Quoted from waspinat0r:
I see character select. So I'm hoping there are several ways to deepen a mission like star trek and not just used like star wars.
I think you are mistaken. Each mission appears to be based on a different character.
The premium lighting seems to be more 'colorful' and the sling plastics have flashers which the pro does not have.
Gotta admit that Stern sure has a good lineup of games they are making right now. Something for everyone..!
For me, the code looks way too incomplete to consider purchasing now. And I wouldn't want this to be another KISS....
Quoted from Eskaybee:
From what I see in these videos, it’s definitely a wait and see what happens. I hear 0 call outs. Sound seems weak. RGB integration looks weak. Missing display clips. Choreography is off. Overall this thing looks very very beta. That said, I have this funny feeling this game is going to rock, but I’d definitely give it a few months to cook in the oven and see how it matures.
Another problem with buying an unfinished game is that the initial poor code state may ruin your ownership experience which no code updates will remedy.
Quoted from taz:
Yeah, I'd like to hear more about the ramp rejects from some of the people who played the game. Many shots which looked good from the viewing angle of the video still came back. It didn't look like it, but I wonder if the flipper strength was dialed back a bit on the floor games.
Which also begs the question, can the ramps be backhanded? I assume the orbits can be, but it won't be as fun without spinners on the pro.
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