I went over today to at least poke around and see what I could find. I took a few notes.
*Path of Adventure motor is failing the test. When I went to test the path optos that see when it tilts all the way left and right, those won't register. Tried putting a small screwdriver through to break the beam and neither one triggered.
*I removed the connector and measured the 12V and the voltage is good. I did not remove the board as i could not get to the screws without taking off the path and was not able to do that yesterday. Does that opto board also power the motor? I measured the lugs of the motor and it was giving me a few mV, not 12V as I was guessing might be there.
Then there are some other things I noticed. Pretty sure I can fix most of these, but will list them.
1. "A" target won't register, but something else was awarding that when I played a few test games. So the Path will be available, which is bypassed because it fails the test at startup.
2. Bottom left Path switch triggers itself, "D" and "V". They are on the same column, so I'm guessing it's a diode. Curious why it's triggering 2 extra switches instead of just one.
3. "Raise Jackpot" (or "center standup" in the switch matrix table) switch triggers the left sling and "exit idol" switches. Again, guessing it's a diode, but curious why it's triggering two instead of one.
4. Switch 9-7 is active in the switch test, yet it doesn't exist on the matrix. Not sure what that is.
5. If you bump the left ramp hard enough (slightly more than a tap) the opto for the entrance for that ramp registers. Found this out while working on the path and it kept triggering "left ramp entrance". I was curious if there was another bad diode, but eventually found that I was bumping it while working on the path. Seems a little sensitive to me, but didn't seem to do anything negative during an actual game.