(Topic ID: 247858)

Introducing the Pinshakers Universal Plug & Play Shaker Motor Kit

By robgo777

4 years ago


Topic Heartbeat

Topic Stats

  • 308 posts
  • 98 Pinsiders participating
  • Latest reply 56 days ago by Nicoli125
  • Topic is favorited by 77 Pinsiders

You

Linked Games

Topic Gallery

View topic image gallery

Standard_Board_Highlights (resized).jpg
Photo Apr 18 2023, 1 37 31 PM (resized).jpg
Kit Photo Premium (resized).jpg
Photo Apr 18 2023, 1 35 58 PM Small (resized).jpg
Custom_Ribbon_Cable (resized).jpg
20211112_172803 (resized).jpg
20211102_223300.jpg
20211102_223242.jpg
20211022_190437 (resized).jpg
20211022_191554 (resized).jpg
app (resized).jpg
wpc premium board only (resized).jpg
Premium Board Highlights (resized).jpg
WPC board only (resized).jpg
wpc-standard313 (resized).jpg
IMG_20200322_123956828 (resized).jpg

You're currently viewing posts by Pinsider manimal.
Click here to go back to viewing the entire thread.

#36 4 years ago

Very nice and well thought out. There are plenty of ways to trigger a shaker, but I love the idea behind multiple and customizable triggers.

How do you tap the circuits for triggers? Do you "t" into the harness plugs? Or do you wire to the end flasher, coil, etc?

(I don't like mods that use alligator clips for taps. They come loose, can wiggle loose and short...etc.)

#60 4 years ago
Quoted from robgo777:

Hi CLEllison,
This is a fantastic question and I am really glad you brought it up. One thing to keep in mind with this kit is that the motor doesn't just go off at random by itself. The player has the choice of up to 16 possible triggers between flashers, pop bumpers, slingshots etc. If you think about it, those inputs are indeed invoked by code/mode. The difference with our kit is you get to choose yourself when it is invoked. Manufacturers of new machines are having their shakers go off during a lot of the same scenarios. Take Houdini for example, it's shaker goes off any time the pop bumpers are activated, among others.
As for TAF, here is where you will want to get a little creative. That game is extremely flasher happy, same goes for FH. Seems like whenever a ball hits something every single flasher in the machine cycles. So the end user will want to play through a few games and pay attention to what flashers go off at what times and then select them to activate the motor. Nice thing is you can try out a flasher and if you find that the motor is activating so much that it becomes annoying, you can try a different one. The idea is to get it to feel as if it was always meant to be there. If you can't get it dialed in the way you want, then you have the option to try the other harness with the low power solenoids and see if perhaps the pop bumpers, slingshots, or one of the other triggers has a better "feel" to it and integrates better with the overall gameplay.
As for FH, correct me if I am wrong but isn't there a flasher that only goes off when you hit Rudy with the ball or when he swallows it? If the motor is triggered when you smack that boy in the face and you don't think that is cool, you better check your pulse!
Lastly, we designed the board so that you have a very wide range on the adjustment knob to get the right amount of intensity you are comfortable with. Unlike other shaker motors where you dial them down all the way and they still rattle the fillings in your teeth, ours can be dialed down to the point where it feels more like a force feedback controller for your Playstation or Xbox. Of course, you can crank it up all the way if you do like taking trips to the dentist..
Another note, we offer a 30 day no questions asked return of the entire kit. Simply return it to us in the same condition you received it and we will issue you a full refund minus shipping charges. So if you get the kit, and realize it just isn't for you, then you will only be out the shipping.
I think you will find though that the shaker motor kits add a completely new dimension to the game. It really makes it come "alive". It may not be right for every person, or even every game for that matter. However we believe that for the mass majority it will be a really nice improvement.
Hope that Helps,
Best Regards,
Robert Goebel
Pinshakers
www.pinshakers.com

Stock up, you are about to get a flood of orders. Love the hookup...very well thought out.

You're currently viewing posts by Pinsider manimal.
Click here to go back to viewing the entire thread.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/introducing-the-pinshakers-universal-plug-amp-play-shaker-motor-kit?tu=manimal and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.