Might join the club. Clean machine with topper and leds. Worth $3500?
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Quoted from zgusto:Thanks for taking the time to respond. I will take a look, but it would have to be pretty obvious to me. Have never worked on these games.....anything more specific...like what would the switch look like.
Thanks for your patience.
I responded in your other thread with pictures and details how to check.
Hi everyone, after hours I finally shopped out my game and it is rocking! After owning a ton of titles I think this one is one of the best. So fast and fun.
I have a question. I noticed my race track acted as a shaker motor prior to shopping. I reassembled and I don't get the vibrations like I used to. Any recommendations? I noticed there were two large washers and one small one for each of the two bolts that holds the assembly to the back board. I basically stacked all the washers together on each bolt and then ran the bolt through the backboard and unit. The manual doesn't say which way they should be mounted. Is there an order for washers, unit, backboard, etc. or should I just loosen the bolts? I would love to have it shaking away when I invite people over tonight.
Quoted from Spinape:I’ve tightened the car assembly before, over time it comes lose and the machine shakes. Unless you have lock washers or bolts, it will start shaking again
Great, I'm going to loosen them. I like the shake! It's like you are in an indy car. Trust me, my fatass knows what it's like being in one...NOT.
Quoted from delt31:does that really work like that? if you loosen the screws it would shake even more? I guess I can try that out.
I don't know. I can't imagine why else the game really shook before like a shaker motor prior to shopping unless there is a particular order of the washers that are used to bolt it down. I didn't do anything different. I'm headed home to mess with it.
Quoted from delt31:yeah let me know what you find out as I'm interested if you can actually make it shake more. If others know chime in. Happy with the current shake but Im a big fan of shake in my games
I felt it helped but the track really bounced a lot like it was loose. I tightened up and am still happy with the shake. Here's mine done. Custom posts, translucent rubbers, leds, star post lights. Pinstadium (homemade).
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Quoted from yoyoma:$3,200 - $3,600? My guess
I paid 3200 for mine. Needed full shop job.
20181201_150502 (resized).jpgQuoted from RTS:I just picked up this game, and two of the three (4 quadrant) targets have no spring resistance.
Anybody know the trick to re-attaching the targets into the plastic housing so that the spring gives resistance?
I can't figure out how to reattach it. It's like playing the game Operation. Any advice?
(Also, are reproductions of these targets available anywhere? )
They are hard to find. A guy sells them on eBay in sets of three for $100. I think I bought his lasts ones as he could only send me 2 but sounds like they are being reproduced soon and he will have back in stock.
Are your springs broke?
Quoted from newtoit:Took the turbo motor and gears apart, cleaned it. Everything working 100%. Its a really fast flowy game.
[quoted image]
You want it faster....get rid of those dead black rubbers and put on some silicon. The game flies.
Just finished mind. This was that funky game made for that orange county car guy (translite and car). It was so clean I decided to keep and clear playfield.
20191226_151625 (resized).jpg20191227_143730 (resized).jpg20191227_143705 (resized).jpg20191227_143716 (resized).jpg20191227_145904 (resized).jpgQuoted from woody76:I want in the club if anyone is selling.
You won't regret it. My keeper lineup: I500, Congo, shadow. That's after owning about every b/w 90s title.
Okay, so I wanted to add a few more touches. I'm done now after mirror blades, custom targets with lights, pylon mod. I can't stand yellow targets. Also added a gate to turbo shot to avoid any rejections.
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Quoted from Mr_Tantrum:Beautiful work and great looking playfield. With all you've done, the circle track really stands out as something that definitely needs to be updated.
I hear you, okay, you twisted my arm. I'll pm you for a decal.
I clearcoated the playfield BTW.
Quoted from RobbyIRL5:Did you have to do any fabricating for the gate, or does it mount onto existing posts? And does it work every time, worth doing? Since I installed a cliffy’s I get a ton of rejects.
It installs on the existing post. However, when I had the ramp off I put another screw through the plastic on the left to make sure it wouldn't shift around but not necessary. Man does it make a difference. My only issue was if you shoot two balls in one after another in multi-ball they will get stuck. I had this happen once out of 100 games. Far worth not having the frustration of nailing a shot and having it jump out.
Quoted from woody76:I just got mine yesterday and have knocked out a few games. So 2 locked balls in the turbo starts multiball? and 3 locked balls during multiball gets jackpot?
The 2 ball lock threw me off because there are 3 lock inserts.
Jackpot alternates ramps. Lock all three balls again for super.
I purchased a mostly populate playfield a while ago to practice clear coating. I have a lot of playfield parts that I most likely won't use, including a complete turbo rig (probably keep for now). If anyone needs rail guides, posts, standup targets, etc. let me know. I might have what you need.
Quoted from Schwaggs:Was browsing the parts available at PPS for Indy 500 and ran across the target parts in stock and on sale. I seem to remember some club members looking for these a few months back:
http://www.planetarypinball.com/mm5/merchant.mvc?Screen=PROD&Product_Code=PPS-03-9322-1-7&Category_Code=GS-2853
http://www.planetarypinball.com/mm5/merchant.mvc?Screen=PROD&Product_Code=PPS-03-9323-3-13
Ordered! Good looking out!
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