Walking up to a Toy Story on location... I have my fun for $1 and that's about it. Haven't felt compelled to specifically play it again since the initial $20 session.
Toy Story 4 pinball is a lot like Toy Story 4 the movie. It's fine, maybe even good. I'll watch it if it's on, but not put it on specifically.
I think you're kinda reaching when you have to start coil counting to show that a game has stuff in it or not. I'd consider those upposts and jump ramp to be a single mech. A real kickback? Meh... that's the sort of thing I cared about when I was new to the hobby. It looks neat visually, but when it fails? Rage stroke. It's nice but it's not a deal breaker to me.
I do think the game shoots very well and enjoy the RGB lightshows. I can see why a certain skill level may not be interested in owning the game. I do think the content is appropriate to the vast majority of families and home collectors though.
I respect their choice to make the game a bit easier in software settings out of the box (which a skilled player can increase as they're more likely to understand how to change settings like that).
I don't know if it's better to remove the super-duper-wizard carrot on a stick that keeps some people interested in their game long term, but I absolutely agree that a lot of super-duper-wizard modes aren't worth the amount of work/time/effort to legitimately achieve them because they don't put a lot of effort into the mode less than 1% will see. So focusing on making a really well polished wizard mode for people who want to see story progress is great. I don't know the code well enough to know if they made setting up your wizard mode interesting enough for highly skilled players.