(Topic ID: 68869)

IJ Williams "You Cheat, Dr. Jones!" Club


By RDReynolds

6 years ago



Topic Stats

  • 5,189 posts
  • 414 Pinsiders participating
  • Latest reply 12 hours ago by wolfemaaan
  • Topic is favorited by 200 Pinsiders

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There are 5189 posts in this topic. You are on page 104 of 104.
#5151 14 days ago
Quoted from wolfemaaan:

I’m discussing both issues with Nicholas at Pinsound. Hopefully he can figure it out.
Seems like a Pinsound + vs Pinsound 1 conversion issue.

Thank you for looking into this and troubleshooting for those of us with no time.
I have pinsound+ and have no idea what Im missing.
You get the gunshot at Ball Launch?, right?

#5152 14 days ago
Quoted from Ericpinballfan:

Thank you for looking into this and troubleshooting for those of us with no time.
I have pinsound+ and have no idea what Im missing.
You get the gunshot at Ball Launch?, right?

It’s a different quieter sounding gunshot for streets of Cairo, almost muted a bit because there is some dialogue associated with it.

On a different note I’ve been noticing g perhaps a color dmd bug. Pre game when cycling through high scores etc... you get to extra ball at say 338,000,000 and it’s colorized.

However as you are approaching it during gameplay it will remind you with the same text however not colorized, anyone else notice or experience this?

#5153 14 days ago

It’s definitely not a muffled gunshot, it’s no gunshot at all. I actually stripped out all the sounds on that mode one by one and still couldn’t get it to fire. My guess is it’s just not lining up the sfx with the number assigned in the machine. I don’t think it’s missing because people with Pinsound 1’s get it to fire correctly.

I believe it should be sending the “Gun Sound” sfx which does fire when launching the ball, just noticed in that particular mode it doesn’t. It’s probably the same issue with the Extra ball and jackpot

We’ll see, still looking into

#5154 13 days ago
Quoted from wolfemaaan:

It’s definitely not a muffled gunshot, it’s no gunshot at all. I actually stripped out all the sounds on that mode one by one and still couldn’t get it to fire. My guess is it’s just not lining up the sfx with the number assigned in the machine. I don’t think it’s missing because people with Pinsound 1’s get it to fire correctly.
I believe it should be sending the “Gun Sound” sfx which does fire when launching the ball, just noticed in that particular mode it doesn’t. It’s probably the same issue with the Extra ball and jackpot
We’ll see, still looking into

Thanks for doing this!

#5155 13 days ago
Quoted from wolfemaaan:

It’s definitely not a muffled gunshot, it’s no gunshot at all. I actually stripped out all the sounds on that mode one by one and still couldn’t get it to fire. My guess is it’s just not lining up the sfx with the number assigned in the machine. I don’t think it’s missing because people with Pinsound 1’s get it to fire correctly.
I believe it should be sending the “Gun Sound” sfx which does fire when launching the ball, just noticed in that particular mode it doesn’t. It’s probably the same issue with the Extra ball and jackpot
We’ll see, still looking into

Have you tried downloading the original unedited sound package, and see if the SFX# matches up? Maybe it was incorrectly modified.

One thing I have also noticed from working on other pin sound mixes, is that sometimes a file that isn't recognized properly can be fixed by simply renaming the folder AND the file. I'm not near my machine, but you can check and see if that works.

#5156 13 days ago
Quoted from okgrak:

Have you tried downloading the original unedited sound package, and see if the SFX# matches up? Maybe it was incorrectly modified.
One thing I have also noticed from working on other pin sound mixes, is that sometimes a file that isn't recognized properly can be fixed by simply renaming the folder AND the file. I'm not near my machine, but you can check and see if that works.

Yup, they don’t line up. Besides none of the packages including the original on Pinsound + don’t work. I don’t think it’s ever worked. The original Pinsound 1 it works fine

#5157 12 days ago

If anybody is interested in getting a replacement or spare fighter plane bracket Cliff has them available for only $18 bucks! Extremely well made!
8612AA98-C6DD-4F73-9A51-1DC05D952104 (resized).jpeg

#5158 12 days ago

Has the market softened up a bit? I’ve had my IJ up for sale for over a month. I’m down to $6800 and It still hasn’t moved.

