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(Topic ID: 247858)

Introducing the Pinshakers Universal Plug & Play Shaker Motor Kit


By robgo777

1 year ago



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25
#1 1 year ago

Greetings and Salutations!

This is the official announcement of our newly developed Pinshakers Universal Plug & Play Shaker Motor Kits. These kits can be installed in older machines that were not designed by the manufacturer to have shaker motors in them. So far all our tests have been successful in Williams/Bally WPC generation machines, Williams Sys 11 Machines, and older Stern S.A.M. machines. We have not tested them with any other manufacturer yet, but we are actively working to get kits developed for all Gottlieb, Data East, Sega, and Capcom solid state pinball machines.

The motor is driven off of a selection of flashers or solenoids on the low power circuit (pop bumpers, slingshots etc.). The kit is also powered by it's own included 12vdc power supply, so it is isolated from the power driver board's power. There is an on board 8 position dip switch where you can choose to have one or more of these inputs drive the motor. There is also an on board adjustment knob that you can use to adjust the motor speed by hand to get the perfect amount of shake.

Everything is completely plug and play, no soldering, no wire crimping, no alligator clips, and no wire splicing required. The included power supply provides the 12vdc required to run the shaker motor and the motor driver board, so there is no need to use power from the pinball machine power driver.

We are now taking pre-orders for selected shaker motor kits which should start shipping out at the end of August once we have completed all of our BETA testing. No deposit is required, no payment information is being taken, and no commitments to purchase are expected. We simply want to get a good idea of how many kits we will need to have available when we fully launch them next month. We have set up a pinside shop as well, however we are not sure if it is possible to offer pre-orders on there so that may not go live until next month.

In the meantime feel free to check out the new website and get a feel for what these kits have to offer.

http://www.pinshakers.com

Here is a list of the compatible machines so far:

Stern S.A.M.
Family Guy
Pirates of the Caribbean
Shrek
Wheel of Fortune
World Poker tour

Pre-DCS
Black Rose
Bram Stoker's Dracula
Creature from the Black Lagoon
Doctor Who
Fish Tales
Funhouse
Gilligan's Island
Hurricane
Terminator 2: Judgment Day
The Addams Family
The Addams Family Special Collectors Edition
The Getaway: High Speed II
The Machine: Bride of Pin·bot
The Party Zone
Twilight Zone
White Water

DCS and Newer
Attack from Mars
Cactus Canyon
Cirqus Voltaire
Congo
Demolition Man
Dirty Harry
Indiana Jones: The Pinball Adventure
Indianapolis 500
Jack·Bot
Johnny Mnemonic
Judge Dredd
Junk Yard
Medieval Madness
Monster Bash
NBA Fastbreak
No Fear: Dangerous Sports
No Good Gofers
Popeye Saves the Earth
Safe Cracker
Scared Stiff
Star Trek: The Next Generation
Tales of the Arabian Nights
The Champion Pub
The Flintstones
The Shadow
Theatre of Magic
WHO dunnit
World Cup Soccer

Thank you for your interest and if you have any questions please do not hesitate to reach out to us. We are incredibly excited to offer up these Universal Plug & Play Shaker Motor kits to the pinball community!

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#3 1 year ago
Quoted from Mudflaps:

That’s super cool!

Thanks Mudflaps... for being the first response to our announcement I am going to PM you with a 20% off coupon for your first kit!

Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

#9 1 year ago
Quoted from woody76:

Awesome. Been waiting for someone to do this. I will take 2, shadow and stern pirates

We have been testing it extensively in our Stern POTC. We have it set to go off when you hit the ship and when the ball is spinning around up in Tortuga/Port Royal. OMG.. it is epic!!!

Rob

#14 1 year ago
Quoted from transprtr4u:

Not really clear on the pre-order or how to do it , but a great idea looking forward to this...
All the best success to you and your product

Hi transprtr4u,

I apologize if it wasn't clear on how to pre-order. All you have to do is go to the website and choose what kit(s) you want and go through the checkout process. Only the kits with the "Pre-Order" in the title are available at this time to pre-order. Any kit with a "Coming Soon" in the title means they are still in the Alpha testing phase and will not be available until later on this year. You won't be asked to enter in any payment information. Once the kits are available (hoping by late August), then we will contact all the pre-orders to see who still wants to purchase a kit and we will provide them with a paypal invoice at that time.

If you have any issues with the checkout process or navigating the site, please do not hesitate to let us know.

Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

#20 1 year ago
Quoted from Frax:

Does this mean I can finally be crazy and put a shaker motor in an EM?

Don't EM machines already have Stepper... uh I mean.. Shaker motors in them?

#22 1 year ago

Hello Everyone,

We appreciate all the interest so far! A couple quick notes on International shipping as we have gotten several questions about that.

Right now we have not tested this kit in a machine that is set up for 230/240vac. Our power supply has an input range of 100-240vac, so in theory there shouldn't be any issues as long as the jumpers are set up properly. Problem is we aren't comfortable with just theories, so until we have tried and tested the kit in a 230/240vac machine you will not have the ability to place an order for a country using that voltage.

All this to say, if you are in a country with a machine set for 230/240vac and are interested in beta testing one of our kits with your machine, then we would love to hear from you. Just send us a PM and we can go from there.

Robert Goebel
Pinshakers
www.pinshakers.com

#39 1 year ago
Quoted from russdx:

looks extremely professional like it's factory. May I ask how that little plastic pcb stand is made? is that printed? looks to be injection moulded??

When we were deciding on how to design the size/shape of the motor driver board, we settled on using the dimensions of an Arduino, UNO. The board is not an Arduino though, it just shares it's shape. We did this so that we could use enclosures that are already out on the open market for Arduinos. This saves us the time and cost of trying to fabricate our own, which of course we pass onto you the consumer. With the enclosure we are currently using, all you have to do is peel off the Velcro on the back and slap it onto the side of the backbox. There are some very small wood screws that are included that you can use to help keep it fully secured there. So installing the board itself is about as easy as mounting a remote battery pack.

