Iron Maiden 1.00 bugs, issues, and wishlist

(Topic ID: 218758)

Iron Maiden 1.00 bugs, issues, and wishlist


By vireland

10 days ago



Topic Stats

  • 67 posts
  • 28 Pinsiders participating
  • Latest reply 10 hours ago by vireland
  • Topic is favorited by 11 Pinsiders

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There are 67 posts in this topic. You are on page 2 of 2.
#51 7 days ago
Quoted from T-800:

Echo this. I was one card away from NOTB. At that level only the ramps are lit for getting "EDDIE" letters and the left ramp was only redeeming the tomb awards and not awarding an EDDIE letter. It was really frustrating, as I hit the ramp enough times to have spelled Eddie, which would have allowed me to start Two Minutes to Midnight lighting the fourth Eddie card, which in turn would have lit the wizard mode, Number of the Beast... But I drained trying to get the letters from subsequent additional ramp shots. Oh well...

Ahhh the same thing just happened to me... one hit away... three cards... I hit the left ramp but no Eddie letter... also drained right afterwards. Whoever said the premium is easier can bite me haha.

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#52 5 days ago

So there appears to be a looping bug. Here’s what happened.
Was getting pretty deep in the game but by ball two, loops no longer registered. The mini flipper/ smaller loop would register, but not the big one- it would not advance. Ball three, same thing.
Sucked, because I was close to NOB and that’s a pretty important shot. Power cycled, and it’s back to normal. Somewhere deep in the code, I think it bugged that loop.

#53 3 days ago

Just had a single ball trooper multiball different from the one on the list already. For mine the right orbit was lit for a tomb award (Pro) and also the 3rd lock. Hitting the shot gave the tomb award and went into trooper but never launched any more balls. I also drained moments later and didn’t get a ball save even. Very disappointing ball 3 to say the least.

#54 3 days ago
Quoted from Doot77:

Just had a single ball trooper multiball different from the one on the list already. For mine the right orbit was lit for a tomb award (Pro) and also the 3rd lock. Hitting the shot gave the tomb award and went into trooper but never launched any more balls. I also drained moments later and didn’t get a ball save even. Very disappointing ball 3 to say the least.

Did it start the Trooper animation? I've had it do this and lose the ball while the trooper animation is playing and it never finishes starting the multiball, ball just ends.

#55 3 days ago
Quoted from vireland:

Did it start the Trooper animation? I've had it do this and lose the ball while the trooper animation is playing and it never finishes starting the multiball, ball just ends.

Yes the trooper animation started, blue shoots lit, but drained almost instantly after starting it.

#56 3 days ago
Quoted from Doot77:

Yes the trooper animation started, blue shoots lit, but drained almost instantly after starting it.

Yeah, I think that's a bug. I've had it happen too. You start The Trooper, the long intro animation starts and you drain the ball before it starts launching balls and it never launches the rest of the balls.

#57 3 days ago

Has anyone complained that it doesn't say "Up the Irons" when you get a high score anymore? Not really a bug I guess but was sad to see it go.

#58 3 days ago
Quoted from Fezmid:

Has anyone complained that it doesn't say "Up the Irons" when you get a high score anymore? Not really a bug I guess but was sad to see it go.

Yeah,

Bring it back PLEASE

#59 3 days ago

This awesome game is so heavily reliant on accurate switch registration.

I wish Keith would get a rocket up the hardware team !

These inherent hardware problems may lead to chicken and egg scenario for coders until the crappy switch and dubious design problems are sorted.

I can understand how it would be frustrating for everyone all round.

The hardware has to be up to scratch for the coders to deliver.

Here's hoping some prompt revisions will be made both hardware and code to alleviate all this frustration.

#60 3 days ago

Wishlist item: add EDDIE letters needing completion to the main screen, similar to the way REVIVE is done.

I think there is space in the upper right corner. I think they are using the lcd screen great with all the info on it, but sometimes you don’t have a chance to see how many letters are left as you make one of the shots and this would help out.

#61 2 days ago
Quoted from Doot77:

Wishlist item: add EDDIE letters needing completion to the main screen, similar to the way REVIVE is done.
I think there is space in the upper right corner. I think they are using the lcd screen great with all the info on it, but sometimes you don’t have a chance to see how many letters are left as you make one of the shots and this would help out.

Totally agree on this one. Added.

#62 2 days ago
Quoted from Russell:

Your lower captive ball is mis-firing. Lots of us have had this issue. Just gap the switch.

And use locktite

#63 2 days ago

Minor bug, but still annoying. I just set the game to play only one song instead of picking a new song each ball. Now when you get ready to launch the ball, the song is at the beginning, and when you launch, it goes back to where it was previously. In addition, frequently the screen flashes something after you launch (can't tell what it is because I'm watching the playfield...). Hope they fix this one.

#64 14 hours ago

I'm not sure how this is happening, but twice now after ball 2 I've had the game automatically end and restart the score to 0 and ball 1. This is in the current code for an LE. Both times I had 500 million plus and at least 4 modes completed, plus trooper multiball, plus mummy multiball, plus cyborg multiball. Never happened before on previous codes and I'm not quite sure the exact conditions that are leading to this to happen but will attempt to recreate it later this week.

#65 13 hours ago

I hope they don't change the font as suggested. It looks like 15 year old got his hands on all the cool internet fonts and found a "metal" one. The one they use now is clear and looks fine.

One suggestion for code: some sort of reward if you ride the sarcophagus ramp on the prem/le when it is open, but the ball moves slow enough that it sneaks around the ramp instead of locking. Happens now and then on mine.

#66 12 hours ago

I'd like to see a different shot used for the sarcophagus lock shot on the Pro - left ramp seems the obvious choice to mimic the shot for the physical lock on the Prem/LE. Feels like too many key shots are at the pharaoh target otherwise. I realize it's a safer return and the target mimics the lock shot return you get on the prem/le when a ball is already locked by another player, but still...

As it stands with mode start, canon shot, and mummy lock, Albatross shot, etc, it seems too much - a major mode or multiball start elsewhere would be nice IMO. Also bothers me a bit that the Mummy start shot is nearly the exact same shot as the captive ball shot to light it, lock the ball, and start it, since the captive ball is right there too...

Anyone else?

I guess there is an insert for the lock there that doesn't quite fit otherwise.

#67 10 hours ago
Quoted from Potatoloco:

I'm not sure how this is happening, but twice now after ball 2 I've had the game automatically end and restart the score to 0 and ball 1. This is in the current code for an LE. Both times I had 500 million plus and at least 4 modes completed, plus trooper multiball, plus mummy multiball, plus cyborg multiball. Never happened before on previous codes and I'm not quite sure the exact conditions that are leading to this to happen but will attempt to recreate it later this week.

If you can at least give a general idea of what mode(s) you're playing when it happens I can add it to the bugs. Without at least some clue where the team should look, it's not enough to add to the bugs.

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