(Topic ID: 68869)

IJ Williams "You Cheat, Dr. Jones!" Club

By RDReynolds

10 years ago


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You're currently viewing posts by Pinsider jedi_gill.
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#8444 2 years ago

Davi, as mentioned over messages.. I'm in for one too.

1 week later
#8531 2 years ago

Hello, I have a simple question.. I'm trying to remove my Indiana Jones Pinball Adventure DMD to install the No Glare Film from the inside.

I opened the top Panel and at the point shown below where all I need to do is remove the 4 screws I circled in Red.

However when I remove these 4 bolts and try to pull it up, it seems like it's stuck or glued somehow.. I'm pulling and I see the green circuit board bending resisting coming up.

I even watched this youtube video of someone else doing it on the same machine and he didn't have any issue.

<-- Starts at 4:00

Am I missing something, is there an adhesive I'm not aware of. If anyone can help it would be most appreciated.

Thanks, and my apologies if I shouldn't be posting this here. I know I'm super close to completing this and just hope you all wonderful people with deep knowledge of this exact machine can help answer the question of how I can remove this DMD to install the No Glare Film.

20210718_175540 (resized).jpg20210718_175540 (resized).jpg
#8560 2 years ago
Quoted from Pin_Fandango:

is there a sticky somewhere here on this thread with how to properly adjust the POA? Mine is not working properly and have not started diagnosing yet because I am a bit lost.
If there are no stickies on this thread, I am not sure who has the authority to create them, but since I will be working on my IJ for the next few months I can start gathering these and make stickies if given permissions. Not sure if I am allowed and maybe only the original poster can do it?

If someone can link to the thread or post where we can adjust the POA I would greatly appreciate it. I tried searching but nothing came up in my searches related to what you mentioned.

1 year later
#9830 1 year ago

As the creator of this sound file, Yes this is the one I highly recommend many people use. I tried the Endproduk and while it was pretty darn good it has some major flaws in simply the sound spiking up when it shouldn't and some sounds even going off at the same time. In particular when you would lock a ball, and the machine says great shot for the plane exploding sequence those sounds where overlapping on one another making it impossible to hear what was going on. With the sound package I created I fixed all those glitches so now it will say great shot and then moments later locked ball.

The sound spiking up was super annoying, I was constantly fiddling with the volume knob when it got super loud and then back to regular sounds. I went through every single sound file and raised and lowered the sounds accordingly. If it was a background sound I never let some chords in the sound spike way too loud. If it was a callout, or important event I raised the volume so you would clearly hear it over the background music. Previously before I touched it these sounds where on the same level and it was harder to hear them out.

I did add/remove a few other sound bytes when you complete the characters, previously some sound bytes where just from the movie and it didn't make sense for me since the character you unlocked wasn't from the sound byte you where hearing. Now everytime you unlock that character your guaranteed to hear a sound byte from that person's mouth. It's definitely a few more than the original and I think I pulled some sound bytes from other packages. I didn't go to crazy with this but it's atleast no longer just 1 sound file per character like it was on the original. It will cycle between 3 or 4 for each character.

I really hope the community enjoys the sound package I put together; as mentioned I don't take credit for creating the actual sounds but simply refining what someone else did. This is why I called the. Jedi's re-master of Endproduk's remaster.

#9836 1 year ago
Quoted from orlandu81:

Cool, I'll try it. I have 4 mixes on mine now, does anyone know if there is a maximum number of mixes I can have on here? Is 5 too many?
FYI - on your mix, there was one sound fx item that couldn't be extracted for me due to the long title...it was Connery saying "sorry about your head though". Not a big deal, just letting you know.

Thanks for letting me know, let me look for this sound file and simply shorten the name to whatever. BTW the file name doesn't matter it's the number that the machine only cares about.

Either way I didn't have this issue but I'll go ahead and update the sound package with this shortened name and see if it lets me replace it. If you want it quicker just shorten the name yourself to whatever.

#9839 1 year ago
Quoted from Jedi_Gill:

Thanks for letting me know, let me look for this sound file and simply shorten the name to whatever. BTW the file name doesn't matter it's the number that the machine only cares about.
Either way I didn't have this issue but I'll go ahead and update the sound package with this shortened name and see if it lets me replace it. If you want it quicker just shorten the name yourself to whatever.

So Windows has a limitation on how many characters and deep a folder structure can go. You probably have a longer name in your username than myself, and you are probably extracting it on your desktop which is adding more characters.

As mentioned I didn't name these file names, I just edited the sound file so extract at the root of your C: Drive and it should fix the issues. Either way Let me try to shorten some names to avoid this problem for others.

#9840 1 year ago

I didn't create the additional characters numbers and folder on the root of the folder. I think Pinsound does this to ensure files uploaded to their site are not the same. Feel free to pull and copy the subfolder named "Jedi_Re_Remaster of Endproduk" to the root of the Jump Drive. You don't need that other folder with a long name file. I think this is what is causing some peoples computers not to be able to process the longer file. Thanks.

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#9842 1 year ago
Quoted from orlandu81:

I shortened the name of the zip file and it did not give me the error message this time so perhaps the file is now there. Will reinstall and test it out! Does anyone know if 5 sound mixes is too many? I can't keep track which one is which anymore

5 Mixes should be fine.

P.S. I also just now uploaded the same file again and removed the folder within a folder as well as shortened the super long files. The mods on Pinsound will still need to approve the file to go live so stay tuned to see the updated file go live. I'll report back once I see it. But you should be good if you downloaded the old file as long as you remove the folder within a folder. Sorry about that, I didn't initially know how to upload a file to this site as I was new and it seems the mod added that other folder without my knowledge.