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

#40 1 year ago
Quoted from Manimal:

Very nice and well thought out. There are plenty of ways to trigger a shaker, but I love the idea behind multiple and customizable triggers.
How do you tap the circuits for triggers? Do you "t" into the harness plugs? Or do you wire to the end flasher, coil, etc?
(I don't like mods that use alligator clips for taps. They come loose, can wiggle loose and short...etc.)

The wire harness for the flashers connects in line with the current plug that goes into the power driver board. We built the harness with a "Z" adapter on it, see the pictures below for a better idea.

The wire harness for the low power solenoids, pop bumpers, slingshots etc., will connect directly to two unused plugs on your power driver board for WPC era machines J128/J129 (J114/J115 WPC-95). There are 4 WPC machines though that do not have these connectors open, BSD, CFTBL, DRWHO, and TATAN. Those games will require that you use the same method of connecting to those plugs with the in line adapter that is used with the flashers.

No, there are no wire splicing, crimping, alligator clipping, or soldering at all with this kit. We wanted to make it as user friendly and easy to install as possible, and we will continue to develop ways to make it even easier.

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com
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#48 1 year ago
Quoted from PoMC:

Wow! Cool! Yeah, I could see me ordering one for Shadow and NBA Fastbreak. Nascar, didn't see on the list, but the game shaking when the balls are in the raceway launcher, would be awesome.

Nascar is coming soon, it is listed under the Sega/Stern Category...

http://www.pinshakers.com/index.php?route=product/product&path=60&product_id=54

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

12
#50 1 year ago

Hey Everyone,

I just got a request from a gentleman asking if we offer a military discount. I am a veteran myself so I will absolutely support our US active duty soldiers.

I will put this on the site as well, but when you checkout on our site and you use your .mil email address, I will see this and instantly take off 10% off the entire order.

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

#57 1 year ago
Quoted from pinballaddicted:

Great product, love it. Looks like our TAF could be getting a shaker.
Will this work on 240V games as supplied to Europe and Australia?

Thanks for the interest. We are working on that at the moment to verify everything works as it is supposed to.

Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

#59 1 year ago
Quoted from CLEllison:

Sort of off topic but I'm lacking imagination here. Would someone give me ideas just how well a shaker motor not invoked by code/mode would be successfully implemented? Let's use TAF or FH as the examples. Thanks.

Hi CLEllison,

This is a fantastic question and I am really glad you brought it up. One thing to keep in mind with this kit is that the motor doesn't just go off at random by itself. The player has the choice of up to 16 possible triggers between flashers, pop bumpers, slingshots etc. If you think about it, those inputs are indeed invoked by code/mode. The difference with our kit is you get to choose yourself when it is invoked. Manufacturers of new machines are having their shakers go off during a lot of the same scenarios. Take Houdini for example, it's shaker goes off any time the pop bumpers are activated, among others.

As for TAF, here is where you will want to get a little creative. That game is extremely flasher happy, same goes for FH. Seems like whenever a ball hits something every single flasher in the machine cycles. So the end user will want to play through a few games and pay attention to what flashers go off at what times and then select them to activate the motor. Nice thing is you can try out a flasher and if you find that the motor is activating so much that it becomes annoying, you can try a different one. The idea is to get it to feel as if it was always meant to be there. If you can't get it dialed in the way you want, then you have the option to try the other harness with the low power solenoids and see if perhaps the pop bumpers, slingshots, or one of the other triggers has a better "feel" to it and integrates better with the overall gameplay.

As for FH, correct me if I am wrong but isn't there a flasher that only goes off when you hit Rudy with the ball or when he swallows it? If the motor is triggered when you smack that boy in the face and you don't think that is cool, you better check your pulse!

Lastly, we designed the board so that you have a very wide range on the adjustment knob to get the right amount of intensity you are comfortable with. Unlike other shaker motors where you dial them down all the way and they still rattle the fillings in your teeth, ours can be dialed down to the point where it feels more like a force feedback controller for your Playstation or Xbox. Of course, you can crank it up all the way if you do like taking trips to the dentist..

Another note, we offer a 30 day no questions asked return of the entire kit. Simply return it to us in the same condition you received it and we will issue you a full refund minus shipping charges. So if you get the kit, and realize it just isn't for you, then you will only be out the shipping.

I think you will find though that the shaker motor kits add a completely new dimension to the game. It really makes it come "alive". It may not be right for every person, or even every game for that matter. However we believe that for the mass majority it will be a really nice improvement.

Hope that Helps,

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

#66 1 year ago

Well as some of you may have seen already, Pinsound is announcing their own shaker motor kit that connects to their Pinsound board. Congrats to them on what looks like a neat kit.

We will continue to drive on with the development of our kits and will continue to find innovative ways to improve them. We are finishing up all our testing and will be launching the kits as soon as possible.

I think competition is a good thing, and that both kits will be great additions for the community.

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

#68 1 year ago

Great news, tests just came back on Williams Sys 11 games and everything is a go. The website has been updated to allow for pre-orders on Sys 11 machines.

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

#72 1 year ago
Quoted from mollyspub:

Wonder if you can get the shaker to off when Rudy is snoaring ? now that would be really cool!

Hi mollyspub,

I looked into this. It seems like the best way to accomplish this would be to turn on the trigger that is connected to the motor in Rudy's mouth. As he is snoring, his mouth shutters. That would be switch 5 on harness "A". I realize it says "Do Not Use" on the dip settings, but it is safe. Most of the "Do Not Use" settings we have in there are just put in place because we don't feel like it would make sense to have them on.. e.g. the eject hole solenoid. We haven't been able to test any magnets though yet so we aren't signing those off as safe to use until we do.

Only thing though is that will trigger the shaker motor any time Rudy's mouth moves.. so while he is talking throughout the game etc. Not sure if that would be ideal to have set that way, probably won't feel "factory".

Hope that helps, and thanks for the interest!

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

#74 1 year ago
Quoted from transprtr4u:

You been answering all questions as they arise so hope this is any easy answer...
How do you pick and chose how the shaker interacts with the game ?
Sorry have been following however still not sure as how to make it shake as desired!

Hi transprtr4u,

No need to be sorry, we appreciate all the questions because we want to make sure there are no unanswered ones.

