We're back from the Houston show, where we had a great time showing off the latest CCR (and LL-EE) developments! As everybody knows by now, we [intentionally] do things differently than the other manufacturers, and that tends to result in fewer discussions from the mainstream forum posters who like discussing traditional pinball, but the progress we've made on CCR was really well received. The game was a hit. All of the changes we implemented since TPF paid off, and we still have some more gameplay ideas that are in the development pipeline.
I spent a good bit of time at the booth watching people play and explaining to them the differences to traditional pinball games. As always with our outside-the-box game designs, it takes a bit of time to grasp the differences, but those who did had a blast! I saw dozens of people walk up with their friends, figure out that they could play against each other via the Wi-Fi linking, and play a few times in a row as they learned how to strategically use powerups and combo their shots together to gain speed.
The only mechanical issue I saw was the scoop on the left machine sometimes kicking out STDM. We've tweaked the scoop design for production playfields; so that should be resolved. The only other change I made during the show on CCR was lowering the setting for allowable number of players per game on a standalone game to 1. That kept people from accidentally(?) starting 4 player games.
I've attached a few photos from the show. Apologies for the darkness, my phone's camera couldn't get the light exposure right. It would either focus on the players or cabinet and blow out the displays (LCD backbox displays!), or it would focus on the displays and make the cabinet too dark.
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