Quoted from JesseB:GoatDan and GoBlue, can you look for that little sticker under the left flipper area? I think you have the same sticker as one of the earlier posters 100/1153 that might not tell as much info as the other one
Mine doesn't have any other stickers on it with any numbers. Mine was one of the last off the line.
Quoted from Baiter:To verify lets compare other high demand collector pins like MM's pinside ownership of 382/4016=9.5% and AFM @ 393/3450=11.4%, and MB 296/3361=8.8%. Is IM's collector ownership that much higher, or is the production number somewhere over 1300?
Or, are games that are older tougher to come by because they went into the hands of route operators, and may have been stripped for parts and tossed because their main purpose was to earn coins on location - not to entertain someone in a home gameroom? Heck, I know of more MMs on location in Milwaukee than IMs.
Quoted from Baiter:Going back to CSI, 24, BBH, Pinside ownership represents 23,21,23 respectively, so I believe the production numbers are very close between them. Applying a lower 7% Pinside ownership results in a 330 production run of each, which I think is pretty close based on the scarcity of them.
You're naming two games that were supposedly extremely low production games with CSI and 24, and BBH (as well as IM) was sold mainly at least at the beginning to route operators. The goal of Stern with both BBH and IM was to create a random happening within the game that would make ball times shorter on location and see how that did with earnings, hoping to bring route operators back into the fold with this tougher style game. The collector community for the most part decried the game as one of the most cost-cut games ever, and said they had no interest in it.
The first four or five months after the game came out the pinball community was dominated by reports of higher earnings for it by route operators, not by people plunking down a ton of money on this, "stripped down" machine. I was one of very few people that kept saying that the game was amazing and that people should give it a chance. It took a LONG time for those who had them to sell out, and it is only since that point that the game's popularity has taken off (for good reason).
Regardless, it's really like comparing apples and oranges. I guess that's what I was trying to highlight with all of that. Oh, and you have to hope for true self-reporting. My IM is not part of that number.
Quoted from rlslick:NJGecko is right...it's been discussed and not going to happen unless Stern gets a new license for the new movie(s) coming out.
I like how everyone "knows" this to be true. Ladies and gents, cash talks and if there is really enough reason to rerun the game, enough cash can restart any license as is. I don't think that IM being the flavor of the month will last enough for it to be worth it for Stern to rerun though.
Here's the thing... The initial collector response to the game was so negative that while there are people clamoring for it, the question is how many people there really are. On top of that, if a person is to believe like I do that there are a significant number of these actually out doing their job earning quarters, then at some point in the next year or two when the "circulated" number of Iron Men become much higher as they get pulled and sold, you'll see the prices come back down to a realistic level. Just like if you wait, you can still get them at a realistic level.