(Topic ID: 36131)

IM and Creech

By MrWizzo

11 years ago


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  • 31 posts
  • 14 Pinsiders participating
  • Latest reply 11 years ago by MrWizzo
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#1 11 years ago

Reading the threads about ALE has reinforced what Danny has told me about IM that you need to accomplish everything pretty much on each ball.

Given my affinity (or proclivity for all you antiCreechites out there ) for Creech, I am wondering if I should be giving IM more consideration? I like hard brutal games that have set of tasks that need be done in a timely fashion due to short ball times.

I haven't got to play IM much, but for those who have, are there similarities between two, and would you put IM in with games like CFTBL and EBD?

Dan

#2 11 years ago

IM reminds me of a way more brutal MB/AFM in terms of playfield layout.

You look at it, you think "no problem" and start playing.. and get whomped real fast.

#3 11 years ago

I defintely remember the "getting whomped real fast"!

I guess the comparison is not so much about the layout, but the clearly defined set of tasks that lead to a culmination like finding the creature. Each game on Creech includes several repititions of trying to accomplish that goal (on good games) and each ball on IM would seem to require the same. As opposed to game of great depth and long ball times.

Dan

#4 11 years ago

IM and CFTBL both hard, quick, addictive and when you get a good game it makes it all worth while and is a rush!

Got them both and IM is my favorite Stern and Creech one of my all time favorites.

#5 11 years ago
Quoted from Shapeshifter:

IM and CFTBL both hard, quick, addictive and when you get a good game it makes it all worth while and is a rush!
Got them both and IM is my favorite Stern and Creech one of my all time favorites.

Okay, so I am onto something. Wasn't sure.

I have had Creech for a while and it is my favorite game. Need to start keeping an eye out for an IM.

I love the games that leave you with your forehead on the glass in exasperation crying, "NNNNOOOOOO!!!!!!!!!!!"

Dan

#6 11 years ago

In my opinion they go well together, different layouts, both fast and potential short games, both a challenge and rewarding.

Soon a Avengers Pro to join the CFTBL and IM

IMG_7791.jpgIMG_7791.jpg

#7 11 years ago

IM is A very hard game but I think when most people describe "everything has to be done on 1 ball" it's a little misleading. You can get everything set up close to starting and drain but still be just a few well timed shots away from some serious stacking of the objectives. Once you learn how to set things up and what modes are available when you start others you'll find your self getting to do or die quite a bit more often.

Now of course do or die MB is almost impossible but when I saw it once it was kind of a let down and something I wish they would go back and change up a bit.

#8 11 years ago

You can think of Iron Man as three one ball games, not one three ball game. Creech has way more eye candy but an entirely different feel. I get totally absorbed into the one ball on Iron Man. Creech is a great game but doesn't suck you in the way Iron man does.

#9 11 years ago
Quoted from MrWizzo:

I love the games that leave you with your forehead on the glass in exasperation crying, "NNNNOOOOOO!!!!!!!!!!!"

If that's the kind of game you enjoy, you'll love IM. I've never played a pin where I've continually been one shot away from something huge, only to drain. Incredibly frustrating, but I always immediately push the start button again. Twice today I was one shot away from starting Do or Die and drained as I was desperately trying to get control of the ball. ARRRGGGHHHH!

#10 11 years ago
Quoted from smassa:

IM is A very hard game but I think when most people describe "everything has to be done on 1 ball" it's a little misleading. You can get everything set up close to starting and drain but still be just a few well timed shots away from some serious stacking of the objectives. Once you learn how to set things up and what modes are available when you start others you'll find your self getting to do or die quite a bit more often.
Now of course do or die MB is almost impossible but when I saw it once it was kind of a let down and something I wish they would go back and change up a bit.

DOD MB a letdown because it is underwhelming, unobtainable or not completable?

Dan

#11 11 years ago

swinks:
how long did it take you to move the machines next to one another so that your reply would fit this thread?

#12 11 years ago
Quoted from smassa:

IM is A very hard game but I think when most people describe "everything has to be done on 1 ball" it's a little misleading.

It is. What people are referring to is simply the Do Or Die "mode". If you start all five objectives at once, you get Do Or Die mode, where you have a countdown to make one shot on the playfield for HUGE points.

It still doesn't make it one ball though. You can set up everything for this and be just a few shots away the ball before, and your progress does not reset. In fact, that is often what I find myself trying to do - if you can get the stacks just right, you can get to this mode... but it's quite hard.

