Quoted from MinusWorlds:Okay, sounds good. Thank you very much!!!
Highly recommend getting the pinsound board for IJ. Transforms the game imho.
Quoted from MinusWorlds:Okay, sounds good. Thank you very much!!!
Highly recommend getting the pinsound board for IJ. Transforms the game imho.
Quoted from Averell:Excellent Pinball... next to the PinSound-Board you need a Shaker, too.
Shaker will be fired by the PinSound-Board, then Indy is really perfect.
Now THAT is some serious clear coat!
Been looking forever for the shaker motor kit.
Never seen it for sale. Out of stock for years.
Want one really bad.
Quoted from Mike_M:I run a separate power supply inside my IJ for its ColorDMD and PinSound board. Seems to pretty much be a requirement on this game when running multiple extras like Colordmd or tilt topper. Mine just ran for 2 days straight nonstop during show hours at pinfest without a single issue so the separate power supply really seems to make a difference.
Did you bring the separate power to the topper or to the color DMD? Where did you bring the separate power from? Any pictures you could share?
Thanks for your help, I'm trying to figure out how to get both mine running.
QSS
Quoted from beelzeboob:There's a whole thread about Pinsound that I started 2 years back. I have my game wired for stereo and I'm using the reorchestrations that Endprodukt created. There are a ton more callouts and you can customize which ones to use and which ones not. It's fun to hear Indy curse when you lose your ball. And the actual John Williams score in stereo is ridiculous to hear with that game; you'll never be able to play one with the MIDI sounds again.
Order the sound board and PM me with any questions or if you need details.
I'm going to order one today so I'm sure I'll contct you with a few questions. Thanks for your help, it is appreciated.
QSS
Quoted from QuickSilverShelby:I'm going to order one today so I'm sure I'll contct you with a few questions. Thanks for your help, it is appreciated.
QSS
Sure. I've got a special place in my heart for Canadians...especially the ones in Alberta. Especially the ones near Moraine Lake, which I visit frequently because it's one of the most beautiful places on Earth. And since I'm a moocher, I always need places to crash when I'm up there, so ask all the questions you want. It won't cost you anything. Really.
Quoted from QuickSilverShelby:Did you bring the separate power to the topper or to the color DMD? Where did you bring the separate power from? Any pictures you could share?
Thanks for your help, I'm trying to figure out how to get both mine running.
QSS
I actually don't have the topper- it's the combination of the ColorDMD and PinSound board that I found would blow F116 every couple of hours. beelzeboob sounds like he has the same combo as me without issue so it may just be the power board in my indy wasn't up to the task. In any event I'm running power from the separate power supply to both the ColorDMD and PinSound board. My machine is still wrapped up from the show but when I get it back into the game room I'll take some pictures and post the details.
Quoted from Mike_M:...In any event I'm running power from the separate power supply to both the ColorDMD and PinSound board. My machine is still wrapped up from the show but when I get it back into the game room I'll take some pictures and post the details.
Here's some detail on my setup. In the first two pictures you can see a standard arcade gaming switched PS installed in my IJ. These can be had NIB for ~$20 on eBay. The AC power supply for the aux PS is provided via the machine's power switch so there is nothing extra to plug in or turn on/off.
auxps-overview (resized).jpg
auxps-detail (resized).JPG
I chose a slightly unusual place to connect the 120 volt AC input supply to the aux PS. I did not want to cut any of the original wires or modify the molex plugs that carry the 120 volt AC immediately after it goes through the machine's power switch. However if you follow that wiring you will see that one of the places the switched 120 volt AC power goes is to an unused molex plug near the coin door, which I believe is for a dollar bill acceptor (DBA.) I simply removed the necessary pins from this connector and spliced them into the aux PS input wires; simple enough to remove and return to original in the future if needed.
auxps-switchedpower (resized).jpg
I ran separate runs of DC power to both the PinSound board and ColorDMD. Probably overkill; I'm sure I could have run a single wire for each rail and split them off in the backbox. Extra wire but I figured it was a cleaner method. The end of each run got a matching molex connector. Notice on the power input for the PinSound board there are two separate pins for +12 and -12; unlike the original IDC connector which simply looped the wires I ran separate lines. Again overkill but I didn't want to jam two wires into a single molex pin.
pinsound-power (resized).jpg
colordmd-power (resized).jpg
Quoted from Mike_M:Here's some detail on my setup. In the first two pictures you can see a standard arcade gaming switched PS installed in my IJ. These can be had NIB for ~$20 on eBay. The AC power supply for the aux PS is provided via the machine's power switch so there is nothing extra to plug in or turn on/off.
