Just wondering what people would prefer and why.
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Played both quite a bit. Both are fun. Personally I prefer Indy, so I bought one. Theme is important to me...so is the layout. On both counts I prefer Indy. Simpson's is WAY deeper rules wise...not even close...but for me that's another win for Indy. I like great code but don't seem to like super deep code. I like my pinball to be relatively fast.
own both, both top 10 games I think. indy is going to run ya quite a bit more cost wise.
I'm an Indy nut... I love the theme so much and it is my favorite game of all time. However, I think TSPP is almost a perfect theme for a pinball machine and the game itself has so many fun shots and is just super rich. I just like Indy better purely because of Indiana Jones. If I were a Simpsons nut I'd probably pick TSPP. Theme is big for me... and its done so right on both of these titles. Tough choice.
TSPP is a great game, but to get far into it requires a lot of time, and I don't often fire it up because when I do, I know I need to have 30 minutes or more set aside for a really killer game, and even with a killer game, I'm probably not going to ever see Super Mega Extreme Wizard Mode, or whatever it's called. Those long ball times also make it a game that my friends and I never play multiplayer on. TSPP just sits there in my gameroom, until I want a personal 1 on 1 challenge, then I fire it up once or twice a month. Out of all the games in my collection, it's always near or at the top of the "game I would sell first if I had to" list because of the long ball times and lack of multiplayer games.
IJ is not as deep (but it's no depth slouch), and the playfield can feel a little oddly "cut in half" as the pop bumper pit and rear of the playfield is only accessible from either loop or by deflecting out of the captive ball lane, which I purposely bank shot out of and into the pop bumper pit a lot for modes like super pops. I absolutely love the theme, art, sound, and modes though, as it really brings the IJ trilogy of the 80's to life in your gameroom. I absolutely loved that trilogy, so that's almost priceless to me. The tilting upper playfield is also a great toy if you have it tuned and operating nicely. You can also tune the mode start to negate a lot of criticisms about it through the use of drop dead foam, washers to lower the saucer, and aiming of the kick out lever. My saucer works amazingly well, and kicks to the left flipper for a cradle or drop catch consistently.
IJ is also a game that I've beat on a few occasions. Getting the billion points from hitting every switch in the game during the wizard mode is a thrill, and it's an attainable goal and not something I feel I'll never see like the TSPP wizard mode.
All that being said... you can't really lose with either of these games. Good luck choosing.
Ricochet, Delt and Rum-Z summed it up quite nicely. Like William above owned both and only Indy survived. I actually had 2 Simpsons and the second time around it took a week to feel the same way. I didn't like the call outs with bart yelling at me to hit everything while homer d'ohed through the whole game. The long ball times stopped us from competing on it and I was the only one playing it when I knew I had 30 mins to play a game. The game does rock when you're stacking everything but when I felt the same way a week later I traded it away.
Indy on the other hand is a classic theme for my family that is well integrated into the game. Deep enough to keep you coming back for more but yet attainable. I only hit reverse flippers twice on the simspons. I enjoy the video modes on Indy and the whole game feels complete. When family and friends came over they found TSPP too confusing but everyone plays Indy.
Thank you for all your answers... i havent the option to play tha games... moat of our pins got ruined or sold out of the country long time ago. So i am transporting pins from all over and this time i am getting indiana jones and i got one more room on the pallet.. so i am thinking hudge dredd or cyclone
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