(Topic ID: 111578)

IMVE -Archived/Discontinued

By Chambahz

9 years ago


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  • 106 posts
  • 48 Pinsiders participating
  • Latest reply 9 years ago by flynnibus
  • No one calls this topic a favorite

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There are 106 posts in this topic. You are on page 3 of 3.
#101 9 years ago
Quoted from centerflank:

No religion/politics talk please. Remember? Douchebag…..

You too? What's going on around here? That comment has as much to do with religion as this one: WTF dude?

#102 9 years ago
Quoted from ff6735:

Just cause one doesn't say it explicitly doesn't mean it wasn't implicit. But since you are clearly the smartest person we should know.......

image-12.jpg 29 KB

Comedy gold, man.

#103 9 years ago

Btw, do you think they'll ever make a "super vault edition Mach II" of IM? You know, because they are discontinuing the first vault edition? Or maybe a VEVE LE? A series of limited releases of Vault edition games....but from a different vault?

Does anyone know exactly how many vaults there are at Stern? Does Guy know? Underlord, does your friend Guy know?

I'm assuming that Stern's new facility will have even more vaults than the current one, thus facilitating the creation and storage of more vault titles.

If Guy is reading this, can he tell us if Stern might, instead of releasing them when they are manufactured, just start storing their own NIBs immediately in their vaults, so that they can release them later for thousands more like some people have been doing on the secondary market? If they did that, would they need to call them Vault Editions? Even if they were never released in the first place?

#104 9 years ago
Quoted from TheFamilyArcade:

Btw, do you think they'll ever make a "super vault edition Mach II" of IM? You know, because they are discontinuing the first vault edition? Or maybe a VEVE LE? A series of limited releases of Vault edition games....but from a different vault?

I assume the Stern vault works like the Disney movie vault. Games that are in the vault can be brought to production at any time, then returned to the vault as many times as they want. It doesn't require a new version label to bring it out of the vault and produce it for a run.

#105 9 years ago
Quoted from Wolfmarsh:

I assume the Stern vault works like the Disney movie vault. Games that are in the vault can be brought to production at any time, then returned to the vault as many times as they want. It doesn't require a new version label to bring it out of the vault and produce it for a run.

I would say they just need an extension or new license for any pin that they wish to produce - Vault, Rerun or New.

#106 9 years ago
Quoted from Wolfmarsh:

I assume the Stern vault works like the Disney movie vault. Games that are in the vault can be brought to production at any time, then returned to the vault as many times as they want. It doesn't require a new version label to bring it out of the vault and produce it for a run.

But Stern has more constraints than your vault analogy. Stern can't make games without the license approval... unlike Disney that can just release something whenever they please.

Looks like the Stern model will be based on demand, viability, and production capacity. WMS would try to stuff a simple game into the production gaps.. Stern is showing they will use re-runs to keep the factory busy and address demand.

I think it's a good thing all around. More availability, Stern's flexible production, and games that people want to buy. Win Win Win.

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