, and one time shot to the orb. 10 Million, plus boost power jackpot X
4. Hit regular skill shot target then immediately hit the right orbit. Value: (Sorry, don't remember, I was shocked when this happened)
5. Soft plunge to flipper without hitting a switch, then hit the bullseye. Value 6 Million + 10 sec ball save!
6. [Same in 1.02] Soft plunge to left flipper then hit right orbit. 6 Million + 10 Seconds ball save
7. Soft plunge straight into left inlane. Value 5 Million + 10 sec ball save!

#407 6 days ago

Not that this is critical,

Left and Right outlane audits do not count properly on my LE

I have had hundreds of drains in the killer left outlane ! The audit count when I checked the other day was 4 !
i think Right was 2.
Switches are registering because I get the taunting callouts on drain

#408 6 days ago

1.06 this month perhaps ?

#409 6 days ago
Quoted from RA77:

I have had hundreds of drains in the killer left outlane ! The audit count when I checked the other day was 4 !
i think Right was 2.
Switches are registering because I get the taunting callouts on drain

I think there ar audits for this in 2 places, one works, the other doesn't

#410 6 days ago
Quoted from RA77:

1.06 this month perhaps ?

Let's hope so. They have a lot of niggly things to clean up.

#411 6 days ago

I'm hoping they surprise us with a couple of new tunes.

#412 6 days ago
Quoted from DNO:

I think there ar audits for this in 2 places, one works, the other doesn't

Thanks
I will have a look

#413 6 days ago
Quoted from Billy16:

I'm hoping they surprise us with a couple of new tunes.

And Jukebox

#414 6 days ago

And the ability to remove song selection after the first ball. Like they used to have.

#415 6 days ago

For Jukebox I just start a game, pick a song and don't plunge.
It's almost better, because it will repeat the song when it's over, as opposed to AC/DC and Metallica that just stop.

#416 2 days ago

hello
what is the "? master "

thanks

IMG_20181112_211140 (resized).jpg
#417 2 days ago
Quoted from metwurcht:

hello
what is the "? master "
thanks
[quoted image]

Mystery Master?

#418 2 days ago

If we're listing wishes, It would be nice to integrate the shaker code with the machine guns and a few other spots in game pay.

#419 2 days ago
Quoted from bigduke6:

If we're listing wishes, It would be nice to integrate the shaker code with the machine guns and a few other spots in game pay.

I'll add that machine gun suggestion to the wishlist, but you'll have to be more specific about "few other spots" to get those added, too!

#420 2 days ago
Quoted from metwurcht:

hello
what is the "? master "
thanks
[quoted image]

This is for how many times you hit the standup above the left inlane after 'shatzing' the left inlane.
If you do this in a mode it helps progress, out of a mode it lights one of the 'x's to progress towards playfield multiplier.

My record is 7, although mainly got during multiball, rather than true shatzing.

#421 2 days ago
Quoted from WJxxxx:

This is for how many times you hit the standup above the left inlane after 'shatzing' the left inlane.
If you do this in a mode it helps progress, out of a mode it lights one of the 'x's to progress towards playfield multiplier.
My record is 7, although mainly got during multiball, rather than true shatzing.

ok thanks

it is therefore to hit the target of the tombstone through the left inlane ,

#422 2 days ago

That's the intention - yes. But in multiball if you trigger the left inlane with 1 ball, and then hit the target with another, it can't differentiate and awards it as a 'shatz'

#423 1 day ago
Quoted from WJxxxx:

That's the intention - yes. But in multiball if you trigger the left inlane with 1 ball, and then hit the target with another, it can't differentiate and awards it as a 'shatz'

it s done . merci mec !

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#424 1 day ago

My auto launch is driving me insane !

Originally auto launch was fine (make loop easy) for about 30 minutes. Then it would get lazy after the game warmed up.

After checking mech a finding all appeared to be okay, my distributor send me a new launch coil.

I replace the coil and sleeve and its worse its crap even when cold now.
Coil at factory default 255 Max power.

Ball is resting on prongs fine.
Mech appears good.

The game sucks when ball wont make loop !

Any ideas please guys ?

#425 1 day ago
Quoted from RA77:

My auto launch is driving me insane !
Originally auto launch was fine (make loop easy) for about 30 minutes. Then it would get lazy after the game warmed up.
After checking mech a finding all appeared to be okay, my distributor send me a new launch coil.
I replace the coil and sleeve and its worse its crap even when cold now.
Coil at factory default 255 Max power.
Ball is resting on prongs fine.
Mech appears good.
The game sucks when ball wont make loop !
Any ideas please guys ?

Did you try the washer adjustment?

#426 1 day ago
Quoted from vireland:

Did you try the washer adjustment?

Under the upper right guide ?

Not as yet, I will though.

Just seems the coil does not have enough grunt to kick the ball hard enough ?

Power level setting seem to make no difference

#427 1 day ago
Quoted from RA77:

Under the upper right guide ?
Not as yet, I will though.
Just seems the coil does not have enough grunt to kick the ball hard enough ?
Power level setting seem to make no difference

This is really something better for the iron maiden issues thread. We can continue there if you want to post there:

https://pinside.com/pinball/forum/topic/iron-maiden-issues

#428 1 day ago
Quoted from RA77:

My auto launch is driving me insane !
Originally auto launch was fine (make loop easy) for about 30 minutes. Then it would get lazy after the game warmed up.
After checking mech a finding all appeared to be okay, my distributor send me a new launch coil.
I replace the coil and sleeve and its worse its crap even when cold now.
Coil at factory default 255 Max power.
Ball is resting on prongs fine.
Mech appears good.
The game sucks when ball wont make loop !
Any ideas please guys ?

Might sound silly, but do you have any protection down on your shooter lane? I put a removable type mylar on mine and the auto plunger went bonkers, even though the manual plunger worked fine. I double checked I laid it down super flat and it was. Works fine in some of my other machines without issue. As soon as I pulled it out of imdn the auto plunger worked perfect again.

Oops my bad I see this topic went else where.

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