Anybody interested in giving this a shot should feel free to contact me.
The P3 is an open platform system with industry standard tools (ie. Unity Game Engine), community support, and all of the low level libraries necessary to free you up from low level resource and hardware management, allowing you to focus on developing game content. The machine is capable of delivering both traditional (ie. purely physical) playing experiences and as well as modern and progressive games that combine 1080p video and virtual interactions to the physical gaming experience. For those interested, you can also design and swap in your own physical upper playfield module for a playfield implementation unique to your vision. We spec everything you need and have demo game code and a ever-improving library of documentation to help you design and program your game. Having just entered production, we'll also soon be growing our customer base and therefore creating a built-in target market for you games.
By bringing the P-ROC and the open source software framework pyprocgame to the pinball industry, we have fostered open-source pinball game development and have created opportunities for anybody to build and/or program a game. (Many of the new designers and programmers being hired by today's pinball manufacturers started out by designing P-ROC games). Software development for the P3 is based on netprocgame (an enhanced c#/mono port of pyprocgame) and the Unity Game Engine. In other words, we're using tools and languages that many video game programming professionals use to deliver state of the art video game experiences. If you have the skills and passion to develop similarly high quality pinball games, we want to help you be successful.
We also want to help you monetize your efforts. If you choose to make your games available in our P3 game store, we'll guide you through the process. We'll make sure your game is safe to run on the P3, you'll decide the price, and you'll make the money from game sales.
Talk is great. Action is better. Email me at [email protected], and we can discuss how to get you started.
- Gerry
http://www.multimorphic.com