Quoted from luvthatapex2:
Jim this is very impressive! Great progress! You certainly know your video modes too!
Are you using the DMD now and are changing over to the LCD correct? Those color animations are going to look cool on this game.
Are you going to omit the path of adventure or is that the rope bridge? I imagine so ...
Clever use of the virtual locks in place of the temple locks.
Do you have the 8 ball multiball working in some mode or are you going to create an ARK mode?
Yes will be installing the standalone computer and LCD screen soon, just using the dmd temporally whilst i have my laptop plugged in as i find it quicker to debug things. I can't wait to get the colour going though
I am thinking about how to add path of adventure. I have the adventure targets mapped to the old german targets up near the ark currently. I am thinking about starting it in the usual way via a right ramp shot, then lighting up certain shots or combos to complete for each path.
The ark (4 ball add in) I will be working into the main multiball as and extra challenge to go for. i.e you start with the normal 3 then can add the ark lot in if you complete a certain set of shots which maybe increases the jackpots whilst there's more than 3 balls going. Just ideas at the moment. Kind of like a modification to the x2 x3 jackpot options in the original IJ game. Well of Souls i think i will keep at 4 max for now. I may add some other ways to get a full 8 going to later for wizard mode etc
I also have some ideas for a 2 ball multiball via the ramp lock, but that most likely will be added later after play expo.
The map area and captive balls i have nicely worked into totem/treasure quick mulitball modes. I didn't get a proper video of this yet (will try again later). Still wondering about what to do with the map eject shot, as mentioned above. Maybe use in castle brunwald to
After playing this with the basics working now, i can't believe how much better it feels I'm loving it!! though i am a little bit biased!