Quoted from applejuice:Update: Got the mine cart running pretty good now and feels pretty much like the original i remember. Going to shoot a video i think later this weekend hopefully, to show it running. Hard to get a good still screen shot of this one.
So on the tech front, i now have complete control of :
- How many tunnels to start
- How many track sections per mode
- The point at which the bonus award is applied
- The value per tunnel
- The point at which to start double barriers
- Complete randomisation every time of the barrier positions
Had a few long evenings building it all up. 20 hours in roughly on this one so far
Cool Other games need Complete randomisation for video modes or at lest a setting for video modes off maybe put that setting into this game as well.