Quoted from Bond_Gadget_007:
Why is everyone saying code is basic, when even deep rules result in repeated shots anyways...
-metallica bash sparky (like forever)
-spiderman (backhand doc ock forever)
-avatar (bash captive lock ball forever)
-T2 (backhand T2 skull forever)
I mean c'mon. Those games are deeper but same result. Therefore ID4 is on par afterall. Take that nay-sayers with your fancy code that ain't so fancy!
It's obvious you don't understand the rules of a game like Metallica or Spider-Man.
If you do nothing but bash sparky in Metallica, you will get nowhere in the game except one multiball and get majorly PWNED in score by anyone that knows how to play the game. Metallica is about getting to the crank it up modes and scoring huge - beat all four and get to encore wizard mode. The best I've ever done in a sparky multiball is maybe 30 mil. In a crank it up I've well broken 200 mil.
The same applies to Spider-Man. The goal is to beat the spider mode inserts and progress towards superhero. Beating dock ock is only one of the goals and will not get you many points or any sort of progression though the game.
Avatar doesn't have deep rules but they're definitely better than id4. At least avatar has a decent final battle wizard mode. If you do nothing but bash link lock, you will not complete any of the other goals in the game and you won't progress at all.
Tz does not have deep rules so not sure why you brought it up. It's not in the same league as Spider-Man or Metallica for software.
Independence Day has some of the shallowest rules I've ever seen. You have no wizard mode. You can repeatedly just start and best a couple multiballs, ramps, hurry ups, and upload the virus. It's easy to do all that stuff in one game. I did this on mine the first day I had it. It would have been much better if say each one of those tasks was a goal that when completed worked your way towards a final showdown with the main mother ship, that would have been much more engaging.