Quoted from Blitzburgh99:
I took your advice and lowered pitch down. It’s still between 6.5 and 7 range, and it made the game much more playable. When it was too steep, I was just reacting to balls flying everywhere instead of shooting for things.
It’s still an ass kicker! There are very few, if any, lulls in the game. In and out of multiballs, modes firing up left and right, grabbing laps and positions....very good game by Nordman! Gotta give a bunch of credit to Mike Boon and Craig Sylla for the great code, too
I don’t think I had mine as aggressive as you did... but getting it down to a decent 6.5 did wonders for my enjoyment of the game. That and tweaking the upper lanes and rebuilding the pops so the ball didn’t fall through the middle lane pass through the pops unscathed every time.
But a steep pitch makes Indy almost impossible, for sure!
You’re right, cool design. And it’s not a common game. Cool stuff