Someone else mentioned that with CPU games, kids will feverishly play every new version that comes out just so they can see the new additions.
I was thinking that a sure fire way for a manufacturer to sell more games, increase OP loyalty and possibly increase profits for very little investment...
Why not create multiple itterations of code for a game. I am not talking like what Stern does with releasing a game with crappy code and then steadily making it better.
I mean, release a game with full code. Then 6 months later provide an entirely different rulset. Then 6 months later combine the 2 rulesets and provide a 3rd ruelset. It would seem that once you have the games produce and hardware on location it would not take that much time and $ to create a whole new ruleset for a game. The manufacturer could then have the opportunity to buy the new ruleset for a small fee and BAM the players will hopefully come back and dump in more cash to play a 'new' game.
For example, A few of us locals spent a bunch of cash on the local XM pro at a bar. However, we have now kind of bored of the old code and it is likely not pulling in as much coin anymore. However, you can bet that if Stern puts out some substantially better code it will feel like a whole new game and get my $ again for a while.
I have no idea how difficult it would be to code new features into a game, but have to imagine it should not be too hard. I would guess many OPs would be willing to spend a couple hundred on a 'new' game/ code if it means turning the decreased $ back up by a reasonable amount...
yes/no/I am crazy?