(Topic ID: 189586)

If the programmers were better then this hobby will explode!

By Radrog

6 years ago


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  • 196 posts
  • 82 Pinsiders participating
  • Latest reply 6 years ago by jwilson
  • Topic is favorited by 8 Pinsiders

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    #22 6 years ago
    Quoted from TVP:

    Programming a pinball machine with 50 switches and 100 lights is not rocket science people. Get real.

    I don't think anyone is disputing this--at least not me. However, when you look at a AAA title console release, be it on the Playstation, Xbox, or Nintendo, you have legions of programmers that only work on physics engines, another group just for foliage, and a group just for facial expressions, etc, etc. Plus debugging and refining for each console's unique specs.

    The market for pinball is several orders of magnitude smaller, and you might have a couple guys looking at code on, comparatively speaking, a shoestring budget, all working congruently on different pinball machines for code updates and such. It's impossible to compare the two industries--other than the fact that they're both designed for entertainment.

    Not to mention, these games are all meant to be vended, and I doubt that the average player in the arcade is really looking at the breadth and depth of the machine's code.

    #29 6 years ago
    Quoted from KozMckPinball:

    These guys are among the most brilliant people you would ever run across on your life. I work with guys like that. Take it back Mr. Armchair Quarterback.

    Ah! Please don't think I was undermining their abilities! I suppose the tone of my writing is lost through text.

    What I'm saying is that development of games on consoles is orders of magnitude more complex than developing code for a pinball machine, and that they sometimes have teams of specialists that focus only on certain tasks. I agree with you. Those who develop any sort of code, especially those on consoles, are brilliant. Hell, I could never do it.

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