What I consider to be more of the actual wizard mode is Jericho. Jericho is a one ball mode which is started after you successfully light six Marks near the bottom of the playfield. You light one mark for each task - one for spelling Iron Man, one for rolling over all six lane roll overs, one for starting Bogey, etc. If you manage to do all six of these, Jericho is lit in the middle.

Personally, I consider Jericho the Wizard Mode even though I understand why a lot of people don't. It's relatively easy to get to as a Wizard mode on such a mean game, but the fact Do or Die is much tougher makes people consider it a Wizard mode instead.

If you think you're really good, there is a Do Or Die Multiball that becomes available once you have done an insane amount of stuff. Collecting Super Jackpots in the multiballs, collecting Drones I think three times and spelling Iron Man four times... these are no easy tasks, and absolutely no one that I know has been there with the glass on.

CFTBL is an awesome game, and if you like it and BSD, IM should be right up your alley. In my opinion, an IM set up correctly will make the CFTBL seem easy by comparison.

#13 11 years ago
Quoted from j_m_:

swinks:
how long did it take you to move the machines next to one another so that your reply would fit this thread?

pure luck of the thread, they have been together for a year now - only have 2 in the house, with the other in the garage waiting to have work done.

#14 11 years ago

IM FTW!

#15 11 years ago
Quoted from MrWizzo:

DOD MB a letdown because it is underwhelming, unobtainable or not completable?
Dan

Crazy difficult to get to & a pretty lame wizard mode where its just ramp shot jackpots. Not very inspiring.

#16 11 years ago

Great discussion everyone! Thanks for all the insights. It sounds like there are similarities I would really enjoy and additional challenges I was not aware existed, so this is really helpful. Clearly there is a wart on two, but that's okay. Eat the meat and spit out the bones.

Smassa, do you think the DOD MB could be improved with (dare I say it) better code? Does it feel unfinished at all? What do you guys think average pricing is for one?

Dan

#17 11 years ago
Quoted from MrWizzo:

Great discussion everyone! Thanks for all the insights. It sounds like there are similarities I would really enjoy and additional challenges I was not aware existed, so this is really helpful. Clearly there is a wart on two, but that's okay. Eat the meat and spit out the bones.
Smassa, do you think the DOD MB could be improved with (dare I say it) better code? Does it feel unfinished at all? What do you guys think average pricing is for one?
Dan

DOD multiball is kind of irrelevant as even the best players I know have never gotten it. Unless you are a tournament player it ain't gonna happen

#18 11 years ago
Quoted from MrWizzo:

Smassa, do you think the DOD MB could be improved with (dare I say it) better code? Does it feel unfinished at all? What do you guys think average pricing is for one?

I just felt it wasnt that rewarding for what it takes to get there. Sure if they did go back and rework it a little it would be nice but since its incredibly tough to get and probably most people have never seen it they probably wont address it in future updates.

#19 11 years ago

I think the difficulty of the two games come from very different things. Creature is fast and difficult because the playfield is very tight and close to the flippers, and the fact that the staged multiball is only two balls can be very difficult to get through to the super jackpot on. You get punished for missed shots because you have little time to react since the objects the ball is ricocheting off of are so close. The ramps return very quickly also, so it's easy to miss the timing for an accurate shot and lose control. But if you don't miss a shot, you'll keep control of the ball. Even the bumpers have a very regular return to the flippers down the slide orbit shot.

IM has a much more open playfield, but I think the difficulty in that game comes primarily from the fact that everything you're shooting to start modes is inherently a dangerous shot to shoot and you will lose control from trying to progress. Monger stand up and magnet, war machine kickback, whiplash magnet, iron man targets, drone targets, nothing that you're shooting has a safe return to the flippers. There are safer ways to shoot some than others, but the game is designed for you to need to regain control after every shot you make.

If you were 100% accurate with your shooting on creature, you'd always have control and you could achieve a super jackpot and other higher-scoring objectives every game. 100% accuracy on IM will only get you so far, you'd also need to be skilled at regaining control to do well consistently on IM.

#20 11 years ago
Quoted from IckinItwit:

I think the difficulty of the two games come from very different things. Creature is fast and difficult because the playfield is very tight and close to the flippers, and the fact that the staged multiball is only two balls can be very difficult to get through to the super jackpot on. You get punished for missed shots because you have little time to react since the objects the ball is ricocheting off of are so close. The ramps return very quickly also, so it's easy to miss the timing for an accurate shot and lose control. But if you don't miss a shot, you'll keep control of the ball. Even the bumpers have a very regular return to the flippers down the slide orbit shot.
IM has a much more open playfield, but I think the difficulty in that game comes primarily from the fact that everything you're shooting to start modes is inherently a dangerous shot to shoot and you will lose control from trying to progress. Monger stand up and magnet, war machine kickback, whiplash magnet, Iron Man targets, drone targets, nothing that you're shooting has a safe return to the flippers. There are safer ways to shoot some than others, but the game is designed for you to need to regain control after every shot you make.
If you were 100% accurate with your shooting on creature, you'd always have control and you could achieve a super jackpot and other higher-scoring objectives every game. 100% accuracy on IM will only get you so far, you'd also need to be skilled at regaining control to do well consistently on IM.