I chose a slightly unusual place to connect the 120 volt AC input supply to the aux PS. I did not want to cut any of the original wires or modify the molex plugs that carry the 120 volt AC immediately after it goes through the machine's power switch. However if you follow that wiring you will see that one of the places the switched 120 volt AC power goes is to an unused molex plug near the coin door, which I believe is for a dollar bill acceptor (DBA.) I simply removed the necessary pins from this connector and spliced them into the aux PS input wires; simple enough to remove and return to original in the future if needed.
I ran separate runs of DC power to both the PinSound board and ColorDMD. Probably overkill; I'm sure I could have run a single wire for each rail and split them off in the backbox. Extra wire but I figured it was a cleaner method. The end of each run got a matching molex connector. Notice on the power input for the PinSound board there are two separate pins for +12 and -12; unlike the original IDC connector which simply looped the wires I ran separate lines. Again overkill but I didn't want to jam two wires into a single molex pin.
Thats good solid work there.
Not overkill at all in my opinion, people really shouldnt burden the old pc boards with more draw if they dont have to.
Quoted from jints56:Highly recommend getting the pinsound board for IJ. Transforms the game imho.
I agree on this. Just installed one last week. Epic sound. Speakers alone arent enough, you need the board.
Quoted from TractorDoc:Very Nice Work Mike_M
I may try something similar when I take on the task of restoring my IJ. Quick question, does the unused connector (from the pinsound board) still receive power or did you disconnect at the other end as well?
Thanks! The unused connector still carries power; I didn't disconnect it on the other end. It's actually the connector for the original audio board, which was replaced by the PinSound board. (After installing my PinSound board I sold the old original audio board- didn't realize how rare and sought after they were until it sold in about 12 seconds.... LOL.)
Quoted from beelzeboob:Sure. I've got a special place in my heart for Canadians...especially the ones in Alberta. Especially the ones near Moraine Lake, which I visit frequently because it's one of the most beautiful places on Earth. And since I'm a moocher, I always need places to crash when I'm up there, so ask all the questions you want. It won't cost you anything. Really.
Ok, I'll ask questions when they arise and I'm sure they will. Thanks.
PM me next time your in the area. I'll buy beer and burgers, we can shoot some pinball shit.
QSS
Is it possible to even find shaker motors for Indiana Jones? Been looking for a while now. Pinbits forever sold out
Quoted from Mike_M:Here's some detail on my setup. In the first two pictures you can see a standard arcade gaming switched PS installed in my IJ. These can be had NIB for ~$20 on eBay. The AC power supply for the aux PS is provided via the machine's power switch so there is nothing extra to plug in or turn on/off.
I chose a slightly unusual place to connect the 120 volt AC input supply to the aux PS. I did not want to cut any of the original wires or modify the molex plugs that carry the 120 volt AC immediately after it goes through the machine's power switch. However if you follow that wiring you will see that one of the places the switched 120 volt AC power goes is to an unused molex plug near the coin door, which I believe is for a dollar bill acceptor (DBA.) I simply removed the necessary pins from this connector and spliced them into the aux PS input wires; simple enough to remove and return to original in the future if needed.
I ran separate runs of DC power to both the PinSound board and ColorDMD. Probably overkill; I'm sure I could have run a single wire for each rail and split them off in the backbox. Extra wire but I figured it was a cleaner method. The end of each run got a matching molex connector. Notice on the power input for the PinSound board there are two separate pins for +12 and -12; unlike the original IDC connector which simply looped the wires I ran separate lines. Again overkill but I didn't want to jam two wires into a single molex pin.
Nice. I'll get to work on this. Thanks for the pics and description. It's greatly appreciated. I'm sure I'll have a few questions as I proceed.
