Quoted from Deez:I want to elaborate on why I think they suck.
I built a virtual pin with top of the line hardware. I had it decked out with force feedback, real plunger, accelerometer, RGB leds that triggered with gameplay etc.
It was a decent set up.
I could never get over the flatness of the game. It just isn't right looking at a screen to play pinball. It just looks wonky.
The physics are awful. There are a few games that are really nicely playable but there are far more where you can't hit shots so it's impossible to progress thru the entire game.
The force feedback contactors don't feel like an actual pinball machine and honestly it just makes the game feel more laggy in my opinion.
YMMV. I will say that it was fun as hell building it and I played the crap out of it when I first had it and really enjoyed every minute of it. I think if you view it as not being even close to real pinball and know it's just a video game then you'll have fun with it.
Agree 100%, like you said it's the flatness and the physics that throw it off.
To the OP I would recommend looking into building a VR pinball cabinet like the one I had made (cabinet itself) and then assembled. Pinball FX2 VR now has 12 tables in its dedicated VR app, including the Universal table pack that includes ET, Jaws and Back to the Future. With the Oculus Rift it's an incredible virtual pinball experience and blows standard virtual pinball away in my opinion. The VR cabinet cost less and takes up less room compared to a full size cabinet. There is the cost of the gaming PC and headset but if you already have 1 or 2 of those the cost isn't that bad.