My suggestions:
-Audio: Some things need a bit of finese. Some clips get really drowned out by the music and sound FX. I hope the volume of those clips can be bumped up, and some FX can be toned down - specifically the R2D2-ish beeping from the bumpers....those really step on dialog, especially when starting a mode. There are also a few bits of dialog that are chopped up funny. I heard Kirk say "YOUR MOUTH" ...lol...just out of context. Also, I hope they can maybe pick some different bits of dialog that help explain the context of the situations....but I imagine Karl Urban's custom quotes will help with this. I mean, I know what the situations are cuz I've seen the movies but it would still be nice if each mode started with a clear narrative. "Captain we've lost our warp core! The Enterprise is caught in Earth's gravity! Save the ship!"
-Warp ramp Skill Shot: I think the chaser lights on the Prem/LE should be running at ball launch to hint to the player that this ramp is a skill shot (similar to Tron LE's ramp lights). Right now the red light is on to indicate this - which is fine for the Pro...but for Prem/LE lets light up those chase lights!!!
-Definitely need a ball save option if the Kickback doesn't kickback successfully.
-Sometimes the ball hops over the switch when I make the Away Team shot and I don't get to choose my mode. I wonder if they can make the game realize if the ball ends up in the shooter lane, it's the result of the Away Team shot.
-Klingon Multiball start: Right now the laser show starts before the DMD animation/audio do. It would be nice if that was synced up better. Even better - if the game GI went DARK for a moment when the laser starts...that would look awesome.
-I'd like to see the Away Team shot & Weapons/Power/Status inserts do more.
-Right now the DMD animation/audio for completing a mode and losing a ball mid-mode are the same. This is a bit confusing...it would be nice if losing midway had different audio at least (prob can be remedied with Karl Urban).
-I think a "charge up" shot with the weapons would be cool...not sure what the context or result should be - but I think it would be a neat risk/reward if you were able to HOLD the Fire button - so your shot would charge...imagine a cool "power build" sound effect and the colors could do a cool change/strobe on the Prem/LE - when you let go, full blast! Use up all your weapons power but something cool would happen.
-I think the modes are pretty good, but it would be nice to see targets incorporated into some of them. Like in STTNG where you have to hit Q's target to relight his shots. Even better would be use of color-change for gameplay....Q*Bert style...like maybe you have to get all the Red Matter targets red (they start white, one more shot turns them pink, another turns them red) ....or same thing with shots. Get them all to color match...if you shoot too many times it cycles back to the original color. That would be unique & challenging in a Level 3 mode or Wizard mode.
Quoted from sillyoldelf:What happens if you don't drain though. I've noticed players fumble around trying to make the blue away team shots and failing, only to drain and then be able to start a new level. The kids find this tricky too as it requires some skill to shoot the ball under the flipper to be able to start the next mode.
I dunno man - right now there are 2 mode start shots. You have to make shots to do things in pinball. What OTHER shot should be a mode start to make your guests happy? Honestly I'd just let this one go....there's no solution here other than for them to practice lol
I haven't heard it yet...they definitely need Spock's KAAAAAHN!!! yell!
Quoted from Disloid:
4) Likewise the Pop Bumper multiplier speech for 2x 3x etc.. It's not pronounced 'two eggs' 'three eggs' etc.. you don't actually pronounce the 'x' - it's pronounced 'two times' 'three times' etc.. that really bugs me
That's a very common pinball thing, though! Many games do that.