Check it out and I'd love to hear some feedback on it.

#9846 1 year ago
Quoted from orlandu81:

Thanks! really sorry one more dumb question, I can't find the manual it's been 2 years since I updated this USB drive. How do I install the new sound mix? I put it in the audio folder but it won't appear in the menu. I assume I need to maybe drop it in the root drive?

All you need to do is put the zipped sound file folder onto the root of the Jump Drive. When you start up pinsound on the machine, pinsound will automatically configure it to work with the machine. (I think it will work if you unzip it yourself also) It may take a while the very first time but afterwards it will boot up quickly. Here is a video example from Pinsound directly on how to do this.

#9851 1 year ago
Quoted from orlandu81:

I played a few games on it, sounds nice. The volumes are better, more consistent. If I have ONE minor complaint (maybe it is personal preference), the ball lock sounds are a bit underwhelming. It almost sounds as if it goes quiet immediately on the ball lock, a bit too quiet. To me that is a big moment when you lock a ball, and I'm used to being overwhelmed (or regular whelmed) by that action.

The reason it may seem like this is because it's an entirely aftermarket sound. So it may seem a bit out of place but when this happens you'll notice that none of the theme music is too loud. I'll take a look at it again and bump it up if it's not up to par. FYI.. I used audacity to modify the sound and just so you know the sound loudness was calibrated via the wave it created. It wasn't via my personal thought on it. I simply raised and lowered all notifications peak to a max sound level. The truth is the original machine actually didn't have this sound byte at all when it locked. It was just a visual notification on the DMD screen so getting this audio queue is definitely a treat, which is why I left it in.

1 week later
#9859 1 year ago
Quoted from orlandu81:

He changed the volume settings on each sound fx, theme, soundtrack and when I lock a ball while using this remix, the music goes down very low and there is not much sound for the first 2 or 3 seconds. I guess it's not something noticeable until the volume on the music is down. On many of the other mixes when you lock a ball it feels louder and more dynamic from a sound perspective. I think that is what happened...Jedi would know better though I assume.

So I looked into this issue and here lies the problem. The IJ machine was never meant to play 2 sound files at the same time for this locked ball action. It plays the regular sound in the original machine and a locked ball sound clip. This package actually is a dynamic one where it switches around a few ball lock sounds and even properly announces multiball on the 3rd lock. When I first downloaded the Endproduct version, the most obvious thing that was broken was that the music and ball locked went off at the same time, making it seem like it was broken. This glitch is actually what motivated me to try to fix this problem in the first place. I then also noticed the other sounds where either too high in points or too low and it just wasn't standard across the board.

I have now normalized all music sounds to a certain decible and all callouts are a bit louder, again at a certain decible range. I managed to finally find a fix for this lock ball and music playing at the same time but tricking the machine into playing both sound still but the callout I added empty space in the beginning of the sound, so that way the music can play without being overshadowed and once the music is about to end it says "Ball locked" or "multiball" unfortunately the machine wasn't built to handle this and what it does is lower the music volume a bit in the beginning to make room for the empty sound and then correctly plays both files one after another.

I'll try to play with it, to see if I can raise the volume when it's quiet and then when it normalizes to go back to normal but I can't promise to see if it's even possible. It may default to a low volume setting and I can't raise it no matter what I select. This may be just a limitation of the software/hardware. The reason other packages make this sound louder is because they don't have a ball locked sound, and only one sound file plays. Please keep that in mind. I think what I created is a good compromise.

#9860 1 year ago

BTW I've messaged the mods at PINsound to approve my updated file which, the change only reduces the long files to shorter ones to assist with people not being able to unpack the files.

As a solution, please just download to the root of C: and then unzip there; It should work fine and go in the folders and shorten the long folders or files if you wish without changing the numbers. As mentioned I did this for you, but just waiting for Pinsound mods to approve it. I wish they would just grant me rights as the owner to approve my own files.

#9861 1 year ago

You know instead of waiting for Pinsound to update my uploaded file. I'm simply going to share it on my personal Dropbox here. Feel free to click the link below to get it. Enjoy.

https://www.dropbox.com/s/sngvyyivjaoaod0/Jedi_Re_Remaster%20of%20Endproduk.zip?dl=0

#9865 1 year ago
Quoted from orlandu81:

Thanks for your time and effort on this! I'm sure many are appreciative of the work. I tried it again and it was a little better but yes, there is still a drop in sound for the first 1-2 full seconds. So far this is the only complaint I've had with the remix, and based on your description it sounds like I just need to get used to it. I'm sure I will over time.
Just a note to those trying to install it, I had a problem with the 7z file, the pinsound board didn't recognize the file so I extracted it then re-zipped it as a .zip. I also ensured there were no extra subfolders as a result. Then it worked just fine.

My apologies, you are correct I used 7zip instead of a regular zip. I have updated the shared file and changed it to a regular .zip to avoid any confusion. Here it is again.

https://www.dropbox.com/s/sngvyyivjaoaod0/Jedi_Re_Remaster%20of%20Endproduk.zip?dl=0

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