A few things come to mind. Brainstorming here:
1) It would be easy to start games and manually activate the switches and see if it is counting. Certainly wouldn’t cause any unnecessary wear.
2) Perhaps since there is a secret skill shot on the left drain, that it does not register as a “drain” until after it is first activated from a skill shot and the playfield becomes validated. In other words, if the left drain skill shot is not made, maybe there is something in the code where the switch doesn’t change status to count as a “drain”
3) Is there a counter in the audits for the revive feature on the left and right outlane switches? Maybe lighting revive is doing something similar where it is not changing the status of the switches.