Mine is a solid game overall, never taken me so long to sell a game before, kind of weird. I’ve sold a ton of them.

#5159 12 days ago
Quoted from KornFreak28:

If anybody is interested in getting a replacement and/or spare fighter plane bracket Cliff has them available for only $18 bucks! Extremely well made! [quoted image]

#5160 12 days ago
Quoted from chrisnack:

Has the market softened up a bit? I’ve had my IJ up for sale for over a month. I’m down to $6800 and It still hasn’t moved.
Mine is a solid game overall, never taken me so long to sell a game before, kind of weird. I’ve sold a ton of them.

It’s probably your location and/or shipping prices lately. STI is charging upwards of $600 to ship a machine these days depending on distance.

#5161 12 days ago

.

#5162 12 days ago

All thanks to my good friend Ricochet!

#5163 12 days ago
Quoted from okgrak:

It’s probably your location and/or shipping prices lately. STI is charging upwards of $600 to ship a machine these days depending on distance.

Ouch on shipping, that’s crazy

#5164 12 days ago
Quoted from KornFreak28:

All thanks to my good friend Ricochet!

As long as my machine is rubble ... I’m happy to help

#5165 10 days ago

So my game is either possessed by a demon or it has an issue.

The game just starts... on its own... and then it will start adding payers. Occasionally the bumpers will activate and pretend like a ball is bouncing around the playfield. It has never done anything like that before this morning.

Any ideas on the problem?

Or should I buy a Ghostbusters game to sit next to it?

**** Edit for clarity... the game is powered on when it does this****

#5166 10 days ago

Ok. Well if the game wasn’t powered on you’d need to order a Marcos Exorcist

But being that it’s powered on sounds like a stuck switch or ground short. You run and tests?

#5167 10 days ago
Quoted from wolfemaaan:

Ok. Well if the game wasn’t powered on you’d need to order a Marcos Exorcist
But being that it’s powered on sounds like a stuck switch or ground short. You run and tests?

Yeah, I ran a test, but the only thing that came up was on the idol. Which is strange on its own, because it seems to be working fine.

I am definitely a noob when it comes to repair. I am not technically illiterate (or illiterate in fixing technical stuff), but I haven't spent much time fixing these machines.

#5168 10 days ago

Well when it comes to repairs, you need to figure out whether you are afraid of breaking more stuff or not.

Regardless of what category you fall into, I would highly recommend locating your local Old school pinball repair guy. ItA good to have this guy available for many reasons such as you do have time, you give up on an issue, you broke more stuff than the original issue, etc. And it’s just good to keep these guys in business for Pinballs sake.

If your afraid to do any repairs (the fear everyone has when they get their first pinball machine), then try and fix small things (bad coils, switches, etc) and eventually you’ll get brave and move on to something more advanced.

If you have no fear, well then it’s an open book on how to solve issues. Make sure you have the schematics and manual, preferably printed. You are going to be narrowing down issues and you’re gonna want to know the path of the issue. Doesn’t hurt to ask here as well.

With that said, your issue might be a single issue hitting multiple items or independent issues. Pick 1 item that is failing and start there

You mentioned the idol lock, what is error is being reported?

#5169 10 days ago

My right ramp entrance triggers about 5 times/second during gameplay. Ive tried moving and readjusting the optos but eventually they will start firing again. Anyone else ever have this issue?

#5170 10 days ago

Did you clean the optos? If so then replace them

#5171 10 days ago
Quoted from wolfemaaan:

Did you clean the optos? If so then replace them

Cleaning didn’t help, parts are on the way thanks

#5172 9 days ago

I’m down to $6600 on my IJ, if anyone knows anyone looking. Ad is up on here... dropped it hoping to move it within the next couple weeks to free up some space

#5173 9 days ago
Quoted from chrisnack:

Has the market softened up a bit? I’ve had my IJ up for sale for over a month. I’m down to $6800 and It still hasn’t moved.
Mine is a solid game overall, never taken me so long to sell a game before, kind of weird. I’ve sold a ton of them.

January and February are just low spending months across the board from consumers, businesses, everyone. If you don't have a need of the money/space right way, personally I'd relist it at $7500 in April, tax refund season.

