(Topic ID: 247858)

Introducing the Pinshakers Universal Plug & Play Shaker Motor Kit


By robgo777

7 months ago



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  • 232 posts
  • 76 Pinsiders participating
  • Latest reply 30 days ago by Andy1
  • Topic is favorited by 71 Pinsiders

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There are 232 posts in this topic. You are on page 5 of 5.
#201 80 days ago

Huge announcement, loving it in my DM.

#202 80 days ago

Greetings,

Tracking shows the first batch of kits will arrive at our retailer on Friday. So they should be posted for sale on their website soon after that.

We just updated the dip switch charts to include the harness "C" adapter triggers. The harness "C" adapter boards come standard with the premium kits. You will soon be able to purchase them separately as well in the Parts & Accessories category on our website. We also added the charts for the Sys 9 line-up. The current charts can be found here:

http://www.pinshakers.com/index.php?route=information/information&information_id=8

We also just updated the .pdf installation guides. We will be updating the videos over the weekend. The current installation guides can be found here:

http://www.pinshakers.com/index.php?route=information/information&information_id=10

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

#203 75 days ago

Hello,

Pinshakers would like to welcome Pinball Life as our exclusive online retailer for our universal shaker motor kits. We are extremely excited to work with Pinball Life and are looking forward to serving the pinball community along side them.

Visit http://www.pinballlife.com and order your kit today! They have the Standard and Premium versions in stock, ready to arrive by Christmas!

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

#204 75 days ago

Congrats Rob on the new enhancements

You mentioned that we'll be able to purchase the "C" harness adapter boards separately from your website - does this allow someone with the Standard Shaker to alternatively use "A" and "C", or "B" and "C" harnesses if they wanted?

I know that previously you had various power options for the WPC games depending on whether the machine had 9 pin, 12 pin or had bill validator connectors, however I noticed that Pinball Life isn't requesting the specific game the shaker is intended for. Is this still required or how is power being connected for each of the shaker models?

Thanks
Brett

#205 75 days ago
Quoted from Manny65:

Congrats Rob on the new enhancements
You mentioned that we'll be able to purchase the "C" harness adapter boards separately from your website - does this allow someone with the Standard Shaker to alternatively use "A" and "C", or "B" and "C" harnesses if they wanted?
I know that previously you had various power options for the WPC games depending on whether the machine had 9 pin, 12 pin or had bill validator connectors, however I noticed that Pinball Life isn't requesting the specific game the shaker is intended for. Is this still required or how is power being connected for each of the shaker models?
Thanks
Brett

I can’t comment on the power stuff, but I just got mine installed on my AFM original. Pics included. I got the extra standard kit with the extra “C” board. I’m currently running a “B” and “C” configuration. Maybe this helps you out?

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#206 71 days ago

Greetings,

International customers are now set up to order directly from our online store. Pinball Life is only shipping to USA based customers at this time. Pricing is the same.

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

#207 67 days ago

amazing job! Best upgrade to come along in recent years. Congratulations.

#208 67 days ago
Quoted from woody76:

amazing job! Best upgrade to come along in recent years. Congratulations.

It truly is! To have an opportunity to make Space Shuttle or Grand Lizard shake is pretty amazing, let alone this kit allows you to use all sorts of triggers to make the shaker go off. Great job Rob!

#209 67 days ago
Quoted from djreddog:

It truly is! To have an opportunity to make Space Shuttle or Grand Lizard shake is pretty amazing, let alone this kit allows you to use all sorts of triggers to make the shaker go off. Great job Rob!

My pocketbook is going to feel the pinch by the time I install six of these things. Looking at Fire!, Addams, Fish Tales, White water, Indy, Black Rose.

#210 67 days ago

This product is well built and well thought out. I like the fact that it doesn't draw from the game directly, which can help prevent issues with boards. I alos like the fact that you have so many trigger options that you can adjust to your liking. Solid solid product!

#211 67 days ago
Quoted from Ericpinballfan:

My pocketbook is going to feel the pinch by the time I install six of these things. Looking at Fire!, Addams, Fish Tales, White water, Indy, Black Rose.

Thanks for your interest ericpinballfan! Our retailer Pinball Life is running a little low on stock at the moment. We are about to send them another small batch and we will be getting 40 more of the standard boards by the end of the month. We are working together to gauge the supply/demand needs of the market and we anticipate having a good handle on things by next month in order to minimize or eliminate them from going out of stock.