QSS
Quoted from Mrawesome44:Is it possible to even find shaker motors for Indiana Jones? Been looking for a while now. Pinbits forever sold out
Get a nice sub / speaker for the bottom cabinet.
Buy the Pinsound Board.
Get Endproducts Indiana Jones mix.
Turn the volume up (separate speaker controls on Pinsound) on the cabinet sub.
You won't need a shaker for Indiana Jones!
So im in the final process of getting ready to purchase an Indy. What are some things to look for when inspecting one. I plan to look for one of good to execllent quality so im guessing 6-8k ballpark?
I'd like a shaker motor but i think they are impossible to find at this point
You have to look for:
• being complete, no missing parts
• damaged mainboard with burned plugs and burst capacitors
• last software update L-7
• broken plastics
• burned translite
• damaged coin door and coin controls
• complete and right coin box (WPC)
• bended, rusty legs
• damaged cabinet and back box and bleached artwork
• damaged motors for POA and Idol, gears also
• working opto- and switch boards
• broken plastic ramp right side
• missing jackpot circuit (proto)
• lost plastic
• backpanel plain or proto with lights
• wear and tear on playfield (Lost Treasure, Indy, Willie, Marion)
• damaged playfield area behind drop targets and holes
• Speakerpanel plain or proto (Grail, Stone, Ark)
• working DMD without flickering
Quoted from Mrawesome44:So im in the final process of getting ready to purchase an Indy. What are some things to look for when inspecting one. I plan to look for one of good to execllent quality so im guessing 6-8k ballpark?
I'd like a shaker motor but i think they are impossible to find at this point
Pinsound just announced they will support shakers which they are releasing their own. Buy the pinsound for better music and now for the ability to add a shaker!
Quoted from delt31:Pinsound just announced they will support shakers which they are releasing their own. Buy the pinsound for better music and now for the ability to add a shaker!
Awesome news. Do you have a link to the announcement? Looked on their website and couldn't find the announcement. And Google and pinside search was unsuccessful. Just trying to find out if this is for their existing boards, or if they are changing/updating their board to do this.
Quoted from Averell:You have to look for:
• being complete, no missing parts
• damaged mainboard with burned plugs and burst capacitors
• last software update L-7
• broken plastics
• burned translite
• damaged coin door and coin controls
• complete and right coin box (WPC)
• bended, rusty legs
• damaged cabinet and back box and bleached artwork
• damaged motors for POA and Idol, gears also
• working opto- and switch boards
• broken plastic ramp right side
• missing jackpot circuit (proto)
• lost plastic
• backpanel plain or proto with lights
• wear and tear on playfield (Lost Treasure, Indy, Willie, Marion)
• damaged playfield area behind drop targets and holes
• Speakerpanel plain or proto (Grail, Stone, Ark)
• working DMD without flickering
ColorDMD wise what do people recommend for the brightest Dots?
Just got the game today... Pulled the play field out to put in a few new LEDs, and when I tried to fire the game up I'm getting an error from Switch 34, and then gun is not firing the ball at all. Can anyone point me to where Switch 34 is, and how I can resolve this. Thanks
Quoted from Pinzap:Switch 34 is the gun trigger. Maybe knocked something lose.
Anywhere in particular I should check? I disconnect the molex from the gun, and when I test the end going into the machine, it shows activity on Switch 44.
Quoted from Damien:Anywhere in particular I should check? I disconnect the molex from the gun, and when I test the end going into the machine, it shows activity on Switch 44.
Open the gun assembly and adjust the switch. Also, replace the spring inside for good measure.
Quoted from Damien:Anywhere in particular I should check? I disconnect the molex from the gun, and when I test the end going into the machine, it shows activity on Switch 44.
Hi Everyone.
Just trying to to help Damien out over the phone tonight.
Running through some tests, we've discovered:
Solenoid Test: all coils fire
Switch Test: column#3 no switches are registering
Colum#3 switches are:
Left eject(31), Exit Idol(32), Lt Sling(33), Gun Trigger(34), Lt Jet(35), Rt Jet(36), Bt Jet(37), Center Standup(38)
There is no DMM available to test wiring (continuity etc...) at the moment and I'm not sure that we could try the jumper testing of the switches safely over the phone.
