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Quoted from PtownPin:Nice work....how are u planning to finish them?
Quoted from PtownPin:clever .... be nice if u could match the bamboo look on the POA rails...maybe a burn technique?
Good idea! Probably
Quoted from Ricochet:I’m still waiting for my first batch from the laser cutter. I expect them Tuesday. I will send them out Wed. I will start to load inventory by Friday.
Id like to try one of these please. Add me to your list.
Had a little time today to finish up some mods!
018669F9-8B77-4A08-9295-87EFFA99264D (resized).jpegA0637CC7-1882-4794-A1DF-E0064A95A7D5 (resized).jpegAEBE8EAB-CD0C-4685-8F1D-CDBCF5C8A22F (resized).jpegB8D0124A-9C82-4BF5-A84B-A6CA3613FC68 (resized).jpegE93E7024-0D0C-4C4C-9C47-BDABE5D9DFD3 (resized).jpegQuoted from AaronZOOM:Whaaaat...that's crazy! But also pretty neat.
Does it mess with the programming, though? Does a completed ramp shot require the ball to hit the right inlane switch to properly register any shots? Or is it good enough just to hit the ramp switches?
To clarify - does it confuse the game at all if the ball hits the switches in the order Rt. Ramp Enter --> Rt. Ramp Top --> Idol Exit
No.
We are adding a micro switch today to the end of the wire form to activate the hand of fate switch.
And the ball drops perfectly in front of the idol switch without triggering it.
Ill post video soon.
Quoted from Manny65:The wireform going in and out of the ruins makes me think of the mine cart ride - very nicely done!! Does it slow the ball return compared to the old wireform?
Thank you. Yes was thinking the same when making it. The mine cart ride!
Not really. Depends on how fast the ball is going around the right ramp.
Quoted from orlandu81:It is interesting...but I am not a fan of the reduced score you will get as a result. Hitting the right ramp should light hand of fate, but with this redesign it will not. Perhaps if it was made to drop the ball in the same place as the original it would work better.
Adding micro switch so hand of fate will always light up.
Thank you for the feedback
Quoted from KornFreak28:Nice job!!!! Could you possibly extend the ramp so the ball drops in the inner lane?
Good idea. Could have welded more rods to extend it. But to late now.
Quoted from AaronZOOM:I had something similar happen in the past. It wasn't a problem with the switch - it was a short elsewhere on that circuit. Pull the glass off, start a game, and hit playfield switches until it adds another player.
You know, just like those multi-switch triggering problems that happen when your contacts get bashed together on the lower right switch under the POA, above the mode hole.
Had this same problem. Was a short, broken connection under the POA next to the mode hole. Ball must have hit it. However, we made a metal bracket cover to prevent future air balls hitting it.
Quoted from pinballinreno:Game ROM on CPU board didnt boot, game data didnt make it into RAM.
5v or data line problem, data not getting into RAM.
loose ROM chip
bad ROM socket
Bad, blown or corrupt game ROM.
Loose CPU connector to the driver board affecting 5v data line.
Bad/blown RAM chip on CPU board
data line problem (battery corrosion, bad/broken trace)
and some others.
Thank u
Quoted from evileye:So awesome. Any pics of the sides? I’m assuming it’s painted to match the Disney version?
The more i play Indian Jones the more i love it! Even over newer pins. Ive owned/played most of the top 50 pins and Indy keeps bringing me back. The design and layout/modes are all super creative. Too bad nothing new comes close to Indy.
If i had to sell all my pins and could only keep one it would be this one!
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