Merry Christmas and Happy Holidays!

Pinshakers

1 week later
#212 57 days ago

My understanding is that you choose either flashers or solenoids as triggers with the old model. This new model can be triggered by both simutaneously?

#213 57 days ago
Quoted from yellowghost:

My understanding is that you choose either flashers or solenoids as triggers with the old model. This new model can be triggered by both simutaneously?

Correct.

1 week later
#214 47 days ago

When using various triggers is the amount of shake/vibration the same across them all is varied and is them something that can be changed. I assume the adjustment pot effects all triggers the same. Was hoping to add this to a data east game but see on website that reference has been removed for now pending additional testing that is in progress.

#215 47 days ago
Quoted from cp1610:

When using various triggers is the amount of shake/vibration the same across them all is varied and is them something that can be changed. I assume the adjustment pot effects all triggers the same. Was hoping to add this to a data east game but see on website that reference has been removed for now pending additional testing that is in progress.

One pot to control intensity, so my guess is that it’s the same across all triggers. I can’t feel any difference on mine nor see a way to adjust it for different triggers.

#216 47 days ago

Was going to pick up one for my #pirates-of-the-caribbean and trying to decide if its worth going all in on premium shaker or skimp some and go with standard. Just don't want constant shaker action kinda kills the cool factor if it does too much.

#217 47 days ago
Quoted from cp1610:

Was going to pick up one for my #pirates-of-the-caribbean and trying to decide if its worth going all in on premium shaker or skimp some and go with standard. Just don't want constant shaker action kinda kills the cool factor if it does too much.

That’s the beauty of this thing. You set the triggers. This will ultimately determine how much shake you get and when. For example on my AFM original, I do NOT have it being triggered on the pops as that would have been too much shaking. I have trigger points for knocking the drop gate down, activating the saucer, ball launch, and the Martian Attack mode when shooting the Martian’s. This is plenty for me.

#218 47 days ago

When a solenoid triggers it, say a pop bumper, does it shake for just a split second (the pop bumper hit is a split second), as opposed to if it’s set to trigger while the cannon on T2 is turning it would shake longer?

#219 46 days ago
Quoted from Xtraball:

When a solenoid triggers it, say a pop bumper, does it shake for just a split second (the pop bumper hit is a split second), as opposed to if it’s set to trigger while the cannon on T2 is turning it would shake longer?

I can’t quite answer that. Paging robgo777

#220 46 days ago
Quoted from Xtraball:

When a solenoid triggers it, say a pop bumper, does it shake for just a split second (the pop bumper hit is a split second), as opposed to if it’s set to trigger while the cannon on T2 is turning it would shake longer?

We have been fine tuning the shake style since day one, trying to match what the manufacturers are currently using on average so that it feels like it was meant to be that way from the factory.

Currently we are happy with roughly a 0.5 second shake and a 1 second delay between shakes. 0.5 seconds is the total duration the motor spins at the max setting you set it with the trim pot. There is also some time built in for a "Ramp Up" and "Ramp Down" of the motor so to speak.

The program also requires that the trigger to cycle on/off/on again in order for it to generate multiple shakes. For example, say you set the trigger to a magnet. The magnet comes on and stays on for 5 seconds. What will happen is it will shake once when the magnet first comes on, then wait for the magnet to go off again and then back on before is shakes a second time. That way the shaker doesn't just sit there and "Pulse" on/off/on/off etc for the duration the magnet is on.

As for pop bumpers, it would shake multiple times for as long as the ball is bouncing off of the pop bumper you set a trigger for (keep in mind you can set triggers for each pop bumper independently, doesn't have to be all pop bumpers at the same time).

The duration of each shake, and the delay between shakes is the same across the board, doesn't matter where the trigger comes from.

Hope that answers all your questions xtraball, if you have any more please do not hesitate to ask.

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

#221 46 days ago
Quoted from cp1610:

Was going to pick up one for my #pirates-of-the-caribbean and trying to decide if its worth going all in on premium shaker or skimp some and go with standard. Just don't want constant shaker action kinda kills the cool factor if it does too much.

Hello cp1610,

Thank you for your question and thank you for your interest in our shake motor kits. The main difference between the standard and the premium boards is the ability to tie in mods to the board. If you have some mods that you want to get off of the pinball machine's power grid, or even if you have something like a ColorDMD that you want to get off of the machine's power grid, then the premium kit is right for you. If you don't have any mods that you want to tie into the board, or you either don't have a ColorDMD or you don't care that it is powered by the pinball machine's power driver board, then the standard kit is right for you.