The motor driver board on this revision can accept up to 8 total inputs. There is an on board 8 position dip switch array similar to what you see on newer WPC and Stern MPUs. With this switch you can turn on one or more of the inputs to drive the motor. We made two harnesses, each with 8 connections that plug into the power driver board. You can only have one harness attached at a time, and each harness has a choice of different triggers such as flashlamps, pop bumpers, slingshots, and more depending on the machine. That is the only connection to the power driver board, it does not draw from any power anywhere on that board and it does not send signals to the power driver board, only reads them.

We have already gone through and created a guide that shows you the dip switch settings for each machine we support. It is an easy to read guide to help you choose what input you want to trigger the motor. Attached is an example of the dip switch settings for an original 1995 Attack From Mars. As you can see it has the two separate harnesses "A" and "B". It shows the name of the trigger, and the solenoid number. There are still a few we have labeled "Do Not Use". Most of those are solenoids that you wouldn't want to trigger the shaker anyways such as the ball release, outhole kicker etc. There are also some that are magnets, and we are working to make sure they will trigger the shaker motor properly before we open up those inputs. As we get closer to launching the kits, we will continue to update the dip switch settings and add more as we complete our testing. You can download the complete list on our website from the support page or inside the documentation tab of each individual kit. We will also provide you the current settings inside your kit as well as the installation guides based on the machine(s) you chose when you went through the checkout process.

I hope that makes is more clear on how and when the shaker motor will activate and how you make your choices. Keep the questions coming as we really do appreciate them!

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

attackfrommars.pdf
#80 1 year ago
Quoted from Nepi23:

Hi! And thanks for the exciting new product!
Just checking that would it work with a CCC (it has no A/V board and CPU-board is replaced with P-ROC)?
Waiting eagerly also the tests that it would work ok with European machines!

Hi and thanks for these questions. I will try to answer them to the best of my ability but I am at the State Fair right now with the Family so you will have to forgive the abbreviated response.

As far as I know the P-ROC kits did not make any changes to the way the power driver boards control the playfield solenoids and flashlamps. Please somebody school me if I am wrong about that. But if I am correct then yes the kit will work the same as it would without the P-ROC upgrade.

As for the overseas integration of the kits, we are pleased to announce that yes they work as intended. In the coming week we will post some photos of our test results in a machine converted to 240 volts. We will also have some Beta testing done overseas so we can get real results from out in the field.

We have opened up pre-ordering for the major markets overseas and will continue to add the rest prior to the launch of the kits. Shipping estimates are currently worst case, we are working diligently to find the best and affordable worldwide shipping options.

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

#87 1 year ago
Quoted from swillie:

Really thinking about installing this in my Hurricane. The flashers seem to all flash however triggered so even 1 turned on or all of them might not make much difference, afraid it will maybe be too much? In that case the pops/slings might be the way to go.

Hi swillie,

I have a Hurricane as well with this kit installed, personally I think the pop bumpers are the best. I have all 3 pop bumpers turned on. As for the flashers, the back left flasher seems to be the best, however I prefer the pop bumpers over it.

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

#88 1 year ago
Quoted from rai:

Sorry if this has been asked already. But some shakers I’ve experienced are too violent like a jackhammer is turned on inside the cabinet. Is this shaker more in line with a typical Stern shaker?
I’m looking at PotC

Hello rai,

I apologize, I did not see this question of yours earlier. We developed the program to allow a very wide range of adjustment with the on board trimmer pot, which you can do by hand. The lowest setting has just a slight amount of shake and feels a lot like a force feedback gaming controller, while the highest setting does create a more "jackhammer" result. You have a full turn on that trimmer pot to fine tune the exact amount of shake you like.

I am not going to start comparing our kit with others, however I will say that this shaker motor kit allows a much wider range of shake than any other that has come before it.

Hope that helps, and thanks for the interest!

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

#89 1 year ago

Greetings,

So in an effort to come up with an easy solution to connect the power supply to the machine, we developed a mod that will convert the service outlet so that it will turn on/off with the pinball machine on/off switch. It is very easy to do, takes less than 15min, and costs less than $10 in parts. It is also plug n play, no soldering, de-soldering, wire crimping etc. required.

The examples below are for older WPC generation machines with the 9pin transformer voltage connector. It is even easier on newer WPC generation machines with the 12pin transformer connector because it doesn't require replacing the actual outlet itself or cutting any wires.

I apologize ahead of time if somebody else has already come up with this idea. I searched through the forums and couldn't find anyone else with this suggestion. Doesn't mean it hasn't been done before, I just could not fine any other examples.

Let me know what you think of this mod. If it gets enough support then we will mass produce it, offer it up for sale as a separate mod on the site in the "Parts & Accessories" category, and also include it free with the WPC kits.

Hopefully the images will show up in order, I need to figure out how to re-arrange images here on pinside.

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com
step1 (resized).jpg

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#91 1 year ago
Quoted from Manny65:

Nicely thought out Rob and great mod!!
A couple of comments:
1. Step 2 is only needed if there is an existing service port installed (a lot of exported machines just have a filler cap in this hole - while the cap is round in the below photo the hole in the metal chassis is actually square)
2. Step 2 - you'll want to cut off the 3 wires close to where they join the line filter (for white and green wires) and fuse (black wire) to remove any risk of loose 120/230v wires causing a short
3. Step 7 - WPC games from mid-1993 onwards (ie after TZ but include pins such as IJ and STTNG) have the line filter chassis mounted on the cabinet floor (like the WPC-S and WPC-95 pins) rather than mounted on the side of the cabinet as shown in Step 1. The only difference is that the power switch is mounted on the line filter chassis base plate (shown below), so you won't need to rotate the switch to get the piggyback connectors on.
Cheers
Brett
[quoted image][quoted image][quoted image]

Hi Brett,

Thank you for your feedback. Yes unfortunately the mod idea I posted is only meant for 120vac machines. That is because the power receptacle used is only rated for that voltage. For 200-240vac machines, the manufacturer either disabled that receptacle or removed it entirely and just put a plug in as you pointed out.