Thank, Icky. That really made a lot of sense and helps a lot. Good post.

Dan

#21 11 years ago

Got an IronMan coming! Really excited to add another short ball-time, brutal pin.

Creech and IM - The Bruise Brothers!

Dan

#22 11 years ago

Congrats...you will have a love/hate relationship with it!

#23 11 years ago

Ah, yes, we can all use a little more dysfunction, can't we?

Wifey back playing Creech?

Dan

#24 11 years ago

Yep! She's back on it Although I'm thinking the KISS scoop needs adjustment now

#25 11 years ago

Yay, IM should be a blast!

#26 11 years ago

Congrats, you will love it

1 week later
#27 11 years ago

Got to DODMB shot last night and made the center shot for a 50M bonus. This reminded me a lot of the JP/SJP features of Creech. Both DODMB and JP/SJP are achievable as many times in a game that you can pull off.

EDIT: The author accepts all resposible for the errors contained in the above and asks the court to take into account gross ignorance and unbridled enthusiasm of the author.

Dan

#28 11 years ago

I think there's a difference between getting Do or Die shot for 50M, and the Do or Die multiball, which I think is triggered when a certain set of repetitions of each mode are accomplished. I thought that's how it was described in a different thread; might be wrong though.

#29 11 years ago
Quoted from IckinItwit:

I think there's a difference between getting Do or Die shot for 50M, and the Do or Die multiball, which I think is triggered when a certain set of repetitions of each mode are accomplished. I thought that's how it was described in a different thread; might be wrong though.

Especially given that the shot did not start a multiball IIRC Makes sense as the lights go from solid to blinking the second time you complete the mode suggesting there is another level.

Still learning.

Thanks Icky.

Dan

#30 11 years ago
Quoted from MrWizzo:

Got to DODMB shot last night and made the center shot for a 50M bonus. This reminded me a lot of the JP/SJP features of Creech. Both DODMB and JP/SJP are achievable as many times in a game that you can pull off.
EDIT: The author accepts all resposible for the errors contained in the above and asks the court to take into account gross ignorance and unbridled enthusiasm of the author.
Dan

Do or Die is attainable..

I know of NO human that has ever proven that they have gotten Do or Die MB with the glass on..

1 week later
#31 11 years ago

Played the game for a little over a week now.

Quoted from smassa:

IM is A very hard game but I think when most people describe "everything has to be done on 1 ball" it's a little misleading. You can get everything set up close to starting and drain but still be just a few well timed shots away from some serious stacking of the objectives. Once you learn how to set things up and what modes are available when you start others you'll find your self getting to do or die quite a bit more often.

Now, I understand what you mean now.

Quoted from goatdan:

In my opinion, an IM set up correctly will make the CFTBL seem easy by comparison.

I think I have got it dialed in pretty well: white rings; mildly steeper pitch; newly waxed; levelled; harder MONGER settings; more powerful slings.

It is brutal and does make CFTBL seem milder although both IMO are cut from the same cloth. IM is Creech on steroids with a healthly dose of bi-polar disorder.

Quoted from Gerry:

Do or Die is attainable..
I know of NO human that has ever proven that they have gotten Do or Die MB with the glass on..

I hope it was clear that I was confusing DOD Hurry Up with MB not knowing the game yet.

And you still know of NO human that has....add me to that list of non-provers. If accomplished, it would be one of those once in lifetime games.

Quoted from IckinItwit:

If you were 100% accurate with your shooting on creature, you'd always have control and you could achieve a super jackpot and other higher-scoring objectives every game. 100% accuracy on IM will only get you so far, you'd also need to be skilled at regaining control to do well consistently on IM.

Couldn't be any truer. Creech teaches you the importance of accuracy, which will get you only so far on IM. IM is teaching me to improve control, have a healthy respect for shot choice given its speed and the randomness the magnets and kicker can create, and anticipate how to nudge. Even on the more liberal setting, the outlanes are brutal. DCFAN pointed out why. The mini post between the lanes is slightly lower that the top of the sling creating chasms of ball-engulfing drainage. The more powerful slings often place the ball in there like virgins being tossed into the volcano.

Dan

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