The other major difference is the premium board has 3 harness adapters built in where as the standard only has 2. So if you REALLY want a particular trigger from all 3 harnesses going, then currently that would require the premium board to do so.

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

#222 46 days ago

Great info posted @robgo777. Was thinking go full tilt for 1st one and subsequent ones go with standard as other older games become supported. The shaker needs to get to Gottlieb system 3 and system 80 variants if possable can see it in games like #haunted-house #black-hole #volcano. #bone-busters-inc.

#223 41 days ago

If I purchase the system 9 version and don't like it in my Space Shuttle, how hard would it be to convert it over to No Good Gophers?

#224 38 days ago
Quoted from canoncitypb:

If I purchase the system 9 version and don't like it in my Space Shuttle, how hard would it be to convert it over to No Good Gophers?

It is easy, all you would need to do is purchase a power supply adapter and a harness adapter. Everything else in the kit can be transferred to your NGG...

Power Supply Adapter:
http://www.pinshakers.com/index.php?route=product/product&path=64&product_id=70

Harness Adapter:
Set is $20... PM me for a purchase link

I can also do a free exchange if you send me back your Sys9 adapters. You pay to ship then to me and I will take care of the shipping charge to send you the new ones if you are Domestic ($20 charge for International).

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

#225 38 days ago
Quoted from canoncitypb:

If I purchase the system 9 version and don't like it in my Space Shuttle, how hard would it be to convert it over to No Good Gophers?

Let me know if you pull the trigger on this, I've been on the fence for a little while now on whether to install one in my space shuttle, would be curious to get some feedback from someone who's had it in that machine

#226 38 days ago
Quoted from Apinjunkie:

Let me know if you pull the trigger on this, I've been on the fence for a little while now on whether to install one in my space shuttle, would be curious to get some feedback from someone who's had it in that machine

Search the thread, a user on here has one installed. It was installed at the 2019 York show.

#227 38 days ago

Thanks. That helps. Gonna pull the trigger in a couple of days.

#228 38 days ago
Quoted from Apinjunkie:

Let me know if you pull the trigger on this, I've been on the fence for a little while now on whether to install one in my space shuttle, would be curious to get some feedback from someone who's had it in that machine

I'll let you know. I think it could be a really huge upgrade for a reasonable price.

Quoted from djreddog:

Search the thread, a user on here has one installed. It was installed at the 2019 York show.

That is where I originally heard about this product. I believe he posted on the Space Shuttle Club thread.

#229 38 days ago
Quoted from canoncitypb:

I'll let you know. I think it could be a really huge upgrade for a reasonable price.

That is where I originally heard about this product. I believe he posted on the Space Shuttle Club thread.

Yep, that thread. Knew it was somewhere

Quoted from arcademojo:

Just had a "Pinshaker" shaker motor installed at the York pinball show by robgo777 .
https://pinside.com/pinball/forum/topic/introducing-the-pinshakers-universal-plug-amp-play-shaker-motor-kit
Gotta say what a huge difference it makes to game play. It's hooked up the the (Space) (Shuttle) flashers so will run when locking a ball or hitting the center ramp. I now have it running with the bell also. So it integrates with game play very well.
As far as the installation went. It's very simple. Since this was the first system 9 he did he didn't have the correct plug for the 110 line so just plugged it into the service outlet. two small jumper boards were installed at J12 and J19. Then a small controller board was added in the backbox. Finally Shaker motor itself was installed. One thing to note was with the system 9 bottom board of the cap is only 1/4". The T nuts that push up though to mount the shaker are about 5/8" Since we were installing at the show we just turned them upside down for temporary use. Permanent fix would be to mount a piece of 1/2" thick plywood between the motor and bottom board.
PS. Yeah I know I need to get a hard top for it.
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#230 36 days ago

Any chance of doing a Gottlieb Freddy?

#231 35 days ago
Quoted from noob-a-tron:

Any chance of doing a Gottlieb Freddy?

We are working on getting the Gottlieb Sys 3 lineup added. We have a Stargate that we are doing some beta testing on and will make an announcement if we are able to get the kits to work reliably with this generation.

Best Regards,

Robert Goebel
Pinshakers
www.pinshakers.com

#232 30 days ago

Are there future plans for your shaker motor kits to be fitted to Data East Machines

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