The direction we plan to go with this is to provide an inline connection adapter for the 9pin molex transformer connectors, much like what we developed for the bill validator connection. That way there will be no pin extracting required, no service outlet mods required, it will be an easy 30 second install by simply disconnecting the 9pin transformer voltage connector, plugging it into our adapter, and plugging our adapter back into the transformer. It will work for all voltages and will arrive pre-jumpered for the voltage you are running.

More to follow on that as we get the parts in to make it.

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

#95 1 year ago

If you submitted a pre-order then you should have already received this message. If not then check your spam folder. For everyone else...

Greetings from Pinshakers!

We have been very busy lately getting ready for the launch of our Universal Shaker Motor Kits! Positive results are coming in from our Beta Testers and we are very excited to offer you such an awesome product.

Thanks to the productive feedback we have been receiving from our beta testers, as well as some of you, we have made a few major changes to the kits; all to serve your best interests. Here is a list of changes we have made so far since we made our initial announcement:

1. No more pin extracting! We have developed a quick and easy adapter for the 9pin transformer voltage connectors, much like the bill validator adapter, and it only takes 10 seconds to get up and running! We are in the process of updated our installation guides and videos to reflect this change.

2. Both wire harness "A" and "B" will now be included with your kit purchase at no additional cost!

3. Williams Sys 11 alpha testing is complete. We will start our beta testing program for this lineup and we have opened them up for pre-order. We are expecting to have the Sys 11 kits available by the end of August or early September.

If you have placed a pre-order already, do not worry. We will update your payment invoice to reflect the changes being made prior to sending it to you (no additional cost for both harnesses, no need for the .093 pin extractor etc.).

Speaking of invoices, our current plan is to send invoices out within 1 week of when the kits will be available. There will not be a due date on them, just want to give you the opportunity to have the payment complete that way as soon as the kits are assembled we can send them your way. You can of course still choose to wait until they are available as we initially promised. Kits will ship out based on when we received your order, not when we receive your payment. Not to worry though, there will be plenty of kits for everyone!

Thank you very much for all your support. We will continue to work hard to make these the best shaker motor kits on the market.

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

#98 1 year ago
Quoted from Blackjacker:

So to clarify, per your example diagram for AFM, if someone wanted to use the left and right slingshots and the Right Side High and Right Side Low flashers for triggers, they would not be able to, because the slings are triggered from J114/J115 and the flashers from J112, and you only plug a harness into one of those connectors?
If that's the case, could someone roll their own "Frankenstein's Harness" to pull some signal lines from J112 and some from J114/J115 to set up their own mix of triggers? Or would that summon doom, gloom and magic smoke?

Hi blackjacker.

This is a great question. There would be no magic smoke, however the problem is the board is designed to only isolate 8 inputs. So you would have to be sure to make the harness so that only a total of 8 different inputs are going into the board at a given time. Yes you could make the harness to say take 5 inputs from J112, and 2 inputs from J114, and 1 input from J115, for a total of 8 total inputs. The problem only occurs if you try to connect 9 or more inputs at a time. Even then, if you did that there still will not be any smoke. What would happen is it would cause a situation where when one of the flashers went off, it would cause a different flasher to go off as well when it isn't supposed to. Hope that makes sense?

I have no problem making a custom harness like that at no additional charge, just let me know ahead of time before I ship the kit to you. I would prefer that I do it because I have all the proper tools and materials to make sure it is done right. Plus I can test it prior to shipping it out to you.

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

#99 1 year ago

This was meant to be an edit but I hit quote by accident, sorry.

#100 1 year ago
Quoted from woody76:

Robert, did not get a email and checked spam.

Thanks, good to know... my hosting provider must have blocked me from sending out a mass email. I will send them out individually from now on.

Rob

#106 1 year ago
Quoted from lhammer610:

Great idea. Thrilled that you are doing this.
I was looking at TAF (and WH2O, FH, and eventually Tommy). For TAF, I would think that the flashers in the topper would be ideal to connect to J126-6. Perhaps the motor for The Thing J122-1. Maybe The Thing flipper, too which would require connection to the Fliptronics board - so that might not work. Bookcase motor J122-3. And Swamp release J122-4.
But it would be great to connect to (likely just one of) the magnets in the center of the playfield. Since that is J126-7 or 8, I would think that would work as well as any other flasher?

Thanks for the interest and the questions.

We are currently in the process of testing the shaker motor with magnets and other motors etc. We will update everyone with the results.

One thing to keep in mind, is that our program is designed with a fail safe mechanism. If a flasher, or solenoid, or anything you set as the trigger is stuck on, or just remains on; the motor will not run continuously. The program requires that a full "pulse" (on and then off) be completed prior to the motor running. With that being said, in the case of using a magnet as the trigger, one would have to understand that magnets sometimes come on and stay on for a few seconds while they hold the ball etc. So if that were to happen, the motor would simply wait until the magnet turns off before it began shaking. So, this may not provide the ideal experience as there would be somewhat of a delay in when the motor triggers I guess is the best way to describe it?

Hope that helps,

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

#108 1 year ago
Quoted from russdx:

Is this fail safe in software? Can you have a simple timer say 10sec or something if you don't catch the "off" trigger within 10sec you just turn it off any way (fail safe) so you can trigger on the "on" pulse for better experience?

Thanks for this question russsx. Yes the fail safe is set that way in the software, but unfortunately the way the system is designed we are unable to change it.

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

#110 1 year ago
Quoted from illpoet:

do you know if this will work with police force?(system 11b) it would be awesome to have a shaker going when you are doing the right ramp twice steals high score shot.

Hello illpoet,

Thank you for your interest in our Pinshakers universal shaker motor kits. Yes police force is compatible. You can view a complete list of our Sys 11 compatible machines by going to the following link and clicking on the "Game Compatibility" tab.

http://www.pinshakers.com/index.php?route=product/product&path=59&product_id=55

We are working hard to finalize all of the dip switch settings for the Sys 11 line-up and will post those as soon as they are available.

