Thanks for the info, guys. I didn't even think to see if the right orbit was triggering switch 56, which if it is, then I'm thinking it's a matter of swapping the connections, if it's not some huge pain in the @$$.
A quick note about the sarcophagus lock, and it not working, etc - When I get the game set up, I couldn't be bothered to level it, and the lock gate (that lifts to release the ball), was not letting the ball down consistently. I decided to properly level the pitch (it was around 6% out of the box, and I adjusted it closer to 7%) and the gate mechanism now properly lets the ball down. As for the switches, I haven't played enough to determine if they suck or not (lol).
I hope Elwin is designing more games for Stern or WHOMEVER!! Even with the flaws, and frustrations, it's so fricking awesome!!! The multi-ball modes are totally ridiculous and crazy!!