Do you think that something could have happened to U20 on the CPU board (2803A - transistor IC)?
Damien is going to try to reach out to a local repair fellow to look at it but in the mean time what else can be tested?
Thank you.
I had once all kind of switches going out. Was all on the same connector, was a fuse, easy to fix. Do not know if these are all on the same row these switches.
Quoted from dnaman:Hi Everyone.
Just trying to to help Damien out over the phone tonight.
Running through some tests, we've discovered:
Solenoid Test: all coils fire
Switch Test: column#3 no switches are registering
Colum#3 switches are:
Left eject(31), Exit Idol(32), Lt Sling(33), Gun Trigger(34), Lt Jet(35), Rt Jet(36), Bt Jet(37), Center Standup(38)
There is no DMM available to test wiring (continuity etc...) at the moment and I'm not sure that we could try the jumper testing of the switches safely over the phone.
Do you think that something could have happened to U20 on the CPU board (2803A - transistor IC)?
Damien is going to try to reach out to a local repair fellow to look at it but in the mean time what else can be tested?
Thank you.
Sounds like a short. It is possible that when you were replacing lights you shorted something causing the u20 to go. (esp if the game was on). Or, you have a bad connection at the left eject.
Quoted from dnaman:Hi Everyone.
Just trying to to help Damien out over the phone tonight.
Running through some tests, we've discovered:
Solenoid Test: all coils fire
Switch Test: column#3 no switches are registering
Colum#3 switches are:
Left eject(31), Exit Idol(32), Lt Sling(33), Gun Trigger(34), Lt Jet(35), Rt Jet(36), Bt Jet(37), Center Standup(38)
There is no DMM available to test wiring (continuity etc...) at the moment and I'm not sure that we could try the jumper testing of the switches safely over the phone.
Do you think that something could have happened to U20 on the CPU board (2803A - transistor IC)?
Damien is going to try to reach out to a local repair fellow to look at it but in the mean time what else can be tested?
Thank you.
I literally had the same thing happened to me recently. I was changing out lights and I ended up blowing out the U20. No items you mentioned worked either. It's probably the U20. They're cheap and if socketed already should be easy replacement. If not they're is a board guy on these boards named Chris Hibler who should be able to help.
Quoted from Pinzap:Awesome news. Do you have a link to the announcement? Looked on their website and couldn't find the announcement. And Google and pinside search was unsuccessful. Just trying to find out if this is for their existing boards, or if they are changing/updating their board to do this.
Check the pinsound topic on these boards. Last page or second
It's all in there confirmed by developer
Quoted from Pinphila:Sounds like a short. It is possible that when you were replacing lights you shorted something causing the u20 to go. (esp if the game was on). Or, you have a bad connection at the left eject.
I thought I had a u20 issue too, but it was the switch on the underside of the POA right above the mode start saucer. Check to see if it's bent from the ball hitting it. It eliminates the diode and screws up your switch matrix.
Quoted from delt31:Check the pinsound topic on these boards. Last page or second
It's all in there confirmed by developer
Thanks Delt... finally found it. From what I'm reading, we would need to wait for them to release the kit due to someone else trying to hook their own relay up to the board and messing up some stuff. It's unclear in the unofficial "announcement" if the kit will work with existing boards or if the board will be updated... very limited information. I think I will wait til the kit is released rather than risk the chance that backwards compatibility with the kit won't be there.
https://pinside.com/pinball/forum/topic/pinsound-card-reviews-anyone/page/20#post-3738526
As an FYI... I've also been waiting since last years "announcement" that whitestar support is coming. Learned to be patient in this hobby for sure.
Quoted from Pinzap:Thanks Delt... finally found it. From what I'm reading, we would need to wait for them to release the kit due to someone else trying to hook their own relay up to the board and messing up some stuff. It's unclear in the unofficial "announcement" if the kit will work with existing boards or if the board will be updated... very limited information. I think I will wait til the kit is released rather than risk the chance that backwards compatibility with the kit won't be there.
https://pinside.com/pinball/forum/topic/pinsound-card-reviews-anyone/page/20#post-3738526
As an FYI... I've also been waiting since last years "announcement" that whitestar support is coming. Learned to be patient in this hobby for sure.