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

#114 1 year ago

Starting to get excited

1541057B-A768-4D81-BB4B-A77A9A7E7960 (resized).jpeg
1 week later
#118 1 year ago
Quoted from drummermike:

Just finished installing the shaker in my Funhouse. This was the easiest shaker install I have done. All the parts you need are included. The instructions were also very clear and correct. The only thing I did wrong was to run the short power cord up the back box. The 6' power extension cord is already in the harness that goes from the back box down to the lower cabinet.
I set my shaker to go off with the Rudy flasher only. It works great. I like that you are able to adjust the intensity of the shaking.
Well thought out product. May have to put one in CV.

Thank you so much for your review, I am really glad you like the kit! If you have any problems or questions please give us a call using the number on your invoice.

Since you are the first review, I am going to present you with a 10% discount you can use on your CV!

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

#122 1 year ago

If you guys wouldn't mind could you please post a pic or two of your install after you complete it? That would be greatly appreciated! It would be nice to see what these kits look like in various machines.

Thanks!

Robert

#139 1 year ago
Quoted from RoyF:

This looks awesome. Here is a suggestion to help make this mod attractive to even more of the potential users.
Some people aren't quite as creative as others. Perhaps something could be done to capture user input and/or manufacturer recommendations on best triggers to use by game title? Something that would be easy to access when looking for info for a specific game title. Each entry would specify the triggers used for a title, and a little bit about why those chosen triggers are good. Multiple entries for a title could be possible.

I like this idea, I have created a new topic specifically so everyone can share what settings they prefer...

https://pinside.com/pinball/forum/topic/post-your-favorite-pinshakers-shaker-motor-trigger-settings#post-5170057

#148 1 year ago
Quoted from Scoot:

I ordered one for my bop but considering moving it to my funhouse. Will the harness and instructions be the same?

Hello Scoot,

Everything is the same except for the dip switch settings. You will use the Funhouse settings instead of the BoP ones that came with your kit. You can find the full list of all the settings on our website. I have also attached the Funhouse settings here for your reference.

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

funhouse.pdf
#149 1 year ago
Quoted from Shredso:

Installed in my Funhouse today. Directions were great. Everything was labeled nicely. Top notch packaging. I chose Rudy and blue light for flashers. It shakes when I hit Rudy, out of the scoop, and it seems like a handful of other times. I was worried only Rudy hits wouldn't be enough. So far I'm happy with how much it shakes and it makes sense in the game. I may look into a way to get pops to shake as well, I think this would require a custom harness. Install was around an hour, but I involved my kids. I think a 2nd install would be under a half hour. Highly recommend.

Hi Shredso,

I am glad you are enjoying your kit. If you wanted to mix triggers between harnesses "A" and "B" then yes that would require a custom harness. Please send me a message with your order number as well as which triggers you want and I will make one for you and send it out next week.

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

#150 1 year ago
Quoted from pinballinreno:

Any insight on a doctor who install?
I see they are still on pre order for WPC titles?

Hello pinballinreno,

Yes Dr. Who is currently supported. You can find it under the WPC kit and at the following link:

http://www.pinshakers.com/index.php?route=product/product&path=59&product_id=50

We are just about caught up with all of the pre-orders and will start having a positive stock of kits available in the next few days.

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

#154 1 year ago
Quoted from CLEllison:

Maybe a separate board that has no fail safe that taps into a splitter to the shaker motor?
But then again, I wonder just how well it would actually work in a scenario when the magnets engage and then invoking another item that also uses the shaker motor. Honestly, without this motor being controlled by code (no offense meant) the only thing I can see as a viable solution workaround for titles with magnets would be to run a second shaker specifically dedicated to the magnets. While not ideal I would certainly think it would work. Willing to be a tester if you need one for this title.

Actually, the motor is controlled by a pretty sophisticated code that is programmed onto the PIC chip on the motor driver board.

We are currently working with our programmer to see if we can change the code to work better with things like magnets that come on and stay on for several seconds. We are working to do this so that the motor will trigger as soon as the magnet is energized, not once the magnet has energized and then turned back off. There are going to be a lot of coding changes needed to do this and to also make sure there is still a fail safe in place to keep the motor from running continuously if one of the triggers comes on and stays on.

We will post an update here once we have our results on this change.

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

1 week later
#159 1 year ago

Hello Everyone,

I wanted to take a moment to thank everyone who has supported us so far and who has purchased a kit. We are thrilled to hear all of the positive feedback from each and every one of you.

We have a few announcements to make, as well as to update you on what we are currently working on to improve the kits.

1. We would like to welcome Lermods as our first retailer. They have kits in stock as we speak, so check them out!

2. We are all caught up on the pre-orders with the exception of a few Sys 11 pre-orders. The Sys 11 adapters are set to arrive tomorrow so they will be shipping out this week. We have a positive stock on everything else needed for the rest of the machines that are supported.

3. The Stern Whitestar lineup of machines has completed beta testing and is now available for purchase. Below you will see the current complete list of all of the machines that are compatible with our shaker motor kits. The next step is to work on the Sega/Data East lineup, Capcom, and then Gottlieb. We have also gotten several requests for kits to go into machines from the newer manufacturers such as JJP, American Pinball, and the latest lineup from Stern. We do plan to develop kits for the newer generation of machines as well, so stay tuned.

4. We are pleased to announce that we have successfully tested each and every solenoid type, and have updated the dip switch settings accordingly. Now there are very few "Do Not Use" positions left in the dip switch tables. You will now see new triggers that can be used such as magnets, VUKs, diverters, drop targets, and motors. Just about anything you find on the solenoid table in the user manual can be used, even the high power solenoids. We will be releasing additional connection adapters to accommodate additional connectors on the power driver board soon.

5. Speaking of connection adapters, if you haven't noticed we have developed an entirely new way to interface with the power driver board. We are discontinuing the use of the wire bundles and "Z" adapters and have moved toward using custom made small adapter boards. These boards easily plug into the existing power driver board connections and have an output connection to our motor driver board via a Cat5 cable. These new harnesses are much easier to work with and present a cleaner and more professional look to the installation.