#5174 9 days ago
Quoted from chrisnack:

I’m down to $6600 on my IJ, if anyone knows anyone looking. Ad is up on here... dropped it hoping to move it within the next couple weeks to free up some space

If you send it to me for free that will free up some space for you. Just sayin

#5175 9 days ago

Ok, so Nicholas from Pinsound messaged me and said the Indy issues (IE Cairo Gunfire, etc) are fixed.

New Pinsound + firmware (Jan 14 2020)

https://www.pinsound.org/help/pinsound-plus-help/

Gonna test later today! Woohooo!

#5176 9 days ago
Quoted from wolfemaaan:

Ok, so Nicholas from Pinsound messaged me and said the Indy issues (IE Cairo Gunfire, etc) are fixed.
New Pinsound + firmware (Jan 14 2020)
https://www.pinsound.org/help/pinsound-plus-help/
Gonna test later today! Woohooo!

Whooooohhhhhoooooooo!!!!!!

#5177 9 days ago

Ok, just tested - its working. Its a little muffled like people reported but you can turn up the gunfire volume in the PinSound Studio App.

Haven't tested the jackpot/extra balls yet but so far so good.

#5178 9 days ago
Quoted from wolfemaaan:

Ok, just tested - its working. Its a little muffled like people reported but you can turn up the gunfire volume in the PinSound Studio App.
Haven't tested the jackpot/extra balls yet but so far so good.

Man this is great! Thanks for driving this!!!!

#5180 9 days ago
Quoted from wolfemaaan:

Ok, so Nicholas from Pinsound messaged me and said the Indy issues (IE Cairo Gunfire, etc) are fixed.
New Pinsound + firmware (Jan 14 2020)
https://www.pinsound.org/help/pinsound-plus-help/
Gonna test later today! Woohooo!

Thank you for pursuing this, will DL today. Need to re-working my shaker settings also...

#5181 9 days ago
Quoted from wolfemaaan:

Ok, just tested - its working. Its a little muffled like people reported but you can turn up the gunfire volume in the PinSound Studio App.
Haven't tested the jackpot/extra balls yet but so far so good.

Pinsound studio app? Didn't even know it existed. What is it for?

#5182 9 days ago
Quoted from KornFreak28:

Pinsound studio app? Didn't even know it existed. What is it for?

it’s for creation and manipulation of pinsound orchestrations. You can also use it to load up and test the usb stick and for creating shaker compositions.

#5183 8 days ago
Quoted from okgrak:

it’s for creation and manipulation of pinsound orchestrations. You can also use it to load up and test the usb stick and for creating shaker compositions.

You must use it for setting up pinsound shakers.

#5184 8 days ago
Quoted from KornFreak28:

Pinsound studio app? Didn't even know it existed. What is it for?

It also lets you set volumes on music/voice/sfx/etc individually and globally. Once you adjust it and save it, you just zip it back up and Pinsound updates the settings.

Handy if you want something to stand out a little better or if something is a little loud vs others Callouts

BTW, the app is FREE FREE FREE

#5185 8 days ago

Can anyone give me some advise on how to update my firmware on my pinsound+? Also, will my custom mixes need to be re-downloaded afterwards? Thank you!!

#5186 8 days ago
Quoted from Jimmyhonda:

Can anyone give me some advise on how to update my firmware on my pinsound+? Also, will my custom mixes need to be re-downloaded afterwards? Thank you!!

You need to download the firmware file on the root of a fat or fat32 usb drive (separate than your sound files one)

Once it’s completed it will instruct you to shut down the pin.

Then put your original usb with sound files back in, boot it up and it will update and you’re good to go

#5187 6 days ago
Quoted from wolfemaaan:

If you send it to me for free that will free up some space for you. Just sayin

My buddy offered $10 but I had to move it, I declined

#5188 5 days ago

This is my fully restored Indiana Jones

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#5189 12 hours ago

So I just discovered something and I feel like an idiot. For the longest time I thought I had bad switches on the path of adventure. For some reason, I thought you were supposed to hit the switch above the yellow light. Doh!!! I took the glass off and kept testing the switches because I couldn’t figure out hitting the switch above wasn’t turning off the light. I was ready to take off the mini PF and replace them

I made a mistake and just realized it’s the switch BELOW the light. Now I have to say, it’s much harder now to complete the pattern. So I’m curious how TF I even completed it at all. I was reshooting the ramp several times to make up for my thinking it was the switch above. I’ve failed


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