Yeah hasn't been released yet. I've played the IJ with shaker.... Wasn't that impressed but a why not if you can get it.
Quoted from Guinnesstime:I thought I had a u20 issue too, but it was the switch on the underside of the POA right above the mode start saucer. Check to see if it's bent from the ball hitting it. It eliminates the diode and screws up your switch matrix.
This is always a great suggestion, I have confirmed that the switch leads and diode are not touching each other but I will have Damien take a picture just in case. I do think that the other comments regarding the swapping of lights is on the right track, now it is just to determine what and where the root cause is.
Quoted from dnaman:This is always a great suggestion, I have confirmed that the switch leads and diode are not touching each other but I will have Damien take a picture just in case. I do think that the other comments regarding the swapping of lights is on the right track, now it is just to determine what and where the root cause is.
I'm picking up a DMM after work, and I'll see what I can provide you from there. Should I be testing the fuses on the board, or off?
Quoted from Damien:Not sure if this helps, but here is a photo of fuse F115. Does it look burned out?
Hard to tell with a photo.
Update: F115 fuse tests ok!
Quoted from Damien:I'm picking up a DMM after work, and I'll see what I can provide you from there. Should I be testing the fuses on the board, or off?
remove the fuse from the board and test it for continuity with an ohm meter or buzz box.
Wondering if you guys can chime in and tell me if this sounds like it's dialed in right:
- Mode saucer ejects ball and it hit the top of the slingshot, and then bounces over to the right flipper. Most of the videos I've watched shows it dropping to the left flipper first.
- When ball comes out of bumpers, and comes down the Super Jackpot lane, it often goes right down the middle unless I give it a nudge and save it.
- When ball is launched, it goes to the "I" in INDY about 90% of the time.
I've leveled everything nicely, so I'm just wondering if the above sounds like normal IJ activity.
Also, I know I've seen fixes for the Mode saucer rejecting balls using foam. I ended up lining the left guide and backplate with magnetic tape and it seems to have made a slight improvement.
Quoted from Damien:Wondering if you guys can chime in and tell me if this sounds like it's dialed in right:
- Mode saucer ejects ball and it hit the top of the slingshot, and then bounces over to the right flipper. Most of the videos I've watched shows it dropping to the left flipper first.
- When ball comes out of bumpers, and comes down the Super Jackpot lane, it often goes right down the middle unless I give it a nudge and save it.
- When ball is launched, it goes to the "I" in INDY about 90% of the time.
I've leveled everything nicely, so I'm just wondering if the above sounds like normal IJ activity.
Also, I know I've seen fixes for the Mode saucer rejecting balls using foam. I ended up lining the left guide and backplate with magnetic tape and it seems to have made a slight improvement.
Saucer eject: mine does this 99% of the time
Bumpers: mine never does this
Top rollover lanes: mine is fairly random
Quoted from Damien:Wondering if you guys can chime in and tell me if this sounds like it's dialed in right:
- Mode saucer ejects ball and it hit the top of the slingshot, and then bounces over to the right flipper. Most of the videos I've watched shows it dropping to the left flipper first.
- When ball comes out of bumpers, and comes down the Super Jackpot lane, it often goes right down the middle unless I give it a nudge and save it.
- When ball is launched, it goes to the "I" in INDY about 90% of the time.
I've leveled everything nicely, so I'm just wondering if the above sounds like normal IJ activity.
Also, I know I've seen fixes for the Mode saucer rejecting balls using foam. I ended up lining the left guide and backplate with magnetic tape and it seems to have made a slight improvement.
Left flipper.
Right flipper.
Mine goes to the Y most of the time.
Screw the tape. Take out the backplate and put foam all around the enclosure. Thank me later.
Quoted from beelzeboob:Left flipper.
Right flipper.
Mine goes to the Y most of the time.
Screw the tape. Take out the backplate and put foam all around the enclosure. Thank me later.
+1 on all. Especially take out the backplate. I just saw mine in my pinball repair bag and I literally mocked it. So much better without it.
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