6. We will be attending the White Rose Gameroom show next month. We will have two indoor booths set up and will have kits available for purchase there at the show. We will also have at least one machine set up with our shaker kit for you to play with and test out for yourself. There will be a show special going on where any kit purchased at the show, or purchased ahead of time, will come with free installation there at the show. We can come to your machine out on the free play floor or you can bring it to us there at our booth. We are really looking forward to meeting you at the show!

7. While we will not be at Expo, we will be there in spirit. We will be donating a special one of a kind kit to the charity auction for the Advocate Children's Hospital in Park Ridge, Illinois. The proceeds from the sale of the kit at that auction will go towards putting a machine in the hospital for the children there. If you will be at Expo this year, we highly recommend you check out this auction and support the cause.

Again, thank you so much for all who have supported so far and who plan to support us. We will continue to work hard at improving these shaker motor kits for you.

Here is the current complete lineup of compatible machines:

Stern S.A.M.

Family Guy
Pirates of the Caribbean
Shrek
Wheel of Fortune
World Poker tour

Sega/Stern Whitestar

Apollo 13
Austin Powers
Godzilla
Goldeneye
Grand Prix
Harley-Davidson® (1st Edition)
High Roller Casino
Independence Day
Lost In Space
Monopoly
NASCAR®
NFL
Playboy®
Ripley's Believe It or Not
RollerCoaster Tycoon
Sharkey's Shootout
South Park
Space Jam
Star Wars Trilogy
Starship Troopers
Striker Xtreme
Terminator 3: Rise of the Machines
The Lord of the Rings
The Lost World Jurassic Park
The Simpsons Pinball Party
The Sopranos®
The X Files
Twister
Viper Night Drivin'

Williams/Bally WPC

Attack from Mars
Black Rose
Bram Stoker's Dracula
Cactus Canyon
Cirqus Voltaire
Congo
Creature from the Black Lagoon
Demolition Man
Dirty Harry
Doctor Who
Fish Tales
Funhouse
Gilligan's Island
Harley Davidson
Hurricane
Indiana Jones: The Pinball Adventure
Indianapolis 500
Jack·Bot
Johnny Mnemonic
Judge Dredd
Junk Yard
Medieval Madness
Monster Bash
NBA Fastbreak
No Fear: Dangerous Sports
No Good Gofers
Popeye Saves the Earth
Red & Ted's Road Show
Safe Cracker
Scared Stiff
Star Trek: The Next Generation
Tales of the Arabian Nights
Terminator 2: Judgment Day
The Addams Family
The Addams Family Special Collectors Edition
The Champion Pub
The Flintstones
The Getaway: High Speed II
The Machine: Bride of Pin·bot
The Party Zone
The Shadow
Theatre of Magic
Twilight Zone
White Water
WHO dunnit
World Cup Soccer

Williams Sys 11

Bad Cats
Banzai Run
Big Guns
Black Knight 2000
Bugs Bunny's Birthday Ball
Cyclone
Diner
Dr. Dude And His Excellent Ray
Earthshaker
Elvira and the Party Monsters
F-14 Tomcat
Fire!
Fire! Champagne Edition
Grand Lizard
High Speed
Jokerz!
Maverick The Movie
Millionaire
Mousin' Around!
PIN·BOT
Police Force
Pool Sharks
Radical!
Riverboat Gambler
Road Kings
Rollergames
Space Station
Swords of Fury
Taxi
The Bally Game Show
Transporter the Rescue
Whirlwind

4 weeks later
#161 1 year ago
Quoted from arcademojo:

Just want to make sure you will be at the York show. Planning on finally picking one or two up there.

Hi arcademojo,

Yes we will be arriving Thursday night or Friday morning and will have a vendor booth there for both days. We will be running a show special in that I will install the kit into your machine for free at the show. We will have room in our vendor booth for your machine, or I can install it out on the free play floor or in your own vendor booth.

Looking forward to meeting you!

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

#163 1 year ago

Such a fun time today at York! If you didn't get the chance to swing by and see us we hope to see you there tomorrow!

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

A397D6AD-D292-4E62-8E43-F025A0C9DE17 (resized).jpeg
2 weeks later
#166 1 year ago
Quoted from SeaLawyer:

Robert, couldn’t make it to York, unfortunately. What’s the next east-coast-ish show you’ll be at?

Sorry you couldn't make it SeaLawyer! We will be at Allentown in the Spring.

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

#167 1 year ago
Quoted from luvthatapex2:

Any word on Data East support yet - like TOMMY?

We are working hard to get the Data East line released. In fact our beta tester happens to be using a Tommy to test the kit!

We will make an announcement as soon as we have everything tested and sorted out.

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

2 weeks later
#180 1 year ago
Quoted from djreddog:

These things are out of stock everywhere!

Hello Everyone,

Sorry for the delayed response, been pretty busy lately with work. We are expecting the kits to be back in stock next week. They were supposed to be here this week but we had an issue with the manufacturer ordering the wrong components. We will make an announcement when they are so you don't have to keep checking the site.

jimmyhonda Sorry your instructions were not clear enough. That first kit you ordered was from our initial line-up, prior to the cat5 adapters. We have made a lot of improvements to the instructions since then, hopefully the kit you just ordered for your Whirlwind will be easier to follow. As always though if you have any questions please do not hesitate to call/text/email me and I will be happy to walk you through it.

oldirty You can absolutely swap the kits from machine to machine. Like Rob from Lermods pointed out, only difference is going to be possibly the power supply adapter and the cat5 adapters. If you are going from a WPC-95 machine to another one, then they will be identical. You will want to download the dip switch settings however for the CV, you can find those on our site and at the bottom of each page there is a link for them.

Thanks everyone who has messaged me and is patiently waiting for the kits to be back in stock. We really appreciate the support.

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

1 week later
#194 1 year ago
Quoted from djreddog:

Just checking in to see how close you are to getting restocked.

Sorry for the delayed response, we have been pretty busy lately getting things ready. The kits are in stock and we are in the process of assembling them. Stayed tuned for some exciting announcements. I can't say much more than that, but here is a small teaser.

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

Teaser (resized).jpg
1 week later
#198 1 year ago

Greetings everyone, and Happy Cyber Monday!

We thank you for your patience. The kits weren't merely out of stock, we have actually upgraded them into a whole new version!

Introducing the version 2 Pinshakers kits!

We now have two iterations to choose from, a Standard and a Premium.

The Standard kits are similar to what we had in the previous version, with several upgrades:

- Two Harness Adapter Inputs for a total of 16 triggers (No more "Custom" harnesses needed!)
- Upgraded Microchip & Programming Code (Now optimized for magnets and motors)

The Premium kits are a completely new product. They come with a new type of power supply, a 13amp ATX Slimline power supply. This power supply plugs directly into your service port! The power supply does not turn on until you turn on your pinball machine, so there is no need to unplug the power supply when you are done playing. The premium motor board is attached to the ATX power supply and turns it on via an electronic switch circuit built in, everything is automatic. In addition to the new power supply, the Premium kit adds the following features:

- Three Harness Adapter Inputs for a total of 24 triggers (Now supporting a new harness "C" adapter for most generations)
- Upgraded Microchip and Programming Code (Now optimized for magnets and motors)
- All new 12vdc Interactive Auxiliary Power Output (Make your lighted mods interactive with game play!)
- 2 additional steady regulated 5vdc & 12vdc power outputs (For additional mods, ColorDMD etc.)

With the new microchip and programming code, we have fine tuned everything to work seamlessly with magnet and motor triggers. The shaker motor will now activate as soon as a magnet or motor turns on, making for a much more immersive experience with machines that have these components.

We are finalizing the "C" harness dip switch settings and will be updating those shortly. We are also in the process of upgrading all of the installation guides and videos for the new versions.

Also, we are no longer offering the kits for sale directly through our website. We have established a retailer agreement with one of the largest and most popular pinball parts suppliers in the world. The new version 2 kits are shipping out to them as we speak and will be available for sale very soon. As soon as our new exclusive retailer has the kits listed for sale on their website, we will announce who they are. Trust us though, you will be very excited to find out who it is!

We will continue to attend some of the popular trade shows however and will bring our kits there for you to test out and purchase directly from us. Our next show is going to be Pinfest in Allentown.

Pricing - Unfortunately all these new features come at an additional cost to manufacture. As such, you will see increases in the prices of the kits. Even though the prices are increasing, we believe the new kits are still a bargain for what you are getting.

Upgrades - As promised we are going to honor our upgrade program for the new Standard version boards. Send us your version 1 motor board and a $50 upgrade fee and we will send you the new Standard version motor board. There is a new category in our online store called "Upgrades". There is where you can go in order to purchase an upgrade. All upgrades will go directly through us, our retailer will not be handling any board upgrades. We do have the boards set aside and are ready to ship now for anyone who wants to upgrade their older version. We apologize but we are not offering an upgrade for the Premium boards at this time.

Lermods will no longer carry our Pinshakers shaker motor kits. We thank them for all of their support and will look forward to collaborating with them in the future on how to best improve the kits.

One last surprise... we now offer support for System 7 & 9 era pinball machines! Our retailer won't have the System 7 kits with this first batch, but they will be getting those shortly after. Visit our site at http://www.pinshakers.com for a full list of compatible machines.

We hope you are as excited about the new version 2 kits as we are! Please be patient as we continue on with this transition. We promise our new retailer will have the kits ready for you just as soon as possible.

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com
p-home (resized).pngpro-feature (resized).pngkit-standard (resized).pngp-premium (resized).pngpro-premium (resized).pngkit-premium (resized).png

#202 1 year ago

Greetings,

Tracking shows the first batch of kits will arrive at our retailer on Friday. So they should be posted for sale on their website soon after that.

We just updated the dip switch charts to include the harness "C" adapter triggers. The harness "C" adapter boards come standard with the premium kits. You will soon be able to purchase them separately as well in the Parts & Accessories category on our website. We also added the charts for the Sys 9 line-up. The current charts can be found here:

http://www.pinshakers.com/index.php?route=information/information&information_id=8

We also just updated the .pdf installation guides. We will be updating the videos over the weekend. The current installation guides can be found here:

http://www.pinshakers.com/index.php?route=information/information&information_id=10

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

#203 12 months ago

Hello,

Pinshakers would like to welcome Pinball Life as our exclusive online retailer for our universal shaker motor kits. We are extremely excited to work with Pinball Life and are looking forward to serving the pinball community along side them.

Visit http://www.pinballlife.com and order your kit today! They have the Standard and Premium versions in stock, ready to arrive by Christmas!

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

#206 11 months ago

Greetings,

International customers are now set up to order directly from our online store. Pinball Life is only shipping to USA based customers at this time. Pricing is the same.

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

#211 11 months ago
Quoted from Ericpinballfan:

My pocketbook is going to feel the pinch by the time I install six of these things. Looking at Fire!, Addams, Fish Tales, White water, Indy, Black Rose.

Thanks for your interest ericpinballfan! Our retailer Pinball Life is running a little low on stock at the moment. We are about to send them another small batch and we will be getting 40 more of the standard boards by the end of the month. We are working together to gauge the supply/demand needs of the market and we anticipate having a good handle on things by next month in order to minimize or eliminate them from going out of stock.

Merry Christmas and Happy Holidays!

Pinshakers

2 weeks later
#220 11 months ago
Quoted from Xtraball:

When a solenoid triggers it, say a pop bumper, does it shake for just a split second (the pop bumper hit is a split second), as opposed to if it’s set to trigger while the cannon on T2 is turning it would shake longer?

We have been fine tuning the shake style since day one, trying to match what the manufacturers are currently using on average so that it feels like it was meant to be that way from the factory.

Currently we are happy with roughly a 0.5 second shake and a 1 second delay between shakes. 0.5 seconds is the total duration the motor spins at the max setting you set it with the trim pot. There is also some time built in for a "Ramp Up" and "Ramp Down" of the motor so to speak.

The program also requires that the trigger to cycle on/off/on again in order for it to generate multiple shakes. For example, say you set the trigger to a magnet. The magnet comes on and stays on for 5 seconds. What will happen is it will shake once when the magnet first comes on, then wait for the magnet to go off again and then back on before is shakes a second time. That way the shaker doesn't just sit there and "Pulse" on/off/on/off etc for the duration the magnet is on.

As for pop bumpers, it would shake multiple times for as long as the ball is bouncing off of the pop bumper you set a trigger for (keep in mind you can set triggers for each pop bumper independently, doesn't have to be all pop bumpers at the same time).

The duration of each shake, and the delay between shakes is the same across the board, doesn't matter where the trigger comes from.

Hope that answers all your questions xtraball, if you have any more please do not hesitate to ask.

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

#221 11 months ago
Quoted from cp1610:

Was going to pick up one for my #pirates-of-the-caribbean and trying to decide if its worth going all in on premium shaker or skimp some and go with standard. Just don't want constant shaker action kinda kills the cool factor if it does too much.

Hello cp1610,

Thank you for your question and thank you for your interest in our shake motor kits. The main difference between the standard and the premium boards is the ability to tie in mods to the board. If you have some mods that you want to get off of the pinball machine's power grid, or even if you have something like a ColorDMD that you want to get off of the machine's power grid, then the premium kit is right for you. If you don't have any mods that you want to tie into the board, or you either don't have a ColorDMD or you don't care that it is powered by the pinball machine's power driver board, then the standard kit is right for you.

The other major difference is the premium board has 3 harness adapters built in where as the standard only has 2. So if you REALLY want a particular trigger from all 3 harnesses going, then currently that would require the premium board to do so.

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

1 week later
#224 10 months ago
Quoted from canoncitypb:

If I purchase the system 9 version and don't like it in my Space Shuttle, how hard would it be to convert it over to No Good Gophers?

It is easy, all you would need to do is purchase a power supply adapter and a harness adapter. Everything else in the kit can be transferred to your NGG...

Power Supply Adapter:
http://www.pinshakers.com/index.php?route=product/product&path=64&product_id=70

Harness Adapter:
Set is $20... PM me for a purchase link

I can also do a free exchange if you send me back your Sys9 adapters. You pay to ship then to me and I will take care of the shipping charge to send you the new ones if you are Domestic ($20 charge for International).

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

#231 10 months ago
Quoted from noob-a-tron:

Any chance of doing a Gottlieb Freddy?

We are working on getting the Gottlieb Sys 3 lineup added. We have a Stargate that we are doing some beta testing on and will make an announcement if we are able to get the kits to work reliably with this generation.

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

1 month later
#238 9 months ago
Quoted from Dr-Tommy:

Hi @robgo777,
Awesome creation! Quick question...
I'm about to order the premium for my Scared Stiff here in Switzerland. Our voltage is 230, so I see you have an option for that. But my service port doesn't have any kind of adapter. It just has the standard 3 slot female outlet like on the back of a computer. Pictured.
Do I have to order a particular adapter? Or does your kit already plug into this?
Thanks![quoted image]

Hello,

Thanks for the interest in our kits. I would be surprised if that outlet is live. I believe most of the export games had their service outlets disabled.

In any case I will actually supply you with a different voltage jumper connector that will replace the one you have pictured. Looks like it is actually jumpered for 240vac.

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

3 weeks later
#244 8 months ago
Quoted from mjthompson:

I just bought a premium kit. Simple question... I don't see anything that indicates to "mount" the power supply & board to the cabinet, does it just sit loose?

Yes, there are no mounting provisions for the power supply. If you secure the cables using the wire bundle loops in the cabinet it shouldn't go anywhere. You will certainly want to make sure it is secure in place though before trying to transport your machine.

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

3 months later
#249 4 months ago
Quoted from Tranquilize:

I did go with STTNG. I'm going to splice from other connectors to customize it a bit more.

Thanks but I would not suggest you do this. If you attempt to customize the shaker kit then there is a good chance you may damage the kit, your pinball machine, or both.

If your desire is to have a particular trigger that is not available with the base kit then I would encourage you to PM me to see if I can create something for you.

Best Regards,

Robert Goebel
Pinshakers LLC
www.pinshakers.com

#252 4 months ago
Quoted from gdonovan:

Emailed you a few days ago, no reply as of this morning.

Sorry but I do not have any emails from you Sir.

Best Regards,

Robert Goebel
Pinshakers LLC
www.pinshakers.com

#254 4 months ago

It didn't come through... can you PM me your question here instead please?

Best Regards,

Robert Goebel
Pinshakers LLC
www.pinshakers.com

#256 4 months ago
Quoted from Nethawk86:

Long shot i know here on such a rare and obscure/unique pin, but would these work on a heighway pin? Like Alien?

Sorry but I do not know anything about that title and how it is built. But if there is someone who wants to donate one to me to do some testing then I won't turn down that opportunity!

Best Regards,

Robert Goebel
Pinshakers LLC
www.pinshakers.com

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Lighting - Other
Lighted Pinball Mods
$ 175.00
Lighting - Interactive
Professor Pinball
$ 369.00
Cabinet - Decals
Mircoplayfields
$ 999.00
Flipper Parts
Mircoplayfields
$ 65.00
$ 229.99
Lighting - Other
Lighted Pinball Mods
$ 128.00
Playfield - Other
ModFather Pinball Mods
From: $ 9.99
Eproms
Matt's Basement Arcade
9,500 (OBO)
Machine - For Sale
Bloomington, MN
$ 49.95
Playfield - Toys/Add-ons
pinballmod
£ 39.00
Lighting - Led
PinballToys
From: $ 9.99
Eproms
Matt's Basement Arcade
Wanted
Machine - Wanted
Appleton, WI
$ 24.99
Cabinet - Decals
Bent Mods
$ 39.99
Lighting - Interactive
Lee's Parts
$ 69.95
Playfield - Toys/Add-ons
pinballmod
$ 40.00
Gameroom - Decorations
Arcade Arts
From: $ 20.00
Cabinet - Other
Filament Printing
$ 159.99
Lighting - Other
Lighted Pinball Mods
$ 15.00
Playfield - Decals
Metal-Mods
5,500
Machine - For Sale
Byron Center, MI
$ 175.00
Lighting - Interactive
Professor Pinball

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